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The way I see it, for at least the foreseeable future (until we break through to Green, at least), we should be ignoring speculated elemental domains, considering elemental balance but only to the extent of not over-specializing, and making the bulk of our decisions based on elemental synergy and the bonuses we have available.
Let me elaborate.
Our first priority when choosing arts is to avoid elemental overspecialization. For us right now, that means we want to avoid picking up Darkness arts if we can help it - especially mono-element Darkness arts. Obviously if something high-level gets dropped in our lap we'd take advantage of it regardless of element, but when we have a choice of element we should be avoiding Darkness when possible. The way I see it, overspecialization is somewhat hard to fix, and since most of our arts are obtained from special encounters we can get arts that worsen the problem without our input; it is best to at least not make the problem worse with our choice of arts.
That said, insofar as it doesn't overbalance us, we should be picking elements that overlap with the elements we are investing in already. We are rather limited in what elements we can boost with talismans, which means that if our build is all over the place we won't be able to boost a significant fraction of our arts even if we do change our talismans later. For example, AM currently uses the Mountain and Lake elements, but unless we pick up more of those elements we probably won't be equipping anything that boosts it in the future. If we had instead gotten something like Mountain + Water (which overlapped with FVM), we would be in a much better position to boost the art.
Finally, we should be picking elements that we currently have talismans and cultivation bonuses for. Typically, this wouldn't take priority over elemental, though if it is an art that we aren't planning to keep long term or is something that we expect to be situational (and therefore not something we strictly need discount for in the long-term), then perhaps this factor might be more important after all.
I concur, for the most part. Really, Ling Qi just doesn't know enough to know what Arts are out there that she has access to and how they'd synergize at this point - so she should get what's available and she's able to pick up fast. Wind is the biggest possibility here, as for low-level arts, "-10 successes needed per level" is a massive percentage, and only gets outweighed by "+5 dice" if the art in question has very expensive levels (I think the break-even point is "if it takes four or more actions to advance" or thereabouts).
A second criteria is "how effective/efficient is the element to use". s she has talismans that boost wind techniques' effects and discount their cost, Wind is still quite appealing from that aspect. And she only has a single Wind art, so elemental imbalance is not important.
There is a fourth criteria, mind you - "will this Art be useful enough before its replaced". Of course, if an art is useful forever, that's not relevant - but in my mind that's mostly going to be utility arts *or* arts Ling Qi gets as prizes. And, of course, if an art leads in to a 'higher level' art, then, depending on how its mechanically done, the time spent learning the replaced art is still useful. Now, of course, there's a prospective site that means that even if a Heaven art is discarded and never used after the end of the year, learning it will still lead to permanent benefits for Ling Qi (meaning the time is only a 'two thirds' wasted).
One last criteria is just a supposition, as the topic hasn't even come up for Ling Qi - art creation or synthesis. One minor trope in a lot of xianxia novels is the self-created technique being synthesized from existing techniques - and being stronger or more useful (usually because it's perfectly suited to the creator). I don't know how upper-level techniques work in this setting, or to what extent there's self-created arts as a common feature for experienced cultivators, or if learning a lot of arts inside an element or theme makes making such an art easier, or any of the related questions. Similarly, I don't know if there's breakthrough bonuses from "arts mastered" (overall, by element, by meridian or by theme).
Heh. I guess it's just a long-winded way for me to say "she should pick an art based on immediate utility and ease of learning" - which to me for this pick means "Wind or Wind/?, Arm/?". The only arts that I speculate on that I'd like her to actively seek out are any other 'Argent' arts, since she can auto-train them and, if they follow the Sect theme, they'll be an excellent foundation regardless of what direction her cultivation goes in the future.