Forge of Destiny(Xianxia Quest)

[X] Fill Me With Your Moon Juice
-[X] Items: 3 Red Stones, Bear Marrow Elixir, Clear Channel Pill
-[X] Train by hunting with Han Jian and his group
--[X] Physical
-[X] Train at the vent with Suyin and Su Ling
--[X] Spiritual
--[X] Offer the two of them the chance to train Argent Mirror
-[X] Take a job
--[X] Moonfill
-[X] Cultivate on your own
--[X] Meridian (Arm)
--[X] Eight Phase Ceremony
-[X] Spend some time with Su Ling, perhaps you can learn a little bit of hunting tactics and harvesting from her
-[X] Ask Su Ling about how to make use of beast cores, and the value of those you have
-[X] Accept Cai Renxiang's invitation to tea

This is my first attempt at making a plan for this particular quest. I'm not all that well versed in the mechanics, so there's probably something wrong with this vote. Of note is that I haven't included any pills. That's because I don't know what's worth using. Any suggestions? Thanks, @Thor's Twin

@yrsillar, is my minor action write-in (-[X] Offer the two of them the chance to train Argent Mirror) acceptable? Is it something we'd be allowed to combine with another minor action?

As an aside, you can thank @AbeoLogos for the terrible plan name.
 
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Why don't people want to breakthrough to Middle Silver? Currently only few plans use the Starligh/Highsun pill to breaktrough, and that denies us our +8 bonus on every single cultivation atempt. That means better chance to open meridians, more art training dice, and most important of all we get a +8 to the Cultivation Arts, which has the lowest dice.


@Seventeen Need resources.
 
Arrows can be rigged for armor penetration instead, what they can't do is help you clear chaff.
Suppose it depends on when you expect to need melee. I'd say if we're surrounded and attacked without the mist we're fucked but having one person get past the mist to attack us we can prepare for with a decent means of attack. Armour penetration would be best for that since successes against a melee focussed fighter would be limited.

There will also be some arts that provide armor penetration, but finding a none qi intensive way to deal with multiple combatants may be more difficult. Also, enchanting something with armor piercing should be possible, but the Guandao's natural abilities seem a little weird to find an enchantment for.
We have means of dealing with multiple combatants, that's what we're all about. It'd be good to have some focussed high damage potential.

Second, why are people voting against taking the Li Suyin action? I'd have thought that it would be a priority.
I think Meizhen needs attending to since she seemed upset, I just think it's more urgent.

I don't think my plan is making Suyin wait. It's taking her out and giving her experience in an environment where she'll have the help of both us and Su Ling. Let's her fight with training wheels and gives her a taste of what she wants to do.
Haven't actually voted for this plan but I think it's a good point since Suyin wants to be able to be seen as capable and live up to her ideal of what a cultivator should be, a noble warrior/hero.
 
On another note, I'm so glad we fell in with Han Jian and Co. and that we're committed to maintaining the relationship. That hunt action is going to be so good for us in terms of training the skills we'll need for a bunch of the Sect jobs.

I don't suppose I could convince you to trade a girls night out with approaching Meizhen about training? That's going to open up the option of training with her each week. Assuming she's only as good as Suytin, that's +2 dice a week for free, starting next week.
 
I don't suppose I could convince you to trade a girls night out with approaching Meizhen about training? That's going to open up the option of training with her each week. Assuming she's only as good as Suytin, that's +2 dice a week for free, starting next week.
She was +5 this week. Also I am still waiting for someone to make a SCS training with her plan with Starlight Elexir to get us to mid silver and SCS3 :( @AbeoLogos I am counting on you.
 
I think we need 14 successes to open it up. We have a talent of 6, AS 5 = 7, 10 from stones. That equals about 23 dice for an average of 12 success. We then have +2 auto successes from our permanent bonuses, and so that should be 14 success.
Our next meridian is 13, not 14, so it's safer than you think. We also get +2 from Suyin.
I created an anydice program that will actually run the odds we need. (just replace the 1d on the last line with Xd where X is the number of dice we want to roll). The result at the end is our final number of successes.

If our roll is 23 dice and 2 auto-successes, our odds of failing (i.e. getting 12 or less successes) are actually moderately high: 21.98%. If we do get +2 dice from Suyin (not sure we do), that decreases the chance of failure to 13.02%, in which case another three from the pill would cut it down to 5.3%. That is an almost 10% drop, which should be at least moderately vaulable.

If we don't get the +2 from Suyin, it is a drop from 21.98% to 9.79%, which is even more impressive.






Basically at this point, I would recommend that any plan doing the meridians add the pill, since it cuts something like 10% off of chances of failure. That is 1 in 10 times that we would have failed, but didn't due to the pill.
 
I don't suppose I could convince you to trade a girls night out with approaching Meizhen about training? That's going to open up the option of training with her each week. Assuming she's only as good as Suytin, that's +2 dice a week for free, starting next week.

In general, I don't think it's worth it yet because we'd have to take an action with her - and we're full up for training actions this week and next between cultivating with Suyin and Han Jian. I guess it would depend on what kind of training we can do with her - if it's just stuff like combat arts (SCS), I don't think we can spend an action on that until Week 19. If we can train spiritual with her ... that'd work better.

I expect the other social to give social training (politics, socialize, presence / manip, etc.) that might play in better with the Cai action.

Basically at this point, I would recommend that any plan doing the meridians add the pill, since it cuts something like 10% off of chances of failure. That is 1 in 10 times that we would have failed, but didn't due to the pill.

Hrm. Okay. I'll add it in.
 
I did mention that, didn't I? I don't know what to put, so I asked for suggestions.
Well, a good place to start is adding three red stones. The stones will add a total of +5 to all of our cultivation attempts and is one of the best resources to use. The Argent vent will then be forced to give us the yellow stone adding another +5 to the cultivation attempts.

Since you are cultivating physical, a good resource to use is the Bear Marrow Elixir. It will add +3 to the roll of physical cultivation while adding 1/3 of the physical to increase our qi, which we desperately need. Since you are opening up a meridian, a Clear Channel pill will be helpful as demonstrated by some math by PrimalShadow. Other than that, you aren't planning on cultivating a ton of meridians or arts, so the other pills will be less useful at the moment.
 
If people want to interact with Suyin and Su Ling, vote to bring them along on the investigate disappearances mission like Plan Expanding Hotizons. We get to bond and it will get us more stones cores and pills thanks to the likely loot and Sect Points that we could trade for stuff.
 
Can I just say how glad I am so many people are taking the massive agitation for Arm arts seriously :V

I mean, it's not like there wasn't a massive populist movement that was only narrowly defeated or anything. Or that a fair amount of it's opposition promised arm arts this week.

It's just a microcosm of why people so vehemently fought for the arm art regardless of its efficiency.

I'm not even particularly angry, it's just disappointing that it looks like only a few plans even bother grabbing the needed meridians. I get that needs must, and I can see the need to get some funds and do Moonfill but it's just frustrating.
Don't be so melodromatic. There are currently only four plans with two-or-more votes, and of them solidly half have an arm-meridian action, including the leading plan.
 
We don't want to use irreplaceable resources on a turn where they won't give much in terms of bonuses.
The only irreplaceable thing they give is the +1 action. The rest is just a little cherry on top, and not using them is basically losing 30-40 dice next turn, depending on what we do (E.G, if we are planning on using Snowy pills and do only one sect job, it can go as high as 64 dice lost).
 
Well, a good place to start is adding three red stones. The stones will add a total of +5 to all of our cultivation attempts and is one of the best resources to use. The Argent vent will then be forced to give us the yellow stone adding another +5 to the cultivation attempts.

Since you are cultivating physical, a good resource to use is the Bear Marrow Elixir. It will add +3 to the roll of physical cultivation while adding 1/3 of the physical to increase our qi, which we desperately need. Since you are opening up a meridian, a Clear Channel pill will be helpful as demonstrated by some math by PrimalShadow. Other than that, you aren't planning on cultivating a ton of meridians or arts, so the other pills will be less useful at the moment.
Thanks. I've included your suggestions in my plan.
 
I created an anydice program that will actually run the odds we need. (just replace the 1d on the last line with Xd where X is the number of dice we want to roll). The result at the end is our final number of successes.

If our roll is 23 dice and 2 auto-successes, our odds of failing (i.e. getting 12 or less successes) are actually moderately high: 21.98%. If we do get +2 dice from Suyin (not sure we do), that decreases the chance of failure to 13.02%, in which case another three from the pill would cut it down to 5.3%. That is an almost 10% drop, which should be at least moderately vaulable.

If we don't get the +2 from Suyin, it is a drop from 21.98% to 9.79%, which is even more impressive.

Basically at this point, I would recommend that any plan doing the meridians add the pill, since it cuts something like 10% off of chances of failure. That is 1 in 10 times that we would have failed, but didn't due to the pill.

We've gotten the Suyin bonus to Meridians before.

Lung Meridian
Talent 6, Lesson 3, Suyin 2, Argent Soul 4, Red Spirit Stone 3, Sable 5, Foundation 9
7, 8, 3, 6, 8, 3, 1, 4, 9, 1, 7, 9, 2, 6, 3, 9, 3, 10, 1, 5, 4, 4, 3, 1, 1, 1, 6, 7, 5, 3, 1. 19 Successes
Rerolling 7
5, 9, 1, 2, 9, 4, 1. 5 successes
Rerolling 2
6, 3. 1 success
25 Successes total
5 for Lung, 6 for Heart. 14 overflow
7 for additional heart. 7 remaining
22/40

In general, I don't think it's worth it yet because we'd have to take an action with her - and we're full up for training actions this week and next between cultivating with Suyin and Han Jian. I guess it would depend on what kind of training we can do with her - if it's just stuff like combat arts (SCS), I don't think we can spend an action on that until Week 19. If we can train spiritual with her ... that'd work better.

I expect the other social to give social training (politics, socialize, presence / manip, etc.) that might play in better with the Cai action.



Hrm. Okay. I'll add it in.

Han Jian lets us train Physical Cultivation OR any combat art. Suyin lets us train anything. I don't see Meizhen being more restrictive then Han Jian - she should get us at least any art and Spiritual, but it's perfectly possible she's as flexible as Suyin. And...

She was +5 this week. Also I am still waiting for someone to make a SCS training with her plan with Starlight Elexir to get us to mid silver and SCS3 :( @AbeoLogos I am counting on you.

Their level of cultivation matters. If Suyin just graduated to a +5 bonus, I don't see Meizhen being WORSE. That's a two/three red stone pill every week for free. And it will probably unlock future actions.
 
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[X] Plan Haitei

This plan is literally one minor action away from what I put together, and I suppose I can live with reassuring Meizhen instead of Suyin this turn, though I definitely want to make it up to her next week.
 
@Katreus What are your thoughts on using a Highsun pill instead of a cleansing channel pill. It will save three red stones, allow for more overflow, and still let us get to mid silver this turn meaning we have that advantage as well.
 
@Katreus What are your thoughts on using a Highsun pill instead of a cleansing channel pill. It will save three red stones, allow for more overflow, and still let us get to mid silver this turn meaning we have that advantage as well.

Meridian bonuses are way way way way way way more valuable then combat dice. We can fail Meridian Rolls, we can keep grinding down on combat dice till we win.
 
Meridian bonuses are way way way way way way more valuable then combat dice. We can fail Meridian Rolls, we can keep grinding down on combat dice till we win.
Well, yes they are much more valuable, but how long do you plan on reserving them for that time? Once we reach mid silver we can open another 4 of them without risk, and then when we reach both mid yellow and silver we can open another one. That same pattern occurs at late yellow and late silver, so that's another 5. We don't know the benefits that EPC have for opening them up, so let's just call that another 2. All in all, over the course of yellow, we can open up another 12 without much risk, 13 if we add the cleansing pill. So the real question is, how long are we going to need to hold on to it before it becomes necessary to use? I don't see us opening up another 14 meridians in the yellow stage, and once we hit green we will get another bonus for every green stone we get. So the question is, how long are we going to hold on to it, and how valuable would it be to get to mid silver right now.
 
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