Forge of Destiny(Xianxia Quest)

Eh...

I'd rather get to Mid Yellow before pushing for Late anything. our amount of Stones that we can use is capped by our lowest Cultivation type, and Arts are a much greater indicator of strength than pure Cultivation level.

And 240 successes while we leave our Spiritual Cultivation to languish is going to be painful.

Oh I'm definitely not advocating for leaving our spiritual cultivation. I'm more for cultivating both equally. If we cultivate both of them at the same time we can reach Mid-Yellow and Late-Silver within a few weeks of each other.
 
Actually, huh.

@yrsillar

Third Floor isn't 'Just' Green/Bronze Arts, it can also include really powerful techniques, or stuff like FVM/SCS that has a large amount of growth potential, as well as rare and exotic elements? Right?
 
Eh...

I'd rather get to Mid Yellow before pushing for Late anything. our amount of Stones that we can use is capped by our lowest Cultivation type, and Arts are a much greater indicator of strength than pure Cultivation level.
We are already pushing for Mid Yellow, and I expect us to continue doing that; it can be accomplished with only a relatively small number of actions at this point, and it also has the side effect of unlocking some stuff we want to progress (FVM and possibly the next level of EPC). The main thrust of my question is whether we will want to keep cultivating Physical concurrently with our efforts at cultivating Spiritual for the next couple of weeks. If we are planning to head to Late Silver ASAP, then we need to try to fit physical cultivation actions in insofar as it is possible; if we aren't, we can use those actions for other things.
 
Honestly, I'd rather spend our actions focusing on doing MIssions for a while so that we can start collecting excellent Arts for our use. Being equal to the Real Fucking Monsters doesn't help if they still have all their crazy clan techniques and we don't have enough trump cards on their level.

If it turns out that Third Floor stuff would be on par with SCS/FVM, and thus, something even a High Noble scion would use in their main kit, our priority as we work towards middle-Yellow would be to do missions so that we can go there and take our pick.
 
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Our pokemon will hatch eventually ...dear God please don't let us get a vote on his cultivation or arts.

The salt and blood that will be spilled trying to min max our poor baby turtle....

I can see the mass Graves already
 
Our pokemon will hatch eventually ...dear God please don't let us get a vote on his cultivation or arts.

The salt and blood that will be spilled trying to min max our poor baby turtle....

I can see the mass Graves already

Typically, the way this works is that magical beast partners tend to just get swole all on their own, as long as you keep them fed.
 
It would be great if this was the case; it would certainly simplify some of my decision making processes. However, I haven't actually seen any rigorous argument in favor of this. Would you be willing to explain why you feel this way, taking the cost of the various actions into account?
Not to the extent to making a rigorous argument, no.

In brief, however, I believe that our current combat abilities are sufficient to see us through the period in which we'd be cultivating to late yellow/silver. As meridians, qi, and combat arts produce no generated value outside of their ability to make us win conflicts and do better on exploration/missions, starting from the assumption that we will already do adequately in such conflicts/explorations/missions means that their returned value is minimal. Their expected returned value goes up only when the difficulty of our conflicts/explorations/missions also goes up- which we can work to make happen only after we've hit the late stages, at which point we can focus on cultivating those in our freed up action slots.

The expected returned value on EPC is substantial and immediate, but we can keep room for that in our actions consistently even accounting for continuous spiritual and physical cultivation.

The expected returned value on explorations/missions is substantial, but likewise something which can be done in parallel with continuous physical and spiritual cultivation- indeed, we'll have to in order to keep resources flowing so that we can maintain rapid cultivation speed. Increased returns from this emerge with increased competence, but we can get that from autosuccesses just as well as we can from arts/meridians, and combat art development is capped by cultivation stage anyway- we won't be able to hit our tournament-level prowess until we've both gotten to late yellow/silver and developed multiple combat arts to the limits allowed by those stages.

That's basically it. In short, I have confidence that Ling Qi is competent enough that she doesn't desperately need immediate power, and because she doesn't she can afford to spend all her actions on a mix of long-term necessary growth (physical, spiritual, EPC) and high-return actions (explorations/missions/other event triggers). Qi, combat arts, and meridians are for doing when we can fit them into our schedule because we simply don't need them and they give us nothing as long as we're past the minimum necessary competence to successfully complete whatever events make use of them. Any investment in a combat art that we don't actually need to succeed at an event is wasted time (up until breakthrough bonuses roll around), and the same applies to the meridians required for supporting such arts.
 
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In brief, however, I believe that our current combat abilities are sufficient to see us through the period in which we'd be cultivating to late yellow/silver. As meridians, qi, and combat arts produce no generated value outside of their ability to make us win conflicts and do better on exploration/missions, starting from the assumption that we will already do adequately in such conflicts/explorations/missions means that their returned value is minimal. Their expected returned value goes up only when the difficulty of our conflicts/explorations/missions also goes up- which we can work to make happen only after we've hit the late stages, at which point we can focus on cultivating those in our freed up action slots.
I'm not sure I follow this argument, and the bolded part in particular.

If I understood you correctly, your claim was that we could deal with our current conflicts with our current art toolkit - but that any harder conflicts are somehow gated by higher cultivation. What makes you think this is the case? I don't think we've see missions or the like which require a given cultivation within a Stage, so whether we are at Mid-Silver or Late-Silver, I expect the same challenges to be available to us.

The expected returned value on EPC is substantial and immediate, but we can keep room for that in our actions consistently even accounting for continuous spiritual and physical cultivation.

The expected returned value on explorations/missions is substantial, but likewise something which can be done in parallel with continuous physical and spiritual cultivation- indeed, we'll have to in order to keep resources flowing so that we can maintain rapid cultivation speed. Increased returns from this emerge with increased competence, but we can get that from autosuccesses just as well as we can from arts/meridians, and combat art development is capped by cultivation stage anyway- we won't be able to hit our tournament-level prowess until we've both gotten to late yellow/silver and developed multiple combat arts to the limits allowed by those stages.

That's basically it. In short, I have confidence that Ling Qi is competent enough that she doesn't desperately need immediate power, and because she doesn't she can afford to spend all her actions on a mix of long-term necessary growth (physical, spiritual, EPC) and high-return actions (explorations/missions/other event triggers). Qi, combat arts, and meridians are for doing when we can fit them into our schedule because we simply don't need them and they give us nothing as long as we're past the minimum necessary competence to successfully complete whatever events make use of them. Any investment in a combat art that we don't actually need to succeed at an event is wasted time (up until breakthrough bonuses roll around), and the same applies to the meridians required for supporting such arts.
You are correct in that if we don't need to worry about time spent cultivating combat arts (and opening the requisite meridians), we do have enough time for both EPC, Physical, Spiritual, and exploration/missions. However, I would note that this takes us basically all of our actions. However, do note that this all rests on the claim that putting off cultivating arts as long as we need to is fine. And while I do have confidence in Ling Qi's competence, I also expect that we are going to be facing a variety of challenges, some of which will exceed our current capabilities. More combat power means we can do more optional objectives, take harder missions, and survive greater dangers if we happen to stumble upon them. So I definitely don't think that combat arts can safely be dismissed.

What does the rest of the thread think? Can we safely put arts on the backburner for the next ~2 months while we rise to Late-Silver, taking an average of 1 Combat Art Cultivation / Meridian Opening roll a week?
 
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I'm not sure I follow this argument, and the bolded part in particular.

If I understood you correctly, your claim was that we could deal with our current conflicts with our current art toolkit - but that any harder conflicts are somehow gated by higher cultivation. What makes you think this is the case? I don't think we've see missions or the like which require a given cultivation within a Stage, so whether we are at Mid-Silver or Late-Silver, I expect the same challenges to be available to us.
They're not gated directly; the same challenges are available, but for the most part we have control of when/if we face those challenges, and our assessment of our own competence is the 'gate'. To give a relevant example, there's currently a "fight 15 grade 2 spirit beasts" action available, since we know where they are and they're sitting on a prize we want.

My position is that we both can and should delay in taking such difficult missions until we've both reached late yellow/silver and gotten combat arts which require late yellow/silver to learn. That's the point at which we rely on greater prowess to take on greater challenges for greater rewards; until then there's no need to be overbold and we can focus on things which we reasonably believe to be well within our existing skills- because there's no lack of profit to be had there.

You are correct in that if we don't need to worry about time spent cultivating combat arts (and opening the requisite meridians), we do have enough time for both EPC, Physical, Spiritual, and exploration/missions. However, I would note that this takes us basically all of our actions. However, do note that this all rests on the claim that putting off cultivating arts as long as we need to is fine. And while I do have confidence in Ling Qi's competence, I also expect that we are going to be facing a variety of challenges, some of which will exceed our current capabilities. More combat power means we can do more optional objectives, take harder missions, and survive greater dangers if we happen to stumble upon them. So I definitely don't think that combat arts can safely be dismissed.
More combat power does mean we can survive greater dangers... but a lot of arts that we'll be getting don't actually increase our practical ability to complete harder missions or optional objectives. Just look at our recent engagements for this and extrapolate what might have been different if we'd had the ability to spend a few qi to kill something quickly, for example; we'd still need to flee the wolves, snow girl effectively lost to our utility and mobility arts rather than combat power, in the fight against the Earthroot Bats Ling Qi literally decided not to bother using even all of FVM because she believed the battle to be well in hand without it so she might as well save qi, and against the mimic worm it would just have cost us more qi, since we could already kill it with near-flawless careful efficiency.

Further, the point at which we can actually take harder missions is murky. Can we take a "hunt a peak stage 2 spirit beast" mission right now? What if we had an art that lets us soak physical damage? What if we had an art that makes the target forget the last five minutes, or one that wreathes our weapon with lightning? How much of a difference will these things actually make? It's so difficult to tell that it could be none or total- so if we want to gamble for great rewards, we'll take that mission whether we have those extra three arts or not- and perhaps overextend to great cost from estimating our prowess poorly relative to the challenge. And if we don't want to gamble, we'll hold off and do something which we're actually sure we can do- and perhaps foolishly pass up great profit from our caution.

I'm simply not willing to trust ourselves to new and shiny arts before we have something nice and reliable, like autosuccesses, backing them up. The one art/meridian roll per week will be enough to keep us from crashing and burning in forced or unexpected fights as we advance ourselves and get a steady trickle of resources over the next couple months; after that we can focus upon fleshing out and diversifying our combat abilities to become truly dangerous, complete with the advantages that being late-stage bring.
 
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They're not gated directly; the same challenges are available, but for the most part we have control of when/if we face those challenges, and our assessment of our own competence is the 'gate'. To give a relevant example, there's currently a "fight 15 grade 2 spirit beasts" action available, since we know where they are and they're sitting on a prize we want.

My position is that we both can and should delay in taking such difficult missions until we've both reached late yellow/silver and gotten combat arts which require late yellow/silver to learn. That's the point at which we rely on greater prowess to take on greater challenges for greater rewards; until then there's no need to be overbold and we can focus on things which we reasonably believe to be well within our existing skills- because there's no lack of profit to be had there.
Insofar as we control our challenges, going up a level in cultivation or learning/upgrading arts both increase our combat prowess. It seems strange to assume that we necessarily need both of them in conjugation; the way I see it, they are just different forms of power, and we can reasonably be expected to substitute one for the other.

Or to put things differently. If we have a good enough handle on the current dangers to make do without greater investment in arts, why don't we have a good enough handle on them to make do without Late Silver? Multiple people have said that the main driver behind them wanting Late Silver is the higher combat capacity; is your opinion the reverse of this, with the cultivation benefits taking a priority? And if so, would you support pushing to Late Silver but staying at Mid Yellow, since the benefits from the former is +8 to all cultivation rolls while the benefit from the latter is only +2.

More combat power does mean we can survive greater dangers... but a lot of arts that we'll be getting don't actually increase our practical ability to complete harder missions or optional objectives. Just look at our recent engagements for this and extrapolate what might have been different if we'd had the ability to spend a few qi to kill something quickly, for example; we'd still need to flee the wolves, snow girl effectively lost to our utility and mobility arts rather than combat power, in the fight against the Earthroot Bats Ling Qi literally decided not to bother using even all of FVM because she believed the battle to be well in hand without it so she might as well save qi, and against the mimic worm it would just have cost us more qi, since we could already kill it with near-flawless careful efficiency.

Further, the point at which we can actually take harder missions is murky. Can we take a "hunt a peak stage 2 spirit beast" mission right now? What if we had an art that lets us soak physical damage? What if we had an art that makes the target forget the last five minutes, or one that wreathes our weapon with lightning? How much of a difference will these things actually make? It's so difficult to tell that it could be none or total- so if we want to gamble for great rewards, we'll take that mission whether we have those extra three arts or not- and perhaps overextend to great cost from estimating our prowess poorly relative to the challenge. And if we don't want to gamble, we'll hold off and do something which we're actually sure we can do- and perhaps foolishly pass up great profit from our caution.
Well, our options for training arts do include FVM and SCS. Note that SCS was quite useful in our last encounter with the Snow Spirit, and if we had more levels in it we might have been able to finish the encounter even faster with less chance of a screwup. Similarly, I expect upgrading FVM to make a noticeable difference to our combat abilities.

Even if you think new arts are too risky to invest in, I think that even restricting ourselves to current arts (which have served us quite well) would still leave us with an action commitment that would be inconsistent with doing Spiritual+Physical each turn along with everything else we need to do.
 
Insofar as we control our challenges, going up a level in cultivation or learning/upgrading arts both increase our combat prowess. It seems strange to assume that we necessarily need both of them in conjugation; the way I see it, they are just different forms of power, and we can reasonably be expected to substitute one for the other.

Or to put things differently. If we have a good enough handle on the current dangers to make do without greater investment in arts, why don't we have a good enough handle on them to make do without Late Silver? Multiple people have said that the main driver behind them wanting Late Silver is the higher combat capacity; is your opinion the reverse of this, with the cultivation benefits taking a priority? And if so, would you support pushing to Late Silver but staying at Mid Yellow, since the benefits from the former is +8 to all cultivation rolls while the benefit from the latter is only +2.
The complicating factor for me there is that cultivation stage caps combat art development. I believe that a few well-developed, high-quality combat arts are going to serve us better than many poorly developed or mediocre ones, since the latter will likely sit around unused; because of this, cultivation stage is to me something that must come before combat arts because it lets us raise the arts that actually matter to the next level. If we stall out at mid-yellow we'll end up with FVM and SCS sitting there with "requires late yellow to advance" tags on them while we invest in combat arts that will make much less of a difference in our actual combat performance.

Now, that said, once we hit late silver we'll be getting a lot more dice, which means more rollover successes, which means that we can develop toward late yellow without actually devoting more actions toward it when we spend time on combat arts, meridians, and so forth. That probably won't save us more than a couple action slots overall, but given the way that drugs work there's likely to be some advantage in focusing on combat art weeks, meridian weeks, etc. once we have an additional action slot freed up from no longer needing to focus on physical. My initial reaction is that we should just keep putting in the spiritual cultivation actions, but I could probably be persuaded as long as we don't stall out our spiritual growth for too long- we really want to spend several months at late/late if at all possble.

Well, our options for training arts do include FVM and SCS. Note that SCS was quite useful in our last encounter with the Snow Spirit, and if we had more levels in it we might have been able to finish the encounter even faster with less chance of a screwup. Similarly, I expect upgrading FVM to make a noticeable difference to our combat abilities.

Even if you think new arts are too risky to invest in, I think that even restricting ourselves to current arts (which have served us quite well) would still leave us with an action commitment that would be inconsistent with doing Spiritual+Physical each turn along with everything else we need to do.
I am a lot more amenable to stealing actions for fully developing current arts than investing in entirely new ones, but at the moment they're both either stalled or about to stall due to cultivation stage caps, so extra actions wouldn't help them.
 
I am a lot more amenable to stealing actions for fully developing current arts than investing in entirely new ones, but at the moment they're both either stalled or about to stall due to cultivation stage caps, so extra actions wouldn't help them.
We should be resolving this issue shortly - as in, within 3 weeks at most. Even if SCS is capped by us being at Low Yellow, we'll be fixing that within 2-3 weeks anyways, and it isn't like we are lacking for stuff to do in the meantime.

The complicating factor for me there is that cultivation stage caps combat art development. I believe that a few well-developed, high-quality combat arts are going to serve us better than many poorly developed or mediocre ones, since the latter will likely sit around unused; because of this, cultivation stage is to me something that must come before combat arts because it lets us raise the arts that actually matter to the next level. If we stall out at mid-yellow we'll end up with FVM and SCS sitting there with "requires late yellow to advance" tags on them while we invest in combat arts that will make much less of a difference in our actual combat performance.
I think you are sorely underestimating other arts that we might pick up. But lets set that aside.

The truth is, right now we are at no risk of capping out FVM + SCS, because maxing those arts is one of the very things that is going to be pushed aside in favor of other actions once we start doing Physical+Spiritual+EPC+Mission every turn. I agree that Art caps are a reason to raise cultivation, and in fact one of the reasons I'm behind going for Mid Yellow right now is said caps, but those caps only matter in the short term if you've actually hit them or are about to - and I think those are going to stop being a concern for us shortly.

The way I see it, FVM + SCS between them should require at least 100 progress to get the next stage, which is at least 5 actions worth or so. They will also probably require a meridian each, so 7 actions. And we already "owe" a meridian for our current combat art, so 8. That is long enough for us to get to Late Silver at one action per week, and I guarantee you that we will also want to unlock meridians for AM, advance our new Arm art, and deal with any new art(s) we might pick up via encounters. So basically, I don't think that the cap is not something we are going to need to worry about too much.
 
Okay first off @Arkeus two points for an amusing event from the potential future.

Second yeah I am locking. Can I get the tally again? I seem to have lost it in the flow of the thread.
 
Inserted tally

EDIT: Well that didn't work quite as planned.

EDIT THE SECOND: Still, the outcome is pretty clear: Plan Getting Armed won. I suppose all that's left to do now is hope it doesn't turn out badly.
Adhoc vote count started by Kyr'am on Jun 18, 2017 at 11:57 PM, finished with 2894 posts and 107 votes.

  • [X] Plan Getting Armed
    -[X] Use from inventory: Starlight Elixir + Darkmoon Pill + Snowy Peak Pill + Qi Expansion Pill + 2 Red Stones + 1 Yellow Stone
    -[X] Buy and use: Steady Growth Pill + White Hart Elixir + Flowing Rivers Pill + Bear Marrow Elixir + Channel Cleansing Pill (costs 26 red stones)
    -[X] Buy and use needed 2 red stone elemental pills for the archive art.
    -[X] Closed Door Cultivation (+1 Major Action, -2 Minor Actions)
    -[X] Direct any overflow to Spiritual Cultivation
    - [X] Train by hunting with Han Jian and his group
    --[X] Open Spine Meridian
    --[X] Train with Bai Meizhen
    ---[X] Sable Crescent Step
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    -[X] Visit the Archive
    --[X] Search for a technique
    ---[X] A Arm/X meridian art with preferably Wind and/or Water elements.
    ----[X] Check if the upgrade to ZB is on the first floor
    -[X] Do Cai's mission
    - [X] Cultivate on your own
    -- [X] EPC
    --[X] Take the time to do something fun with Gu Xiulan, you had noticed her looking down toward the end of the week
    [X] Plan Preparing for Learning
    -[X] Use One Highsun Pill, One Darkmoon Pill, 1 Snowy Peak Pill, 2 Red Stones, 1 Yellow Stone
    -[X] Buy and use Channel Cleansing Pill (2 Red Spirit Stones), Qi Expansion Pill (2 Red Spirit Stones), Bear Marrow Elixir (4 Red Spirit Stones), White Hart Elixir (6 Red Spirit Stones), Steady Growth Pill (8 Spirit stones)
    -[X] Overflow to Spiritual
    -[X] Major Actions
    - [X] Train by hunting with Han Jian and his group
    -- [X] Arm Meridian
    - [X] Train at the vent with Suyin and Su Ling
    ---[X] Spine Meridian
    --[X] Train with Bai Meizhen
    ---[X] Sable Crescent Step
    ---[X] Mention your theory that Argent Mirror part of a set of four, and ask if she thinks it might be right, and if so, it's worthwhile to try and search for the others.
    --[X] Look into the attacks as Cai Renxiang asked you too.
    - [X] Cultivate on your own
    --[X] Eight Phase Ceremony
    -[X] Minor Actions
    --[X] Take the time to do something fun with Gu Xiulan, you had noticed her looking down toward the end of the week
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    --[X] Approach Xuan Shi in the archive. He is the only member of the council aside from Kang Zihao that you haven't had any real interaction with
    [X] Accept, surely it couldn't be that hard to catch her a couple of times, and resolve this without trouble
    [x] Find a new path down
    [x] Find a new path down
    [X] Switch the Armsguard for the Blizzard Pin.
    [X] Climb the mountain.
    [X] Plan Haitei
    - [X] Resources - Bear Marrow Elixir, 3 Red Stones, Channel Cleansing Pill
    - [X] Overflow - Physical
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    -- [X] Arm Meridian
    -- [X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
    -- [X] Offer to share AMA with Suyin and Su Ling
    - [X] Take a Job
    -- [X] Moonfill
    - [X] Work on getting the egg to hatch
    - [X] Cultivate on your own
    -- [X] EPC
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    - [X] Bring up the idea of training together with Meizhen. You are strong enough now, right?
    [X] Retrace steps
    [X] Plan A Moonless Night is Full of Stars
    -[X] Resources
    --[X] 3 Red Spirit Stones, Bear Marrow Elixer, Starlight Elixir, Steady Growth Pill
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans. Give her your last Qi Foundation Pill.
    - [X] Take a Job
    -- [X] Moonfill
    - [X] Work on getting the egg to hatch
    - [X] Cultivate on your own
    -- [X] EPC
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    - [X] Bring up the idea of training together with Meizhen. You are strong enough now, right?
    [X] Plan Double Mission and Study Formations
    -[X] Resources - 2 Red Stones, 1 Yellow Stone
    -[X] Free action: Qi cards - ask Bai Meizhen if she would be willing to fill them.
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    -[X] Visit the Archive
    --[X] Study formations
    --[X] Add social action - Approach Xuan Shi in the archive. He is the only member of the council aside from Kang Zihao that you haven't had any real interaction with
    --[X] Train with Bai Meizhen
    --[X] Eight Phase Ceremony
    ---[X] Mention your theory that Argent Mirror part of a set of four, and ask if she thinks it might be right, and if so, it's worthwhile to try and search for the others.
    --[X] Look into the attacks as Cai Renxiang asked you too.
    -[X] Mission: Investigate Disappearances - Ask Xuan Shi, if not Su Ling
    -[X] Spend more time with Han Jian fleshing out your understanding of noble politics
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    -[X] Spend more time with Su Ling, learning harvesting techniques and getting to know the girl better
    [X] Offer to show her something interesting if she'll let you go. Play a few songs for her.
    -[X] If she doesn't like the songs, agree to play tag.
    [X] Tunnel
    [X] Tunnel
    [X] Switch the Armguards for the Blizzard Pin.
    [X] Tunnel
    [X] Switch the Armguards for the Blizzard Pin.
    [x] Find a new path down
    [X] Switch the Armguards for the Blizzard Pin.
    [X] Plan Expanding Horizons
    -[X] Three Red Stones, Bear Marrow Elixir, Channel Clearing Elixir, White Hart Elixir, Steady Growth Pill, Starlight Elixir
    -[X] Major Actions
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    ---[X] Meridian (Spine)
    ---[X] Ask them if they want to do an investigation mission together. Split three ways instead of two it will be sixteen sect point for Suyin and Ling Qi, and eighteen for Su Ling for her greater hunting experience.
    - [X] Work on getting the egg to hatch
    - [X] Take a Job
    -- [X] Moonfill
    ---[X] Investigate Disappearances
    -[X] Minor Actions
    - [X] Bring up the idea of training together with Meizhen. You are strong enough now, right?
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    [X] Offer to show her something interesting if she lets you through. Take her to the glade.
    [X] Try to bribe the child spirit with food
    [x] Take the tunnel
    [X] Plan Steady Progress
    -[X] Use 3 red stones, Bear Marrow Elixir, Channel Cleansing Pill (costs 9 red stones total)
    - [X] Take a Job
    --[X] Moonfill Mission
    - [X] Train by hunting with Han Jian and his group
    -- [X] Physical
    - [X] Train at the vent with Suyin and Su Ling
    -- [X] Arm Meridian
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    - [X] Cultivate on your own
    --[X] Eight Phase Ceremony
    - [X] Work on getting the egg to hatch
    -- [X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
    - [X] Ask Han Jian to give you a little instruction about the politics of your situation. He seems like a more unbiased source
    - [X] Accept Cai Renxiang's invitation to tea
    [X] Plan 2Arms
    -[X] Use from inventory: Starlight Elixir + Darkmoon Pill + Snowy Peak Pill + Qi Expansion Pill + 2 Red Stones + 1 Yellow Stone
    -[X] Buy and use: Steady Growth Pill + White Hart Elixir + Flowing Rivers Pill + Bear Marrow Elixir + Channel Cleansing Pill (costs 26 red stones)
    -[X] Buy and use 2 red stone elemental pills for the archive art if needed
    -[X] Closed Door Cultivation (+1 Major Action, -2 Minor Actions)
    -[X] Overflow - Spiritual Cultivation
    - [X] Train by hunting with Han Jian and his group
    --[X] Open Spine Meridian
    - [X] Train at the vent with Suyin and Su Ling
    --[X] Spiritual
    --[X] Li Suyin is doing better, coax her out into studying, and talk to her about her plans
    -[X] Visit the Archive
    --[X] Search for a technique
    ---[X] Arm/X meridian art with preferably Wind and/or Water elements
    ----[X] Check if the upgrade to ZB is on the first floor
    --[X] Train with Bai Meizhen
    ---[X] Sable Crescent Step
    -[X] Do Cai's mission
    - [X] Cultivate on your own
    -- [X] EPC
    --[X] Take the time to do something fun with Gu Xiulan, you had noticed her looking down toward the end of the week
 
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So, maybe our Omake people should consider putting points into EPC so that we increase the chances of getting it this turn?

Who still has outstanding points anyway?
 
I would rush, because the sooner we have it, the sooner we don't need to spend actions raising it any more, and finally unlock the benefits of a technique handed down by the Moon Spirit?

Which means it's benefits that will continue to snowball over time.
 
Right now we have 11 success that we need for it. We get
Talent + Stones + Pills
6 + 18 + 5 = 29

29/2 = 14.

So on average, we should be able to get it this turn. I'm not particularly concerned about missing it.
 
I would rush, because the sooner we have it, the sooner we don't need to spend actions raising it any more, and finally unlock the benefits of a technique handed down by the Moon Spirit?

Which means it's benefits that will continue to snowball over time.
We are going to have it by next week or the week after. In the latter case, it takes an extra action, but basically all of the gains from that action go into spiritual, which means that we effectively get to take two spiritual actions without one of them being halved and therefore get to Mid Yellow one turn earlier.

I don't think that SCS is so critical that it's lack for one week is going to cause snowballs.
 
Right now we have 11 success that we need for it. We get
Talent + Stones + Pills
6 + 18 + 5 = 29

29/2 = 14.

So on average, we should be able to get it this turn. I'm not particularly concerned about missing it.
Our chance before the omake bonus was 51%. Assuming 2 points have now been put in, it has gone up to 71%, which is pretty good odds.

Edit: Derp.
 
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We are going to have it by next week or the week after. In the latter case, it takes an extra action, but basically all of the gains from that action go into spiritual, which means that we effectively get to take two spiritual actions without one of them being halved and therefore get to Mid Yellow one turn earlier.

I don't think that SCS is so critical that it's lack for one week is going to cause snowballs.

EPC is going to cause a snowball though, because it doesn't kick in until the next turn, so if we take two turns to get it, that's one turn we're missing out on the benefits.

And as a Cultivation Technique, the benefits tend to be extreme. Hell, given the description, one of them could very well be "Counts for one Yellow Stone in Cultivation", which would stack with the Vent and cover two thirds of our Stage 2 Yellow Stone requirement.
 
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EPC is going to cause a snowball though, because it doesn't kick in until the next turn, so if we take two turns to get it, that's one turn we're missing out on the benefits.

And as a Cultivation Technique, the benefits tend to be extreme.
Oh, derp.
My bad, I was thinking of SCS, not EPC this entire conversation. Gah. I need to go to sleep. :(


Anyway, 29 dice gets 11 or more successes 96% of the time, so we don't really need any more help there. @Vikram; in light of these numbers, you may want to consider not assigning points here.
 
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