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Yeah I'm not enthusiastic about the dragon vote either. We should be rushing to breakthrough now and the dragon is a long-term project. But all of the plans have it so it's pointless to struggle against the tide.
Ha well shit I guess I will be abstaining for now because I see no reason why we should waste a major action on the dragon when there are other things we can do. There really should be an option to exchange a main for two minors or something like that.
Ha well shit I guess I will be abstaining for now because I see no reason why we should waste a major action on the dragon when there are other things we can do. There really should be an option to exchange a main for two minors or something like that.
I'm not too bothered about it either way but it's something that'll help in the long run and we don't have any other majors to replace it with. I don't see the need to rush breakthrough instead but trading it for minors could've been good.
Personally, I really want the Han Jian action to open up AS more, because I think we're really close to a top tier kiting archery strat with just a little more GOTTA GO FAST.
We ca only train one cultivation art/have one equipped, at a time so that's of limited value.How about we go to the archive and research a new cultivation technique? One that synergises with epc.
Sure, but unless we think we're getting another level before breakthrough I don't see the value in picking it over the Dragon option. Meridian maybe.
Yeah, but we've got sorta an awkward week where we have fewer things to finish before breakthrough than actions. So a suboptimal action or two is inevitable.Yeah I'm not enthusiastic about the dragon vote either. We should be rushing to breakthrough now and the dragon is a long-term project. But all of the plans have it so it's pointless to struggle against the tide.
If you want Gotta go fast, argue to switch out AS for a real movement art for kitting, and not a melee/counter/defensive/movement art.Personally, I really want the Han Jian action to open up AS more, because I think we're really close to a top tier kiting archery strat with just a little more GOTTA GO FAST.
in a totally unbiased mention, doomed resistance does not have the dragonHa well shit I guess I will be abstaining for now because I see no reason why we should waste a major action on the dragon when there are other things we can do. There really should be an option to exchange a main for two minors or something like that.
Well, that's running away.Well... we already have a really good kiting kit going on right now. At the moment, if a person has 1 less speed then us, then they can not catch up to us without using high-quality movements arts, and even then it would be tricky. Disruptive star halves the opponents speed and fleeting strike can push them back another 60m. Both of which we can hit fairly reliably against opponents (that aren't the monsters).
So yeah, catching up to us is nearly impossible at the moment for any one below the rank of monster.
If you compare successes of mid-yellow arts, of course the art that starts at mid yellow requires less successes. That should be obvious.
How? I mean, we can certainly do it if we spend a Green Stone on cultivating... but that is 500RSS we are talking! I expect we are not going to want to go for that often.As we currently are, there shouldn't be any meridian-related issues at all. Once we're appraisal we can safely open like 30 meridians (and can even try 1-action 2 meridian opening), and even in Early we're ok for the first ~10 easy. The cost here is +1 action, and nobody is forcing us to further invest to get to AE4 and maximize meridian efficiency.
Debuffs make more sense earlier in a fight. Generally, our fights don't tend to last that long, so it doesn't make sense to stack debuffs indefinitely; at some point is is smarter to start actually using the debuffs to deal damage.As for Breath use in combat, if we spend 2 turns on mist followed by Elegy, then Breath is another fairly powerful reapplying debuff and recurring source of attacks (for the penalty) we can drop on a fairly big AoE.
FVM alone is nice, but the point where further debuffs stop being useful is a lot further than what just FVM can provide (especially with dispels for DP which we're not re-casting mist for cheaply).
Strength-wise if it's action-efficient to use Elegy then it's also efficient to use Breath. Up to melody holding and ally inclusion cost (which is an issue, but FVM used to suck for allies too), which means not really atm but I kinda hope we'll get regen eventually from it.
If you want Gotta go fast, argue to switch out AS for a real movement art for kitting, and not a melee/counter/defensive/movement art.
We ca only train one cultivation art/have one equipped, at a time so that's of limited value.
Sure, but unless we think we're getting another level before breakthrough I don't see the value in picking it over the Dragon option. Meridian maybe.
I actually think Argent Storm is good for kiting.
On top of Speed it gives phys def to help avoid pinning or slowing effects ala Disruptive Star.
I'm not crazy about the counterattack stuff, but even that is really useful against a mixed force to beat back interceptors or minions that can catch us.
But furthermore, I think that finding the perfect art for each slot in our build is something we mostly need to wait for the next quest for.
Before the tournament, a mostly correct art that we have three or four actions into is going to better than a best in slot art that we have no actions in. Obviously this will fall off in green due to increasing thresholds, but I don't think "our second movement art besides SCS" is going to get many cultivation actions anyway
Edit:back pedaled some hyperbolic claims
I seem to recall that techniques that apply to oneself also apply to one's spirits. That would make the counterattack and other melee-related techniques rather helpful to have...
I seem to recall that techniques that apply to oneself also apply to one's spirits. That would make the counterattack and other melee-related techniques rather helpful to have...
Did we have a discussion about what closed-door cultivation actually is yet? As far as I can tell it's simply devoting all major actions to breakthrough attempts and cultivation, therefore sacrificing the attached minor actions. But you also sacrifice the friend bonuses. That seems bad in every way and yet everyone other than Ling Qi seems to do it at some point. Maybe there ought to be some special bonuses for it, to explain why the other characters do it and it is a staple in the genre. In fact, in xianxia hardly anyone ever trains with friends.