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We want to library pass to pick up new technique, with an import part of that attack techniques. Plan Zephyr doesn't have that, it's just continuing to do what we're doing already and not broading our skills. You know, right before we're going to get pulled into a bunch of one on one duels.
Errr... "a bunch" and "one on one". I mildly question both of these.
First of all, while I think two attacks are virtually certain, and a third likely... to call that "a bunch" is something of an exaggeration. Second, I expect one of those attacks to be multiple 'weaker' cultivators, and such a group is best countered by... a group.
There will be two kinds of fights, broadly speaking. There'll be fights for position, which will likely be one-on-one and to a certain extent require consent on both sides to some kind of structure; unless there are concrete rewards that make it worthwhile, Ling Qi is unlikely to be interested in these - and aside from one or two attempts to establish her position as beneath someone else, she's unlikely to be heavily challenged (unless she hits the top slots). There'll be fights for loot, which will be as dirty as possible and are best dealt with in conjunction with allies when possible.
Like, it's a purely supirior choice, because we're at the edge where every little bit faster matters, and our aims need to be self-focused. We need to have better attack techniques (in this case, basically anything because we've been neglecting an entire skill-set), we need to better resist damage, we need to advance our cultivation so rolls offs don't turn against us.
I've noticed you like to over-state the advantages of your plan and under-state those of competing plans - more than people normally do, I mean. Especially for a plan that's literally only different in your own in cultivating Zephyr's Breath level 3 instead of getting another meridian (unless I'm wildly mis-reading your post here). Reading your statements, one would think you were arguing against a plan that spends all of Ling Qi's time on Argent Soul or something.
For example, "we need to have better attack techniques"/"we've been neglecting an entire skill-set". In truth, Ling Qi's current attacks aren't actually too shabby, and are paired with strong debuff capabilities and quite a lot of speed and reaction. Certainly an attack-focused Art would improve this - but would an art that burns Qi for fire attacks actually be superior to, say, an art that boosts Ling Qi's strength and attacks directly?
Moreover, looking at your plan and Zephyr, which is more applicable to fights occurring soonish - a meridian... without an art to slot in... or another level of an existing art? One that boosts ranged offense and defense, some reaction, and will have a defensive technique?
Looking to the long-term and what additional arts Ling Qi should learn - I strongly think it should depend on what fits well with her existing ones. If that's a hand art, great! She acquires it, pops her pills and cultivates two or three meridians for it (and/or other arts that need meridians). If it's a spine art, great! ... same drill, except she already has one spine meridian opened.