Alright, time for ZB's branch offs.
[] Driving Zephyr: An evolution of the common wind arts of the south. This branch focuses upon offense, driving forth allied missiles on the scathing eastern winds to strike home in the heart of the enemy
[] Zephyr's Heart: An evolution of the common wind arts of the south. This branch focuses itself upon defense, its users surround their allies with the power of the harsh northern winds, driving away those that would strike at them.
[]Fleeting Zephyr: An evolution of the common wind arts of the south. This branch focuses upon utility, guiding the user and their allies on fleet spring winds, granting them speed and fleetness of foot to escape or flank their foes.
OK, those are cool as heck.
I was a bit dumb and was thinking there would be a offense/movement of allies buff one, and a Defense/movement and enemies one, or maybe different branches focusing on different aspects of using the wind like a sniper art, a wind mantle art, going through all the secondary meridians.
However,
@yrsillar managed to do a real
fighting style there, mainly about a group leader of skirmishers. Using Driving Zephyr to turn the enemies into pincushions, Zephyr's heart to weather the enemies' attacks and tries to keep them away, and Fleeting Zephyr to dictate the battlefield.
I can really see a different Ling Qi which didn't get SCS and FVM, and without monsters in her year. getting Zephyr's Breath and another art through exploration, doing sort of OK through thunderdom but not great- however managing to lead a few of the more less rich students there, and then creating her own band of archers by getting all three arts.
This is obviously not relevant to us, as we do
not have a well-formed group focusing on ranged attacks (or at least each having a ranged art) that we command. However, this is still cool as heck.
Also, something I haven't seen people mention: Zephyr's heart seems optimal for Ling Qi's own need of "keeping enemies at bay". As such I wouldn't say it completely overlap with TRF, especially as we do have a few squishy allies that could greatly benefit from it.
However, while the overlap is not complete, it's definitely best in my mind to focus on an art that brings something completely new to us that was
also shown to be a big weakness in many different updates. I'm currently thinking that our defensive arts are 'good' currently, so while Zephyr's heart does bring something to the table, Ling Qi herself is not one of those squishies anymore.
Zephyr's Drive is probably
really fucking powerful, and would probably end up being our go-to for damage, greatly increasing our ability to deal damage and to help our ranged allies deal it. Moreoever, it 'fits' the best with having a lesson on Throwing Knives. However, while Suyin and Xiulan both are greatly helped with it, that's pretty much all currently. Zhengui might or might not get a real ranged art, and Han Jian likewise. That makes it somewhat circumstancial when it comes to ally benefit if the techniques only work for ranged attack, not all attacks. There is also the possibility that it overlaps a lot with AC.
Fleeting Zephyr, for me, has none of those weaknesses. It will help consistently act first in our turn, which is
hugely important as a support. It will help our allies act faster, too, and if all of us can act before our opponents, it's a big deal. Being able to run away, or run faster to a fight, is also very important. We don't quite know what the art gives, but I think it would have been
hugely useful in Disappearance, Growing Pains or Dark Dreams, both of them.