Forge of Destiny(Xianxia Quest)

What better arguments were even available?
The scenario was laid out clearly, and we made a choice that assumed investigation won't help, that the culprit would be clear and evident from the tracks, despite direct arguments that without info we can't even identify the right culprits.

The argument was ignored on the basis that Su Ling would cock up the questioning...which would only leave us just as uninformed as we currently are.

Thank you for putting it so succinctly.
 
I made the decision to not talk to guards and civilians because having Su Ling with us would be an active detriment to that. It's going to be looked at with suspension and unease, especially since Fox spirits seem exactly the type to disappear other humans. At the moment what I regret most about my vote, is the decision to take Su Ling with us at all. From the update, it looks like we should have taken a harder hitting character and the difficulty of this mission was never locating the missing persons, but actually beating the thing preying on them.
I really don't understand that line of reasoning. If the characters really think that would have been a problem, Su Ling could have just been out of sight. It's not like we needed her around to detect lies or anything.

But we wouldn't have needed to do that because we were a Realm above the guards. Social fu should have been easy, especially with Ling Qi's urban background.

And I did make that argument during the vote.
 
I really don't understand that line of reasoning. If the characters really think that would have been a problem, Su Ling could have just been out of sight. It's not like we needed her around to detect lies or anything.

But we wouldn't have needed to do that because we were a Realm above the guards. Social fu should have been easy, especially with Ling Qi's urban background.

And I did make that argument during the vote.
Telling a friend to stay out of sight so the mortals don't actively sabotage the investigation attempt due to their disgust for her sounds like an awful idea. Alternatively, we could have just grabbed someone else and not have been shackled with this social detriment.
 
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... Su Ling is never going to do anything with us again, is she.
If we win and Su Ling gets her 25 points I am quite sure she will be pleased with the rewards of working with us if not the risks. If in the end Su Ling decides that like the Inner Sect working with Ling Qi is too hard/scary/not worthwhile then that is her loss. We can go back to trading with her for useful items and not talking to her.
 
I really don't understand that line of reasoning. If the characters really think that would have been a problem, Su Ling could have just been out of sight. It's not like we needed her around to detect lies or anything.

But we wouldn't have needed to do that because we were a Realm above the guards. Social fu should have been easy, especially with Ling Qi's urban background.

And I did make that argument during the vote.

In theory at least. No one really knew what would have happened regardless of which path we took, and there were no obvious signs that pointed to one path being better than the other. I have a feeling that there was no "best" option, and that yrsillar probably would have written up some kind of encounter regardless of which path we took. Each option probably would have given us a lead of some sort, and each path would have likely led to losing/altering the encounters of the other choices. It is unlikely that any option we could have taken would have been completely disastrous, and it equally unlikely that any single path would have cracked the case wide open. While we might later gain insight into which choice was "right", we had to make a decision then, not now. Su Ling might have made the other two paths more difficult, or maybe she would have little to no effect. We couldn't have known. The voter base opted to avoid that risk, and to take on the risk that investigating the area presented. Had we chosen any other option, we would have still taken on some risk, and have avoided others, and we wouldn't have known the consequences.

Basically, we did not, and still do not know, which path would have been "best", as each option was largely unknown, and we still don't have a full picture of the situation at hand. Opportunity cost cannot be calculated without knowing what was missed, and any potential gains from our choice have yet to be revealed, so there is little point in debating that we should have chosen differently when we don't know the full results of our current choice.
 
[x] Investigate the temple in the ruins, leaving the spirits outside straining at the weak wards might be a bad idea

Ignoring the zombies at our back and rushing headlessly on with the quest seems like it's just doubling (or perhaps tripling at this point) down on our previous impatience. On the other hand killing this spirit when it very possibly has nothing to do with the quest seems a bit bloodthirsty to me.

So yea, I guess I'll try to get this option some traction instead.
 
[X] Try to drive off the spirits with force, while the wards last

I'm always hesitant to leave an enemy behind me when I have the option of dealing with it. The wards are lasting for the moment, let's make sure that we can take out the enemy boss spirit so we can use our mists to wreck the hordes from the safety of the wards. As it stands, the human is probably fine for the moment, and if he is the enemy I would rather deal with his minions first before confronting him directly.

If they are spirits that are not controlled, then I feel any gestures we make at the temple would not stop other people from offending them in the future and risk them dying. As it is, these spirits are hostile and should be dealt with accordingly.
 
The argument was ignored on the basis that Su Ling would cock up the questioning...which would only leave us just as uninformed as we currently are.
I feel the guards would have given us not only the wrong information, but actively detrimental information. They would be motivated to do this because something is out there preying on humans and making them disappear, a Fox spirit certainly fits the bill. I feel she is not only detrimental to the investigation, but also a mediocre quest companion when we could have grabbed better alternatives.
 
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On the other hand killing this spirit when it very possibly has nothing to do with the quest seems a bit bloodthirsty to me.

So yea, I guess I'll try to get this option some traction instead.
I like that option as well, it just feels to me that it is delaying the problem into the future. These spirits are very hostile and should someone activate them again, for whatever reason, then they would most likely be facing the same thing we are facing right now. As it is, trying to kill these spirits seems the best way to put down the problem while we are still behind the cover of the wards.

Another problem is if we fail the checks needed to placate the spirits for whatever reason. Then we might be trapped in the temple with a bunch of spirits trying to get to us through a narrow choke point. Good for a defensive strategy, but terrible for us specifically because our character likes larger spaces to be moving in.
 
I feel the guards would have given us not only the wrong information, but actively detrimental information. They would be motivated to do this because something is out there preying on humans and making them disappear, a Fox spirit certainly fits the bill. I feel she is not only detrimental to the investigation, but also a mediocre quest companion when we could have grabbed better alternatives.
Because the guards think, what, the evil spirit grabbing people is going to need information about which people were taken and where? :/

Not to mention that it would be hard to find a guard in the vicinity of this sect ignorant enough not to recognize Sect disciples.
 
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I'm always hesitant to leave an enemy behind me when I have the option of dealing with it. The wards are lasting for the moment, let's make sure that we can take out the enemy boss spirit so we can use our mists to wreck the hordes from the safety of the wards. As it stands, the human is probably fine for the moment, and if he is the enemy I would rather deal with his minions first before confronting him directly.

If they are spirits that are not controlled, then I feel any gestures we make at the temple would not stop other people from offending them in the future and risk them dying. As it is, these spirits are hostile and should be dealt with accordingly.
I feel the spirits might very well be victims there, given the dialogue. We have a good track record of giving spirits a chance, and rushing in to kill them when there are a lot of hints they are innocent and could be allies seems a bit hasty.

Trying to find the root cause of the problem first seems like the good way to try and get the optimal end. Of course, it would be much easier and safer to deal with the spirit firsts, and it would probably be quite profitable to go to the temple too. I just think that both are not actually dealing with the issues, and while the temple choice might be needed anyway killing the spirits might end up doing the criminal's work for him.
Because the guards think, what, the evil spirit grabbing people is going to need information about which people were taken and where? :/

Not to mention that it would be hard to find a guard in the vicinity of this sect ignorant enough not to recognize Sect disciplines.
Yeah, it's just much more likely the guards would have not really helped and instead made us lose time, or at worse would have triggered the parts with the humans in the temple and what's up with that.

Right now we are at our best though, so I think we chose the right choice, instead of doing the guard or villager choices.
 
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Because the guards think, what, the evil spirit grabbing people is going to need information about which people were taken and where? :/

Not to mention that it would be hard to find a guard in the vicinity of this sect ignorant enough not to recognize Sect disciplines.
Unfortunately, when your kind actively preys on humanity, it can be hard to trust them even with the most harmless information. Best to do their part to remove them entirely.
 
[X] Try to drive off the spirits with force, while the wards last

It's possible that these spirits aren't actually the enemy. But they're hostile now, so I've been convinced we need to deal with them
Telling a friend to stay out of sight so the mortals don't actively sabotage the investigation attempt due to their disgust for her sounds like an awful idea. Alternatively, we could have just grabbed someone else and not have been shackled with this social detriment.
I see it like a white friend telling a minority friend to stay in the car while he asks some rural cops or one of this country houses with a 'we don't call 911' and 'beware of dog' signs in front for directions.

I've been the minority friend in sitiuations like that and it's not offensive at all.
 
Mmh, I guess I should vote. I really don't want to lose the advantage bringing Su Ling around gave us. Without her we couldn't have found the spirit so quickly, or we couldn't have found the tracks for the human. We have a good thing going there, and she is apparently ridiculously good at tracking, so let's use that.

[x] Focus on the trail of human qi Su Ling can sense. It seems suspicious that someone would be out here in this old ruin.
 
I feel the spirits might very well be victims there, given the dialogue. We have a good track record of giving spirits a chance, and rushing in to kill them when there are a lot of hints they are innocent and could be allies seems a bit hasty.
I haven't seen any hints that they are innocent or that they could be allies here. It seems fairly clear to me that these spirits are at the very least territorial and have a very poor opinion of humans in general. It could be that the human qi Su Ling has smelled is the actual instigator of this whole mess, but that would beg the question of why they haven't broken down the wards already to get to him.

All in all, this seems to be a very territorial spirit that has a strong dislike of humans and would prefer to fight any human entering his domain rather than asking them to leave. If a normal human had walked down these paths, then they would be screwed. A red level cultivator, in fact, would not be able to handle all of these spirits, especially when they are backed by a level 2 spirit.
 
... I'm getting the feeling you're rather biased here, and it's affecting your judgement.
The original argument was that talking to the guards would lose us nothing with Su Ling by our side, even if they are biased against her. Unfortunately, that claim has no evidence and likewise neither does my claim that the guards will actively try to screw us either. I started the argument because I thought it was hilarious people were getting salty about the votes against speaking with the guards and want to poke them a bit.

Edit: Though in hindsight, I should have been more sincere about how I felt about that rather than argue for the sake of arguing.
 
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The original argument was that talking to the guards would lose us nothing with Su Ling by our side, even if they are biased against her. Unfortunately, that claim has no evidence and likewise neither does my claim that the guards will actively try to screw us either. I started the argument because I thought it was hilarious people were getting salty about the votes against speaking with the guards and want to poke them a bit. :whistle:

The problem with that is that, as far as we know, it's a lot more likely that we'd come out ahead or at least neutral from talking to them rather than losing anything.
 
[X] Try to drive off the spirits with force, while the wards last
 
[X] Try to drive off the spirits with force, while the wards last

I am incredibly salty about the previous two votes lacking any sort of caution, but at least we have the capacity to drive off an immediate threat with extremely prejudiced violence and make me feel better. I suppose we should check out that human qi later, though.

All in all, though, this doesn't feel like the sort of mysterious-disappearance-causing event that would be our target. Too obvious, and we did kind of charge into a dangerous looking area before we got attacked, which mortals would most likely decide against.
 
[X] Try to drive off the spirits with force, while the wards last

Leave no enemy behind you when you have an advantage that will soon fade. Either drive them off or flee, but do not stick around or try to ignore them.
 
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