Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.[X] Knives
[X] Unarmed
My thoughts on the vote are as follows: Throwing knives are cooler than bows. Unarmed combat is cooler than swords. We should have a ranged and melee style.
do you mean legitimately associated or "they're associated in ancient china so clearly there's a link"Oh, and mastery of the Sword/Jian super-commonly connected with calligraphy. Which means there are ok odds that going down that path will help our formations ability in the long run.
Refinement of skills is never a waste. Try with one choice, refine with the other.Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.
Can't believe I watched that the whole way throughAlso tempted to say Chakrams because they actually suit Ling Qi a lot but yhe niche is adequately filled by throwing knives for now and we can only vote for two.
But just in case we get to do this again later...
Clearly you must fight against this madness.... where the heck did the ji come from, anyway? Did a bunch of people think "oh, that's unusual, let's go with that!"?
Oh. It's "Lu Be time!" ... oh god >_<
Also, I don't want to fight people on our giant Dragon Turtle as we ride him across the battlefield. I want the range to poke people off before they even get to ride our mighty summon. Unarmed and swords don't allow for that.
For that reason, vote Chinese Halberd if you want to keep grubby people off our cute Dragon Turtle!
Can't believe I watched that the whole way through
[X] Bow
[X] Chinese Halberd/Ji
Suppose if we're going for melee anyway polearms fit wind better plus we get to follow in the footsteps of Lu Bu
Also, I don't want to fight people on our giant Dragon Turtle as we ride him across the battlefield. I want the range to poke people off before they even get to ride our mighty summon. Unarmed and swords don't allow for that.
For that reason, vote Chinese Halberd if you want to keep grubby people off our cute Dragon Turtle!
Except we already use Knives as well as having some Unarmed dots so voting for them instead using this as a chance to try something new is kind of a waste.
Hmmm, how do you guys think a shield works? Like does it give a fixed bonus to dodge and doesn't really count as a weapon, or does it add to your armor value, or is it something else?
Clearly it can be used as a weapon, but that doesn't mean it'll take up a weapon slot. Upper end stuff probably gives much better armor bonuses than robes do, admittedly.
Because the image is funny!It's rather unlikely to be large enough to ride for a long time. Moreover, Ling Qi is suppose to be mobile, with Sable Crescent Step, so why would she be riding on a giant beast?
Go for a Spear! Zhao Yun > Lu Bu, one is a traitor the other is the broest of bros.
Do you want to emulate the closest thing to non-ntr Lancelot or do you wanna emulate Super Mordred?![]()
See, when I searched for different images of Ji, that type of halberd was one of the images that popped up.
Because the image is funny!
In all seriousness, I was the first one to propose the Ji for a couple of reasons.
First, our goal is to avoid fights. We don't want to fight, we don't want to be a part of the army, we want to be free to make our own choices. However, we will be fighting, and so I want the weapon that has a good ability to keep angry people away from us. With our inherent mobility and SCS we will be able to keep backing up and poking them while friends and allies come and help. If it is one on one, the range on the Ji will allow us to attack them first before they are able to attack us.
There have been some concerns with our ability to fight should people get inside the range of the Ji. Those concerns are valid, but we will be able to work around that with our mobility and skill as we level it up. There are types of useful tricks in Xianxia for just that situation. One that I can think of right off the top of my head is Shielding Gale, which would push back people 10 meters, well outside the range of typical melee weapons. This will allow us to engage again at a range comfortable to us.
While it may be a strength weapon, we need to be doing more in that stat anyway. Might as well start leveling it up so that we aren't left in the dust there.
Personally I'd suggest the chain whip, because it's a little less common and aesthetically interesting, while still a pretty conventional weapon by the standards of similar genres. While heavyish, that's by normal standards, and it seems pretty easy to argue whips working with dexterity, and easily with a lot of the elements that we favor.