BungieONI
Seven gremlins in a trench coat
- Location
- Lickwidget
- Pronouns
- She/Her
I agree, though I will point out as a supporter of AE that them having a rather large amount less health boxes than a person of similar level is a disadvantage in comparisons unless we have time to set up and buff them. As far as I can tell they have only 19 Early Yellow defense dice, which is for the sake of using a number for comparison 6 dice less and two stages less than Ji Rong. It is however comparable and just a little less than the attacking dice of Guards 1 & 2 and the Ma's when we aren't buffing them.The biggest difference isn't in raw health or qi boxes, but rather in comparing the dice they are bringing to the table.
At the moment they have Dex + Tech + Bonus for their conflict. That equates to
6 + 3 + 7 = 16.
Not a lot of dice, but that is about the dice that one of GG's mooks where throwing out. If they are with us they get another +3 to physical defense and +2 to physical attack.
Those dice place them close to the dice that Chu Song's late yellow/silver mooks where throwing out. As a buffer ourselves, we can further increase their dice by activating the techniques that help us and help the monsters. Encircling winds and pressure crack where mentioned, which would have them throwing out a total of 26 attacking dice against a person, which is a little bit less than Ji Rong's latest physical defense.
That realm thing is another issue, since Luminescent Star-esque arts generally only need one hit to deliver their additional unblock-able damage. Just a scratch and *messy pop*.
Looking at TRF and our group defensive arts, Deepwood Vitality is a commonly used instant and provides a very important temporary health box to us and three allies(two worms and Zhengui) for example. This means the worms could be left with one health box after a Luminescent-esque attack, depending on how much other damage it dealt. Against Sun and Meizhen and Cai they're toast, but Guard 1 & 2 would have rather excessive difficulties to my understanding.
Ten Ring Defense and Hundred Ring Armament are also useful. Reading the description of TRD, can we "reach" out and negate one damage that would be hitting a worm by spending three qi? I don't think we can. Not sure though. If we have time to set up the Worms plus DEEPV plus HRA means they have 5 health boxes, 6 qi, 2 armor which can only be bypassed by perfect damage, 21 defense dice. Rather qi expensive though.