Forge of Destiny(Xianxia Quest)

Ok, setting overflow route on my plan!

Edit:

I've set it to physical first, because that's what people prefer. It's close enough I don't think it matters. We're going to be rolling a hell of a lot of dice here, more then enough to fill ether tank, and if people like the physical tank I'll send it there.
Changing back then.

[X] Plan do what we planned to do
 
I think I'm also changing over, then. It handles my physical cultivation concerns.

[X] Plan The Zephyr Will Fly

Could you possibly put in an apology to Han Jian's group? We'd like to smooth that over, and mixing the two groups really isn't going to work, long-term.

They've no natural reason to work together, they have a lot of natural reasons to *not* get along, and we don't have the social skill to paper over the difference. Also, there's just not much there to be gained.

Also, I might suggest "Overflow into physical until physical hits peak, then overflow into Spiritual". Not sure if that's implied by your vote or not.
 
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I think I'm also changing over, then. It handles my physical cultivation concerns.

[X] Plan The Zephyr Will Fly

Could you possibly put in an apology to Han Jian's group? We'd like to smooth that over, and mixing the two groups really isn't going to work, long-term.

They've no natural reason to work together, they have a lot of natural reasons to *not* get along, and we don't have the social skill to paper over the difference. Also, there's just not much there to be gained.

Also, I might suggest "Overflow into physical until physical hits peak, then overflow into Spiritual". Not sure if that's implied by your vote or not.

They were very rude to our other friends- what do we have to apologize about?.
 
1. Forgotten Vale Melody - needs a Heart Meridian (Ling Qi's got one empty), doesn't need increased Cultivation, and needs 34 successes to advance. Can work on in training with Han Jian's group, which also gets some progress on skills and attributes and ties Ling Qi and some allies closer together. If Perception continues to be boosted, Ling Qi will become better at detecting ambushes and traps. If the actives get boosted, things start to get really dangerous for attackers regardless of their numbers. Maybe work on this week.

2. Sable Crescent Step - needs 10 successes to advance, which can be done in an action. Can work on in a training action - could also work on during Physical Cultivation class, I believe. I'd guess Speed and Initiative boost will go up; stealth and low-light might also increase (incidentally, does the 'low-light' work during the day if under FVM's mist?). There might be a third active. With this, especially with the mist or during the evening or night, Ling Qi will be very hard to catch if she decides to escape. Definitely work on this week.

3. Zephyr's Breath - needs 31 successes to advance, doesn't need anything else. Can work on in a training action or Physical Cultivation class. Initiative boost works well with Sable's, and the ally boost will help in group fights. Hints are that there'll be a wind shield at the next level; a boost to Against the Wind stacks more debuff on enemies. Maybe work on this week.

4. Argent Soul - needs 86 successes. Automatic +5 successes per week even without training it; perhaps doing if there's major chemistry boosts to it (for impressing Elder Su if nothing else). Would probably increase the bonus to cultivation attempts, etc and so on - and make things like the new Qi bonus permanent. I would definitely like Ling Qi to have this completed around when she breaks through. Probably don't work on this week.

5. Spiritual Cultivation - needs 32 successes to hit peak, plus breakthrough attempt. Just generally makes Ling Qi do things better; definitely highly desireable. Also unlocks Eight Phase Cycle, although at this point I think Ling Qi should finish Argent Soul; she'll probably be at least a third of the way to Argent Soul 5 before she breaks through to Yellow. Maybe work on this week.

6. Physical Cultivation - needs 16 successes to hit peak, plus breakthrough attempt. This one is actually (theoretically) possible to do in a week. However, it wouldn't be certain and would sacrifice other advancement in the process. Maybe work on this week.

7. Meridians - needs 10 successes. Not needed at present; Ling Qi currently has enough meridians open for the art ranks she's working on. Still, like Argent Soul, if there's a major boost for meridian opening, it might be worth doing for the overflow and future-proofing. Maybe work on this week.

8. Qi - needs 2 successes. This'll happen regardless, and multiple possible with sable pill. Don't work on (explicitly) this week.

My thinking is that Ling Qi should "go broad" - certainly try and advance Physique and Spirit some, but don't try and rush peak and definitely don't attempt to break through - remember, it's a *gamble* to do so - meaning Ling Qi could quite well fail... and then she'd be set back quite a bit. Pill up, go for as much synergy as possible and hit the Arts. Ling Qi as she currently is, with a bit more Qi and all her Arts at rank 2, is probably in good shape for the end of the truce and the competition for the passes; if she can get an Art to rank 3... definitely in good shape.


[X] Plan The Zephyr Will Fly

This will do. It's pretty loaded up on the pills, so even with increased exposure I'm not sure Ling Qi won't have side effects in this push. Still, better now than later; I wager a pill-haze is liable to make her less perceptive of attacks. If she can actually master Zephyr's Breath (and improve Sable Crescent Step), added to the meridians and overflow... I think she'll get one last pill and has a good shot at the permanent passes. If all goes well, I could see this plan resulting in a big jump in the Qi pool, hitting peak Red, being set for meridians in the near future, advancing Arts... all in all, making Ling Qi quite formidable going in to the end of the grace period.

For those wanting arm (and perhaps head) meridians - there'll be a sable light and qi foundation pill left; those can be combined easily enough (esp with other bonuses) to open up a couple more when they're needed.

EDIT:

Sooo... with all this, what does Ling Qi have to lose from the fights? Well, 12 Red Stones, two red restoration pills, her knives, her armguards, her vest, a Sable Light pill and a Qi Foundation pill. She also has the jade slip and the tokens stashed at home when not actually cultivating from the former, which is (probably) fairly safe - I'm assuming she's hidden them reasonably well, being a former street rat. Actually, I'm kind of expecting her to hide her remaining non-restoration pills (and perhaps some of her red stones) similarly as well once the truce is up.

(Actually, @yrsillar - can we assume this? I mean, someone living on the street for awhile is going to be accustomed to finding places to stash small valuables - and I wager most disciples won't be all that practiced at finding such hidden items)

Oh, and injuries and descending a pecking order; that's not unimportant. I'm expecting one attack almost immediately after the truce is up by someone wanting to show her 'her place'. Probably one driven by greed of what they think she has (probably her Spirit Stones to be honest... what else would they know she has, anyway? Some nebulous 'fortune', maybe connected to the flute art she's exhibited - which, actually, might not appeal to all that many others. The staff was unlikely to be all that noticed - and it's gone now, anyway. Her new purchases don't *look* all that shiny, as Gu Xiulan has already complained. And if they think she's not been consuming those Qi Foundation pills... heh). Maybe one more driven by either motive, or as a move against Bai.

I would guess their level of prowess to not exceed Ling's own; the really strong in Physique or Spirit are more likely to be eyeing either their peers in cultivation level (acquisitively or suspiciously) and it'd be hurting their dignity to 'pick on' someone of lower social or cultivation status. As long as Ling Qi doesn't step into Yellow or Silver, unless she initiates the conflict those in those realms of cultivations are unlikely to both competing with her - they're automatically higher in the pecking order by virtue of their cultivation level, and assuming they get yellow spirit stones as their allowance they can easily enough buy better things than what she has.

There's two wild cards in there, though. The first is Huang Da; I think he'll be unchanged, behavior-wise - after all, he's trying (in his twisted way) to 'win over' Ling Qi, his arrogance means he's of course higher in the social pecking order, etc etc. He knows she picked up a flute-based Darkness art from somewhere, and he thinks it compliments his own Darkness(?) art - however, I don't think he has personal interest in it; he wants Ling Qi using it at his side (besides, hard to use a flute and a sickle at the same time). He's unlikely to try and suppress Ling Qi or Li Suyin after the passes have been distributed, unless there's a similar competition that puts them head-to-head in the future.

The second is the secret of Eight Phase Cycle. Nobody but Bai knows about it, and Ling Qi hasn't shown any hint of it - for those looking for her 'good fortune' in her arts, they'll see the flute art (given that Ling Qi came to the sect with a flute, however, they might guess she already had it) and maybe hints of Sable. It also seems to be somewhat concealed from scrutiny, going by Bai's examination. And, once she starts cultivating it, I expect she'll be in not only Early Yellow but also Early Silver, with all three of her current Arts at the third level, lots of Qi and fairly respectable combat-related skills and attributes.
 
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Ok, why is a plan that isn't fully utilizing our resources winning? We have a high chance of being able to make a breakthrough attempt on both Physical and Spiritual next turn with Plan Plan. It's not nearly as safe a bet on Plan Zephyr. A breakthrough at our level is basically a coin-flip, so Plan Plan gives us a 3/4's chance to successful breakthrough at least one of Physical or Spiritual next turn. Plan Zephyr gives us a fifty fifty chance.

That's not nearly as good a chance, and we want at least one successful breakthrough next turn!
 
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They were very rude to our other friends- what do we have to apologize about?.
because they are *also* our friends, and we tried to force our other friends in on them in spite of the fact that they had nothing to gain? Being socially pushy *is* something to apologize for, and we kind of were.
- Fan Yu doesn't like having to deal with that sort of people.
- Gu doesn't like people challenging her for Han Jian, and doesn't like having to manage Fan Yu unnecessarily.
- Han Jian doesn't like having to corral Fan Yu when he doesn't have to, and doesn't like social stress in general.
- Han Fang doesn't like unnecessary drama either
- Time they would have spent training was instead spent accommodating our friends. Practically speaking, neither of those would have been all that helpful in their training - they're too far behind overall.

So, yeah... imposing on Han Jian's crew by pushing them, socially, to accept our other friends, who were being somewhat ungracious about it and kind of wasted their time is the sort of thing we should apologize for.

Ok, why is a plan that isn't fully utilizing our resources winning? We have a high chance of being able to make a breakthrough attempt on both Physical and Spiritual next turn with Plan Plan. It's not nearly as safe a bet on Plan Zephyr. A breakthrough at our level is basically a coin-flip, so Plan Plan gives us a 3/4's chance to successful breakthrough at least one of Physical or Spiritual next turn. Plan Zephyr gives us a fifty fifty chance.

That's not nearly as good a chance, and we want at least one successful breakthrough next turn!
...because that one gives us top tier of Zephyr, and we expect to get into fights? Also because maxing out Zephyr is likely to be worth a decent number of points in whatever rubric Prof Su uses to determine who gets the library pass.

Generally speaking, people don't try dual breakthrough weeks *anyway*. There might be a reason for that.
 
...because that one gives us top tier of Zephyr, and we expect to get into fights? Also because maxing out Zephyr is likely to be worth a decent number of points in whatever rubric Prof Su uses to determine who gets the library pass.
Huh, now when I think about it we did gain ZB due to Elder Su pretty much giving it to us. Finishing it up during the 3 months we have with her would send a pretty nice message.
 
...because that one gives us top tier of Zephyr, and we expect to get into fights? Also because maxing out Zephyr is likely to be worth a decent number of points in whatever rubric Prof Su uses to determine who gets the library pass.

Generally speaking, people don't try dual breakthrough weeks *anyway*. There might be a reason for that.

We haven't been given one, though. I suspect it's because there are drugs and techniques to help you succeed at breakthrough, which we don't have, and most people don't reach both at the same time, which we have.

Splinting it up over multiple turns is just going to put getting both up there further away. And we'll be one roll from Zephyr's breath anyways.
 
We haven't been given one, though. I suspect it's because there are drugs and techniques to help you succeed at breakthrough, which we don't have, and most people don't reach both at the same time, which we have.

Splinting it up over multiple turns is just going to put getting both up there further away. And we'll be one roll from Zephyr's breath anyways.
The thing is we're expecting to be attacked almost instantly once the truce is over. So from that perspective one more level of ZB is worth it if it keeps us from taking significant injuries or losing resources.


Splitting up breakthroughs makes a certain amount of sense because of how the breakthrough mechanics work:

Say you're a cultivator of average talent (around 4 if I'm not mistaken). Say you roll poorly and lose 30xp. This immediately pushes you back down from peak to late stage. If one of your rivals who was also at the peak stage came to find you at this time you'd then be at a 1 success disadvantage. Or if a group of your weaker rivals (say mid to your peak) come along they've significantly reduced the advantage you have over them, which will make it much easier for weight of numbers to carry the day. In addition you need to roll a number of times, potentially getting weaker several times.

This is very important for Ling Qi because we do have rivals.

If we had one more week of truce I'd be voting for your plan like a shot, but we don't. If you can convince me my estimations are off I don't mind switching at all.
 
The thing is we're expecting to be attacked almost instantly once the truce is over. So from that perspective one more level of ZB is worth it if it keeps us from taking significant injuries or losing resources.


Splitting up breakthroughs makes a certain amount of sense because of how the breakthrough mechanics work:

Say you're a cultivator of average talent (around 4 if I'm not mistaken). Say you roll poorly and lose 30xp. This immediately pushes you back down from peak to late stage. If one of your rivals who was also at the peak stage came to find you at this time you'd then be at a 1 success disadvantage. Or if a group of your weaker rivals (say mid to your peak) come along they've significantly reduced the advantage you have over them, which will make it much easier for weight of numbers to carry the day. In addition you need to roll a number of times, potentially getting weaker several times.

This is very important for Ling Qi because we do have rivals.

If we had one more week of truce I'd be voting for your plan like a shot, but we don't. If you can convince me my estimations are off I don't mind switching at all.
Peak's not a proper stage. There's no 1 auto-success bonus for peak vs late.
 
They were very rude to our other friends- what do we have to apologize about?.
From their perspective, we basically invited a group of strangers to their close knit group in order to mooch off their talents and hinder their training. The only reason they let us invite them, was because two of the four people liked us too much to refuse. This is after refusing their prior invitation to train as well.

I don't have to elaborate on how annoyed Li Suyin and Su Ling were with the encounter either. We basically shot our social links here in both groups.
 
The thing is we're expecting to be attacked almost instantly once the truce is over. So from that perspective one more level of ZB is worth it if it keeps us from taking significant injuries or losing resources.


Splitting up breakthroughs makes a certain amount of sense because of how the breakthrough mechanics work:

Say you're a cultivator of average talent (around 4 if I'm not mistaken). Say you roll poorly and lose 30xp. This immediately pushes you back down from peak to late stage. If one of your rivals who was also at the peak stage came to find you at this time you'd then be at a 1 success disadvantage. Or if a group of your weaker rivals (say mid to your peak) come along they've significantly reduced the advantage you have over them, which will make it much easier for weight of numbers to carry the day. In addition you need to roll a number of times, potentially getting weaker several times.

This is very important for Ling Qi because we do have rivals.

If we had one more week of truce I'd be voting for your plan like a shot, but we don't. If you can convince me my estimations are off I don't mind switching at all.

Peaks not a stage. You only lose progress toward breakthrough if you fail. Hence no reason to wait since we can't make the odds better.
 
Inserted tally
Adhoc vote count started by Kshail on May 10, 2017 at 7:31 PM, finished with 197 posts and 21 votes.

  • [x] Plan The Zephyr Will Fly
    -[X] Two Red Stone, 1 Sable Light Pills, 1 Gushing Spring Pills, 1 Qi Foundation Pill, 1 Channel Cleansing Pill, 1 Qi Expansion Pill, 1 Clear Wind Pill, 1 White Hart Elixir, Meizhen's Tea
    -[X] Instructor Zhou Class (Locked-In)
    --[X] Warn Gui Xuilian and Han Jian that we've doing all the drugs next week, and will be worst company for the week.
    --[X] Cultivate Zephyr's Breath.
    -[X] Elder Su's Class (Locked-In)
    --[X] Open Heart Meridian
    --[X] Ask her how one would go about earning the next scroll of the Argent series, or of Zephyr's Breath. Is there anything we can do to earn them?
    -[X] Go up to the vent to cultivate with Su Ling and Li Suyin
    --[X] Warn them that we're going to be doing all the drugs this week, and apologize for our lack of personality for the next little while.
    --[X] Forgotten Vales Melody
    -[X] Talk to Han Jian, he did mention wanting to do some training
    --[X] Sable Crescent Step
    -[X] Cultivate on your own
    --[X] Open Spine Meridian.
    --[X] (Meizhen's Tea) Zephyr's Breath
    [X]Overflow to physical first.
    [X] Plan do what we planned to do
    -[X] Overflow for all cultivation directed first into Physical, and once Physical fills up into Spiritual.
    -[X] Two Red Stone, 1 Sable Light Pills, 1 Gushing Spring Pills, 1 Qi Foundation Pill, 1 Channel Cleansing Pill, 1 Qi Expansion Pill, 1 Clear Wind Pill, 1 White Hart Elixir, Meizhen's Tea
    -[X] Instructor Zhou Class (Locked-In)
    --[x] Warn Gui Xuilian and Han Jian that we've doing all the drugs next week, and will be somewhat worst company for the week. Warn them if everything goes as planned we'll try to breakthrough to yellow next week, and silver the week after.
    --[X] Cultivate Zephyr's Breath.
    -[X] Elder Su's Class (Locked-In)
    --[X] Open Heart Meridian
    -[X] Go up to the vent to cultivate with Su Ling and Li Suyin
    --[X] Warn them and Meizhen that we're going to be doing all the drugs this week, and apologize for our lack of personality for the next little while. Warn them if everything goes as planned we'll try to breakthrough to yellow next week, and silver the week after.
    --[X] Forgotten Vales Melody
    -[X] Talk to Han Jian, he did mention wanting to do some training
    --[X] Sable Crescent Step
    -[X] Cultivate on your own
    --[X] Open Arms Meridian.
    --[X] (Meizhen's Tea) Open Meridian Spine.
    [X] Plan All The Drugs
    -[X] Two Red Stone, 1 Sable Light Pills, 1 Gushing Spring Pills, 1 Qi Foundation Pill, 1 Channel Cleansing Pill, 1 Qi Expansion Pill, 1 Clear Wind Pill, 1 White Hart Elixir, Meizhen's Tea
    -[X] Instructor Zhou Class (Locked-In)
    --[X] Warn Gui Xuilian and Han Jian that we've doing all the drugs next week, and will be worst company for the week.
    --[X] Cultivate Physical.
    -[X] Elder Su's Class (Locked-In)
    --[X] Open Heart Meridian
    --[X] Ask her how one would go about earning the next scrool of the Argent series, or of Zephyr's Breath.
    -[X] Go up to the vent to cultivate with Su Ling, Li Suyin, and Bai Meizhen
    --[X] Warn them that we're going to be doing all the drugs this week, and apologize for our lack of personality for the next little while.
    --[X] Forgotten Vale Melody
    -[X] Talk to Han Jian, he did mention wanting to do some training
    --[X] Sable Crescent Step
    --[X] Apologize for the earlier awkwardness
    -[X] Cultivate on your own
    --[X] Zephyr's Breath
    --[X] (Meizhen's Tea) Zephyr's Breath
    [x] Plan Thunderdome
    [x] Meizhen's Tea, Two Red Stones, White Hart Elixer.
    -[X] Go up to the vent to cultivate with Su Ling and Li Suyin
    -[x] Physical Cultivation
    -[x] Spiritual Cultivation
    [x] Tea
    -[x] spiritual
    -[X] Cultivate on your own
    -[x] Physical Breakthrough
    [X] Plan Pill Week - Arts and Meridians
    -[X] Friends - Tell them all we are going to be heavily cultivating
    -[X] Resources - 2 Red Spirit Stones, 1 Sable Light Pill, 1 Qi Foundation Pill, 1 Channel Cleansing Pill, 1 Qi Expansion Pill, 1 Clear Wind Pill, 1 White Heart Elixer, 1 Meizhen's Tea
    -[X] Elder Su's Class - Heart Meridian
    -[X] Try for training between Han Jian's group and yours again
    --[X] Forgotten Vale Melody
    -[X] Go up to the vent to cultivate with Su Ling and Li Suyin
    --[X] Sable Crescent Step
    --[X] Bring in Han Jian and his group
    -[X] Cultivate Art - Zephyr's Breath
    -[X] Cultivate Meridian - Spine
    -[X] Meizhen's Tea - Cultivate Meridian - Arm
 
[X] Plan do what we planned to do

Kind of irritating to see all the warning stuff make it to votes. Hoping that becomes something we don't need to include soon. I'm fine with pretty much any of these winning after the answer to overflow direction came up...but i'd prefer the arm meridian getting finished.
 
[X] Plan do what we planned to do

Kind of irritating to see all the warning stuff make it to votes. Hoping that becomes something we don't need to include soon. I'm fine with pretty much any of these winning after the answer to overflow direction came up...but i'd prefer the arm meridian getting finished.

Yeah, I'm also wanting arm arts, spine arts. Head arts too, eventually. I think a balanced cultivator should use all of them, though we'll always more exotics then anything else.
 
[X] Plan do what we planned to do

Kind of irritating to see all the warning stuff make it to votes. Hoping that becomes something we don't need to include soon. I'm fine with pretty much any of these winning after the answer to overflow direction came up...but i'd prefer the arm meridian getting finished.

Yeah, I'm also wanting arm arts, spine arts. Head arts too, eventually. I think a balanced cultivator should use all of them, though we'll always more exotics then anything else.

Ling Qi doesn't currently need arm meridians though. And with a Sable and Foundation pill, she can definitely get them when she does.
 
Really, either of the plans that are going to be using Sable pill and open tons of meridians and arts seems to be excellent. The main reason I'm going for the Zephyr's Breath vote is my thinking that an open arm Meridian will not do anything immediate during the Thunderdome week, but a fully leveled Zephyr's breath will.
 
Currently we have one blank heart meridian, we'd be opening one this turn with that plan. This leaves enough for both our arts that use them to grow so that covers our needs. Arm is attack art based. Not sure what spine does at all though so there's that. I can't recall ever seeing info on anything other than arm/leg/heart/lung. Plus for the same reasons we can get more support after we further our attacking ability.
 
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