The girl gave her a considering look from behind her veil, and then sighed, sending the cloth hanging over her face fluttering. "I would appreciate it. The personal matter which I have mentioned to you several times has come up."
Ling Qi furrowed her brows, what was Xiulan talking about? They hadn't… her eyes widened a moment later and she shot her friend a slightly alarmed look. A member of Xiulan's family was here to talk to her? She opened her mouth to reply, but at that moment Fan Yu spoke up.
I... huh, I never really thought about summoning more. I don't see why we couldn't. In terms of developing AE though, I'm definitely on board, but it's unlikely we'll have time to bring it to its third level before we break through to the third realm. Right now, AE is so close to the _second_ level that we can easily level it up with the bonus successes we get from stealth/larceny dice via EPC. So, we don't even need to train it at all directly to get it to level 2 in the next couple turns or so.Personally, I strongly support the idea that summons can be absolutely vital in combat for several reasons.
First, they are a target for our buffs. This includes Argent Current, which I don't believe anyone has any issues with further developing?
Second, Outnumbering a foe is an extremely good tactic in combat because it splits their focus, which can give us a chance to re-engage stealth for unaware strike bonuses. Having other targets also mean that hey, guess what? Ling Qi didn't just get smited with divine/blood fire because our foes was too busy trying not to get grabbed by icky worms.
Third, Unless I am misreading the text on AE: Crawling Horror, can we activate this multiple times to generate more worms? So, we could very rapidly turn a fight to our advantage through sheer overwhelming number. (Admittedly dependent on our Qi pool, but that's only going to grow larger.)
Fourth, may I just say I really like three AE passives?
-bonus to spiritual defences.
-bonus to perception against any target touching the ground.
-bonus to offensive clashes each time the user damages an enemy.
These sound like passives that I would really like to be developed.
Sooo.... I support AE improvement.
(If I have completely misunderstood combat mechanics..... then uh)
AE is definitely really powerful. The plan, however, doesn't actually improve AE more than we would otherwise. Well. Rather, it gets AE2 this week rather than in a couple weeks, at the cost of one action. Training AE currently gives us 36~ successes, and EPC stealth could give us 30~. Considering that we are short on actions before breakthrough, that the only arts EPC stealth can go to are either FZ or AE, we will get AE2 before breakthrough unless something goes very wrong.Personally, I strongly support the idea that summons can be absolutely vital in combat for several reasons.
First, they are a target for our buffs. This includes Argent Current, which I don't believe anyone has any issues with further developing?
Second, Outnumbering a foe is an extremely good tactic in combat because it splits their focus, which can give us a chance to re-engage stealth for unaware strike bonuses. Having other targets also mean that "hey, guess what? Ling Qi didn't just get smited with divine/blood fire because our foes was too busy trying not to get grabbed by icky worms".
Third, Unless I am misreading the text on AE: Crawling Horror, can we activate this multiple times to generate more worms? So, we could very rapidly turn a fight to our advantage through sheer overwhelming number. (Admittedly dependent on our Qi pool, but that's only going to grow larger.)
Fourth, may I just say I really like three AE passives?
-bonus to spiritual defences.
-bonus to perception against any target touching the ground.
-bonus to offensive clashes each time the user damages an enemy.
These sound like passives that I would really like to be developed.
Sooo.... I support AE improvement.
(If I have completely misunderstood combat mechanics..... then uh)
I would definitely consider it. If no one is against it, I'll add it in a couple hours.@Arkeus @Thor's Twin Tagging you because your plans are leading, but this is to all plan makers:
Would you consider adding a question to Meizhen about any wood sites she's stumbled on?
So Fan Yu has limits to his tolerance as well.Fan Yu lowered his head, and Ling Qi saw one of his fists clench. Han Jian simply gave Xiulan a reproachful look. She stared back, unabashed. Her friend was growing more defiant and openly rude.
Heijin: "Its not like I like it or anything, but more scratchies please."Heijin was reluctant, glaring down the hall, but acquiesced after a few more ear scratches.
...I guess Heijin had not been paying any more attention than Han Jian did."Indeed, tell us of the beast that we may slay it for this insult," Heijin added haughtily, irritably brushing at his nose with his paw.
Han Jian blinked, turning to her, and shot a wry look to Heijin. "Ling Qi I can understand, but… were you not paying attention Heijin?" The tiger cub looked away, maintaining his haughty air.
Ooo, Malfean Stealth option. And Ling Qi is even more insanely fast.The early form of the Sects physical enhancement and movement arts, combining the flexibility of wind with the sudden force of thunder. Fills the user with the strength of the great seasonal squalls which beat down upon the Wall year after year.
Wind, Thunder, Balanced
Current Meridians: Spinex2
Needed Meridians: Leg(3), Spine (5)
Passives
+2 dice on defense against all physical attacks
DV of all melee weapons increased by 1
+3 Speed
+1 Initiative
Rumbling Squall: oo
Cost 4 qi
Instant
Cloaks the user's body in powerful winds, granting them armor 1 and three additional dice on physical defense. In addition upon a successful melee attack, the user's target must make a three success stamina check or be deafened. Lasts three turns, but may be renewed for an additional 4 qi(irreducible) if the user chooses.
Thunderous Retort: ooo
Cost 5 qi
Instant
A powerful blow, charged with the speed of a storm's wind and the power of a thunderclap, which punishes those who fail to strike the user. The user falls into a defensive stance, concentrating their qi on countering their foes. Melee attacks which miss the user trigger a counterattack. This counter uses the users standard physical attack dice, with a bonus of three, and one point of bonus damage on successful hits. The user may counter a maximum of three attacks per activation, or, if unused the effect fades after three turns.
Bolded sounds like as we progress it need not be necessarily verbal. As long as it boosts their spirits it can work.Passives
The user and allies within thirty meters gain +2 dice on physical attacks
The multiple attacker penalty increases by one for the user and all allies within thirty meters.
Damage to armor durability inflicted by the user is increased 2 times.
Scalding Stream: oo
Cost 4 Qi
Channeling their boiling qi into a strike, the user washes away a foe's defenses. The user gains a +4 bonus to their attacking die pool with a melee weapon. The attack is granted armor piercing two, and deals two additional damage on a success. Additional damage may not be blocked by qi negation. In addition the enemy receives a -2 penalty to their physical defense pool for three turns. If an enemy with this penalty is struck again by Scalding Stream, this penalty stacks up to three times(Max -6) renewing the duration each time.
Pressure Crack: ooo
Cost: 6 qi
Instant
Uttering a command or encouragement to their allies, the user fills themselves and up to five allies within thirty meters with vigor and determination to strike down their foes manifesting as rising steam. Grants a three die bonus to the offensive pools of all affected allies for three turns. Allies who attack the same foe as the the user add an additional point of damage to their successful attacks which cannot be blocked by qi negation. In addition, for each ally who attacks the user's target, the user gains +1 die bonus to their offensive clash against the target the following turn. This effect may only apply to a single target at a time.
Third Flow 24/60
Certainly a factor. Ling Qi is pretty uncultured as these things go. What skill do we train to control this though..."You should choose your words more carefully," Meizhen admonished lightly, returning her gaze to her work. "I have heard that you were lapsing back into casual, common speech with Cai Renxiang."
"Was she complaining to you?" Ling Qi asked with a frown. "I forgot myself a little, but…"
"She was not 'complaining'," Meizhen replied. "That you are growing more comfortable is good, but there are limits," she continued, glancing up to meet Ling Qi's eyes. "If you are to involve yourself in the games of nobility, you MUST temper your speech more consistently."
Ling Qi let out a frustrated huff, but didn't object to her point. She forgot to use proper speech all too easily still.
So it seems like the Argent path requires maintaining overall balance of Qi, so becomes increasingly more difficult as we go further."The sect arts cover all the elements though, don't they?" Ling Qi replied, feeling a bit defensive. "The Sect Head can't be wrong, right?" The argent arts had been personally developed by him after all.
Zhong Peng inclined his head slightly. "That is a path all its own," he replied. "An inner disciple who wishes to follow in Master Yuan's footsteps would do well not to be distracted by other arts,"
I would imagine minors like music with Su Ling and looking at the books Xuan Shi was reading.Certainly a factor. Ling Qi is pretty uncultured as these things go. What skill do we train to control this though...
I would imagine minors like music with Su Ling and looking at the books Xuan Shi was reading.
Thaaaaat makes more sense. It's level is so low I don't remember ever seeing it.Actually, it's Socialize that we need to inrease, in all likelihood.
Music also has a lot of "take control of their senses/emotions" type effects implied as well. Which works for StealthThere's a lot of arguments that support Music as being antithetical to our stealth focus. I'm kind of confused about why honestly.
Most of what I've seen has had 'music is meant to be noticed/makes noise' as its primary argument, and that seems a little limiting considering what we've learned about music arts and our newly earned music meridian.
This very strongly implies that being heard is no longer a prerequisite of our music arts effects. And as it took the place of the Thunder meridian here, it isn't completely crazy to think that future music arts could have a similar replacement. There's a lot of ways that yrsillar could spin a music art influencing someone's perception or general awareness passively (without them actively knowing that they're being influenced) or boosting Ling Qi's ability to blend in without someone having to hear an obvious Mission Impossible theme playing around the corner.
We really need to at least look at some other music arts to see if they could synergize with stealth, or be played in addition to other melodies at the same time. I agree that if we can only have 1 melody up at a time it could get very limiting and/or qi intensive, but we've already seen that extension of the melody for multiple turns is a part of natural art progression too.
TLDR: We really need to try/search for a few more music arts before arguing that it's better to write it off as a core component of our build completely. Same with archery honestly, though I will admit to being biased towards music.
Being cultured in this sense is not about reading novels and music making, especially since we don't seem to approach either in a way that lends itself easily to showing off how cultured we are in court, it's about interacting appropriately in polite society.I would imagine minors like music with Su Ling and looking at the books Xuan Shi was reading.
Can actually cite that AE 3 isn't doable for green?Anyway, about AE: before breakthrough it's going to get to AE2 thanks to a single stealth mission like @jacobk's plan is doing. It's however not really possible to get it to AE3, so using a full action on it seems ill advised.
Well, it's not doable with the plan which trains AE unless we push back breakthrough. It's actually sort of doable, depending on how much we want to sacrifice to get it. We need 1 meridian (lung) and 18 +X successes, with X probably being 150, if you want to have it equipped (you might not want to).
Just pointing out that iirc we were originally planing on week 40 breakthrough, that leaves 3 months for the Tournament.Well, it's not doable with the plan which trains AE unless we push back breakthrough. It's actually sort of doable, depending on how much we want to sacrifice to get it. We need 1 meridian (lung) and 18 +X successes, with X probably being 150, if you want to have it equipped (you might not want to).
We can expect 36 successes per action spent training AE, and another 30 successes if we spend all our mission stealth/larceny toward it. This means that, if everything goes well, we'd need 3 consecutive actions as well as missions to get it, so a minimum of 3 weeks, then another action (can be done earlier/etc) to get the meridian. Considering we are currently aiming breakthrough weeks 37/38, this means that a plan that both get mission exp and train AE this week (there is none) could thereotically get AE3 week 36, in time for breakthrough.
However, it means not putting the two necessary mission successes toward FZ, so FZ won't be gotten in one action but maybe 3, and won't gain a meridian overflow either. This probably means no FZ5 before breakthrough. It also means having to slot AE training in every weeks until breakthrough, which means not being able to do the same for TRF, and thus not being able to get to TRF4 week 36/37 (depending on unlucky dice).
Now, clearly, we can push back breakthrough. While aiming for week 37/38 with AE3 means no TRF4/FZ5, aiming for weeks 38/39 probably means FZ5, and weeks 39/40 probably TRF4 and even more argent arts level than we were planning.
So yeah, it's possible before breakthrough if we are willing to either push it back just for it or sacrifice TRF/FZ.