Forge of Destiny(Xianxia Quest)

[X] Knives
[X] Unarmed

My thoughts on the vote are as follows: Throwing knives are cooler than bows. Unarmed combat is cooler than swords. We should have a ranged and melee style.
Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.
 
Oh, and mastery of the Sword/Jian super-commonly connected with calligraphy. Which means there are ok odds that going down that path will help our formations ability in the long run.
do you mean legitimately associated or "they're associated in ancient china so clearly there's a link"

Like, delicate fencing swordplay might lead to more manual dexterity but honestly a knife is likely to be 9x better for fine strokes. And at least when it comes to formations, 90% of that is knowledge of characters and how they can be linked and interpreted.

Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.
Refinement of skills is never a waste. Try with one choice, refine with the other.
 
Also tempted to say Chakrams because they actually suit Ling Qi a lot but yhe niche is adequately filled by throwing knives for now and we can only vote for two.
But just in case we get to do this again later...
Can't believe I watched that the whole way through

[X] Bow
[X] Chinese Halberd/Ji

Suppose if we're going for melee anyway polearms fit wind better plus we get to follow in the footsteps of Lu Bu
 
... where the heck did the ji come from, anyway? Did a bunch of people think "oh, that's unusual, let's go with that!"?

Oh. It's "Lu Bu time!" ... oh god >_<
 
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Also, I don't want to fight people on our giant Dragon Turtle as we ride him across the battlefield. I want the range to poke people off before they even get to ride our mighty summon. Unarmed and swords don't allow for that.

For that reason, vote Chinese Halberd if you want to keep grubby people off our cute Dragon Turtle!
 
Also, I don't want to fight people on our giant Dragon Turtle as we ride him across the battlefield. I want the range to poke people off before they even get to ride our mighty summon. Unarmed and swords don't allow for that.

For that reason, vote Chinese Halberd if you want to keep grubby people off our cute Dragon Turtle!

It's rather unlikely to be large enough to ride for a long time. Moreover, Ling Qi is suppose to be mobile, with Sable Crescent Step, so why would she be riding on a giant beast?
 
Can't believe I watched that the whole way through

[X] Bow
[X] Chinese Halberd/Ji

Suppose if we're going for melee anyway polearms fit wind better plus we get to follow in the footsteps of Lu Bu
Also, I don't want to fight people on our giant Dragon Turtle as we ride him across the battlefield. I want the range to poke people off before they even get to ride our mighty summon. Unarmed and swords don't allow for that.

For that reason, vote Chinese Halberd if you want to keep grubby people off our cute Dragon Turtle!

Go for a Spear! Zhao Yun > Lu Bu, one is a traitor the other is the broest of bros.

Do you want to emulate the closest thing to non-ntr Lancelot or do you wanna emulate Super Mordred? :p
 
[X] Knives
[X] Chain Whip

For weapons, I'd suggest that the throwing knives offer a solid number of concrete advantages. They're concealable, meaning you can have them even when nominally unarmed, ranged and melee, meaning they're effective essentially anywhere, and largely disposable, meaning that dropping them for another weapon may not be a big loss. We also have a good chunk of investment in throwing knives, meaning that sticking with them is solid. They use dex primarily, which is a must for us right now until we find time to revamp our stats entirely. There are real world sheaths and the like to draw knives very quickly, and WoD systems tend to make it fairly easy to get various forms of perks to fast-draw weapons without losing actions.

So, what's a good weapon to follow with? Unarmed, I'd argue, is not. The advantages are taking it anywhere and using it without drawing it. This overlaps with knives.

Instead, we should get a weapon that is specialized, rather than general. Notably, our STR sucks and building for multiple core stats is just wasting XP a lot of the time, so we should be going with weapons that fit better with dex (our affinity for wind arts will probably also synergize better with dex than strength). Note, there are advantages to raising strength, but making it necessary to keep strength near maxed or maxed to use a core weapons going to weaken us more than it will help, in terms of creating more things that must be ground up fast rather than things that would be nice to get in the long term.

So, our secondary should be a focused weapon that is either built for a longer range than throwing knives or a focused melee weapon that'll scale with dex. Notably, this probably excludes giant halberds and glaives which are likely to be heavy. Smaller faster blades, whips, and other weapons that are hard to control would work here. Other considerations might be to mix up how the weapon hurts people. Throwing knives are good for stabbing and piercing, something that inflicts blunt trauma such as a hammer or staff might work well for situations with things that can't easily be cut.

Personally I'd suggest the chain whip, because it's a little less common and aesthetically interesting, while still a pretty conventional weapon by the standards of similar genres. While heavyish, that's by normal standards, and it seems pretty easy to argue whips working with dexterity, and easily with a lot of the elements that we favor. This also


Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.

Not at all. Continuing to train things we already have builds up our mastery of those things, giving us more dice. In the short term, sticking with some things we already do is essential.


Edit: Stats confirmed to be mostly a matter of user-ability. As long as it isn't super heavy we can get dex to our combat clashes, which makes things significantly more freedom on choice.
Adhoc vote count started by Shadell on Jun 7, 2017 at 6:34 PM, finished with 86 posts and 48 votes.

Adhoc vote count started by Shadell on Jun 7, 2017 at 6:50 PM, finished with 101 posts and 52 votes.
 
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Hmmm, how do you guys think a shield works? Like does it give a fixed bonus to dodge and doesn't really count as a weapon, or does it add to your armor value, or is it something else?

Clearly it can be used as a weapon, but that doesn't mean it'll take up a weapon slot. Upper end stuff probably gives much better armor bonuses than robes do, admittedly.

Generally a shield will be paired with a weapon as a talisman, same as dual sabers are 'one' talisman
 
It's rather unlikely to be large enough to ride for a long time. Moreover, Ling Qi is suppose to be mobile, with Sable Crescent Step, so why would she be riding on a giant beast?
Because the image is funny!

In all seriousness, I was the first one to propose the Ji for a couple of reasons.

First, our goal is to avoid fights. We don't want to fight, we don't want to be a part of the army, we want to be free to make our own choices. However, we will be fighting, and so I want the weapon that has a good ability to keep angry people away from us. With our inherent mobility and SCS we will be able to keep backing up and poking them while friends and allies come and help. If it is one on one, the range on the Ji will allow us to attack them first before they are able to attack us.

There have been some concerns with our ability to fight should people get inside the range of the Ji. Those concerns are valid, but we will be able to work around that with our mobility and skill as we level it up. There are types of useful tricks in Xianxia for just that situation. One that I can think of right off the top of my head is Shielding Gale, which would push back people 10 meters, well outside the range of typical melee weapons. This will allow us to engage again at a range comfortable to us.

While it may be a strength weapon, we need to be doing more in that stat anyway. Might as well start leveling it up so that we aren't left in the dust there.
 
Why walk around like this

When you could walk around like THIS


Vote for Mayor for Mayor. SavetheGlaives.com
 
Okay, so the bow. The eagerness is so palpable that I feel like I'm preaching to the waves, but...

1. The bow is an initial engagement weapon. Ling Qi's initial engagement is almost certainly already going to be using the flute, while the enemy initial engagement is almost certainly going to be "get in close and hit her".
2. The bow's range is quite remarkable. However, how many of Ling Qi's fights so far start outside 25 meters (the current range of her knives)? I would argue that unless she's sniping, the bow's range is effectively useless.
3. The bow uses two hands to use and is not at all concealable in use. It must be actually put away rather than leaving an empty hand once projectile has been launched.
 
I love spears TBH.





Not sure if this stuff falls under spear or halberd though. Although TBF, if Ling Qi is going to sneak around her mists shanking people, a short sword would be better.
 
Okay, I was still catching up on the previous discussion when this came up. Is there anything of value in the ~12 pages before this weapon vote or can I get on with my life?

Anyway~
Trying new weapons~
[x] Bow
I happen to like the bow, so I'm going for that.
I like the staff... but it doesn't quite fit my image of Qi for some reason. Same for polearms. I think they're good, but don't want to in this case...
I'm actually inclined towards dual-wielding something for Qi, I think.
Maybe I can be persuaded otherwise. *shrug*
Hmm.
Other weapons we've seen... Sun's minion used wires, I think, Hong used tonfas/guai, there was the wind guy with dual sabres, Han and Su Ling use mono sabres, Meizhen's got her urumi...

Wires might be interesting to try....
Thinking maybe sabres, sai or wires.

Going for
[x] Sai
subject to change.
 
Because the image is funny!

In all seriousness, I was the first one to propose the Ji for a couple of reasons.

First, our goal is to avoid fights. We don't want to fight, we don't want to be a part of the army, we want to be free to make our own choices. However, we will be fighting, and so I want the weapon that has a good ability to keep angry people away from us. With our inherent mobility and SCS we will be able to keep backing up and poking them while friends and allies come and help. If it is one on one, the range on the Ji will allow us to attack them first before they are able to attack us.

There have been some concerns with our ability to fight should people get inside the range of the Ji. Those concerns are valid, but we will be able to work around that with our mobility and skill as we level it up. There are types of useful tricks in Xianxia for just that situation. One that I can think of right off the top of my head is Shielding Gale, which would push back people 10 meters, well outside the range of typical melee weapons. This will allow us to engage again at a range comfortable to us.

While it may be a strength weapon, we need to be doing more in that stat anyway. Might as well start leveling it up so that we aren't left in the dust there.

But Ling Qi can already keep people away from her with a combination of Sable Crescent Steps and Forgotten Vale Melody. To the extent there's a "reach gives first attack" in the system (I don't know if there is, incidentally), her height and arm reach already gives her an advantage. And "well, this'll force Ling Qi to work on her strength" doesn't make sense - it's not like she's avoiding improving that attribute as-is...

Personally I'd suggest the chain whip, because it's a little less common and aesthetically interesting, while still a pretty conventional weapon by the standards of similar genres. While heavyish, that's by normal standards, and it seems pretty easy to argue whips working with dexterity, and easily with a lot of the elements that we favor.

Not a bad thought. Hmmm....
 
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[x ] baseball bat wrapped in barbed wire


But seriously,

[x] bow
[x] three section staff

Versatile, good for defense attacks from long range and short range and will be a bit different.
 
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