Forge of Destiny(Xianxia Quest)

@notanautomaton Everyone is weird in their own little ways, and that is what makes debates great. Since there is no guarantee that there will ever be a darkness related sash, or how expensive it could be, the potential to get a sash that affects a very useful support and possible attack qi type is something that shouldn't be ignored.

@Alectai Yeah, if it had come on the scene sooner than it might have gotten more support.
 
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Because people want things now, and if your proposal hinges on getting a better thing later then... we can get it later. We can't get a darkness thing now. Also, Darkness is a comparatively rarer element by all appearances, so it is reasonable t oassume it would be more expensive to commission in our current environment.
 
Because power that we'll gain an unknown period of time later is a lot shittier than power we need two weeks from now.
What power? You realize we don't actually Clash when using FMV, right? That its powers are mist generation and a fixed perception test.

So the only thing the Sash does is a piddling 1 Qi discount on two cheap techniques.

Which, given a flute we could use during a fight, would be totally irrelevant, as we wouldn't need to keep paying the cost to keep those techniques up when we inevitably have to restart them, after picking up a weapon or casting something.

In a day-long exercise, a battleflute outstrips the sash in Qi savings so much it isn't even funny.

And that's just the flute itself, which we know we can commission. Just as we know we can commission a darkness-type talisman.

So we save up a bit, keep doing what we've been doing, and cash in our lottery ticket later.

Really, we should be able to, at least, get a good notion of what we can get from thieving during Week 13, which should net us the Vest and the Boots, we can then make the order for the Battleflute, and possibly save for the Talons.
 
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What power? You realize we don't actually Clash when using FMV, right? That its powers are mist generation and a fixed perception test.

So the only thing the Sash does is a piddling 1 Qi discount on two cheap techniques.

Which, given a flute we could use during a fight, would be totally irrelevant, as we wouldn't need to keep paying the cost to keep those techniques up when we inevitably have to restart them, after picking up a weapon or casting something.

In a day-long exercise, a battleflute outstrips the sash in Qi savings so much it isn't even funny.

I'm voting for Frugal friend, that just includes the daggers IIRC.

Wheels was basically "Get our basic equipment set sorted out and then pills to be even better at the week 12 push.", but I submitted it too late to be effective.
 
Alectai's hit it on the nose. Power in the distant future is not power that's compounding in our favor. Everyone's been asking how Alectai plans on getting the Darkness talisman off Huang Dipshit? Buy all the combat gear, combat consumables, and just drugs in general and get swole as fuck.

The Sash is not powerful enough to beat Huang, but going all in on on actual combat potential might be enough. I'd say at the very least Haku and the stupid support obsession certainly isn't as likely simply because it's completely missed the point fighting Huang Da. We either a) need good enough offense that we can trade enough blows with Huang and come out on top before the poison takes us down, or b) never take a hit in the first place.

Haku needs b to work, and the odds of b happening are frankly laughable.

Power compounds, Frugal ignores this and Haku wastes this. Neither is at all concerned about actually dealing with the immediate fallout of the Truce in favor of long term 'optimal plans'. One of which is purely hypothetical, and the other is convinced support is god's gift to this green earth.
 
Because power that we'll gain an unknown period of time later is a lot shittier than power we need two weeks from now.
1-4 weeks is technically an unknown period of time, but we could easily get it in time.
I want a darkness-focuses Talisman too, but we have a great weakness in that we must either play or fight.

A specialized talisman is the key to that. A darkness-type battleflute play to pretty much all of our strenghts.

If we could way two weeks.
And then 1-4 more weeks. That's too much.

Okay, how about something else.

[X] Plan Synergy
- [X] Trade Staff for Custom 'Jian that we can use to play music and FVM. If there's any points left make it good at killing.'
- [X] Trade
-- [X] Sell: Gushing Water Pill, Argent Accumulation Pill
-- [X] Buy: Qi Expansion Pill, Channel Cleansing Pill, Clear Wind Pill
-[x] White Hail Knives
Adhoc vote count started by notanautomaton on May 9, 2017 at 9:22 PM, finished with 393 posts and 50 votes.
 
Look, again.

Any custom job comes too late to help us survive the week 13 thunderdome.

And that should be our priority right now, surviving and profiting the bloodbath that week 13'll be.

Being inefficient is okay when it keeps you from losing in the short term. Our build is one that takes time to mature, but we've bought too much heat to expect to be given that time to mature.
 
@TotallyNotEvil you happy with this?

Look, again.

Any custom job comes too late to help us survive the week 13 thunderdome.

And that should be our priority right now, surviving and profiting the bloodbath that week 13'll be.

Being inefficient is okay when it keeps you from losing in the short term. Our build is one that takes time to mature, but we've bought too much heat to expect to be given that time to mature.
...but you're voting for the 'wait for cookies that rely on us winning the Thunderdome' plan?
 
Because the choice I picked got ignored despite an in depth analysis, so I consolidated with the less bad option (The one that doesn't flush our income for a shitty talisman based on 'Well maybe we'll get a good Water Art soon beyond FVM"). Since the water one is arguably as good as the wind bracers but is five times the price because reasons.

My first choice was "Enough pills to lock Pill Week to super mode, and then the armguards/knives/vest" It would have put us in a position where we'd actually be in the same league as Huang without getting into Cultivation differences, rather than only capable of winning with pure luck.
 
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Or, you know, we could just hide during the Thunderdome? Wait out the storm of aggression and grudges that have built up these past three months and cultivate in peace on the mountain or, hopefully, in the library. After the 13th week, we can challenge and be challenged.
 
I think our number one priority should be getting to Early Silver before the Truce comes up. Everything else should be in service to that.
 
...You know what? I get that the draw of 'This staff-spirit thing must be a plot hook' is an attractive idea, as opposed to the QM saying 'this staff should have value- but not for Ling Qi, so the players will actually have a reason to go and visit the market and find out what they can buy'.

Doesn't mean it's actually a plot hook. Frankly, to me it looks like a sunk cost fallacy. Hold onto this and eventually, some day, we'll train to use a staff in combat and learn a Wood Art worth a crap. Trade it for the sash and someday, we may have a Water Art worth a crap in a fight.

I understand it's rough to look at a 'low-market' item and seven pills and say that's worth the trade of an 'up-market' item and two pills. Even if that's a likely thirty extra cultivation dice, that's not an easy trade to make- it's easy to question whether those thirty dice will make a difference. They could, but as far as actually helping us fight, the cold truth is the more relevant issue right now is the frigging 20 coin armguards are much, much, much better than either mcguffin staff or expensive boondoggle sash because they give us an extra die of defense and let us spam the eminently practical 'Guiding Zephyr' technique which helps make our spiffy new knives more effective at hitting people and making them bleed.

I encourage anyone who is interested in practicality to just go for either the armguards and the drugs, or the armguards and the armor. (Your call as to whether thirty dice or five wounds are more valuable). Perfect is the enemy the good here, and a lot of the 'optimization' talk is long on payoff at best.
 
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We will build a cart from our hopes and dreams and drive it up the rainbow formed by the tears of scrubs!
 
We need more power still, or more time, one or the other.

Either way, Wheels locks down our immediate need for better equipment and prepares Pill Week to the limit. We just need more support.
 
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