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[X] Bridge of Death and New Town
The way i am reading this is that the Z'ra fully expect us to fail (likely in a spectacularly bad way) so he wants us to do so in the bad part of town.
 
Ah. I see. You are discounting the cost of moving to another city to zero or close to.

It costs to package up all of your things. It costs to move them. It costs if you choose to abandon them and have to replace them later. It costs to get a new house, to pay for the time before a new job.

Now, normally the way it works is people move in with relatives they've got in the other cities, or are helped by associations of people who had moved there from where the potential emigrees are now. But we learned that Praag has a very different ethnic background from the other cities, which means that both of those things are much rarer and costs go way up. So the percentage of people stuck in Praag, at least if they don't want to be beggars, has to be much higher than usual when a city is sacked or tainted.

"It's not much but it is MINE" is, I think, just as strong or stronger than revanchism, basically.

I'm not saying you are wrong about the strong popularity of revanchism and gritted teeth defiance of chaos. I guess I just think it's as much cope as valid.
The costs of moving are indeed non-trivial, but people initially moved in. They had to have, the city was put to the torch and there weren´t that many survivors.

(Also that ethnic background is known mostly for being nomadic).

I am not trying to trivialize it, but i think of all the challenges of someone deciding to live on tainted ground, the costs of staying the hell away from it instead are the least of them.

I could be wrong of course.
 
My personal rationale is simple: we optimised the waystone for fastest de-spookification, which is why they make an excellent beachhead (per Mathilde). As such, we should put them into a place to maximize de-spookyfication, aka place of maximum dhar, which would be New Town.
 
My personal rationale is simple: we optimised the waystone for fastest de-spookification, which is why they make an excellent beachhead (per Mathilde). As such, we should put them into a place to maximize de-spookyfication, aka place of maximum dhar, which would be New Town.

Same for me, from a magical engineering perspective New Town makes the most sense and as for local politics the person who knows the most about it, the Zr'a, also wants it there. Old Town would be prioritizing the biases of the magically ignorant over where it would do the most good for its manpower cost and general design.
 
I've thrown together a badly drawn map of proposed waystone locations and my speculation on their routes through the city.


Green is Karlsbridge and the Old Town, Red is Death Bridge and the Newtown, Yellow is the Bleakness and the cult of Dzah, and Blue is River Gate and the wilds of Praag.

Green will peacefully affect the most populated part of the city, Blue actually pushes back the Wastes, Yellow will prevent the undead from rising, and Red will enable a military incursion into the lawless parts of the city to reassert authority over them.

Can we use these walls somehow? They're obviously defensible, and they run midway through old town and new town. Even if the waystones can't be placed atop the walls, couldn't they be placed next to them for maximum defensibility?
I'm really just thinking of ways to lessen the toll in men while still taking the fight into the bad parts of town, but if I had to make up a class of people that this pleases, maybe the military hierarchy? Since it makes military sense to keep the attacks confined to places where it's already fortified.
 
..Karlsbridge, huh? Praag really is partially based on Prague, huh. I have to wonder if there's a WHF equivalent to the Velvary story.
The real funny legend about Charles Bridge is that the local variation of King under the Mountain will ride to it and pull a sword out of one of its piers. I wonder if there is one in Karlsbridge as well :V If it did what the real life legend equivalent does, might be even upgrade to Branulhune :V.
 
[X] Karlsbridge and Old Town
My view is that most of the arguments for New Town are already addressed by the fact that we are doing it in Praag already.
I prefer the aesthetical arguments for Karlsbridge (and as per Boney that is what we are voting for)
 
You are thinking of the modern world where there is healthcare and relative safety even in the poorest areas. Until the middle of the 19th centuriy our cities here on Earth were population sinks, no demons, no evil magic. More people died than were born in cities and they only survived due to constant immigration from the countryside

I must admit, I am not familliar with how population worked in medieval cities, so I'll defer to judgement of people who know better about how things worked.

However,, I am pretty sure that bad healthcare does the oppossite of dissuading children. In fact, its good healthcare that dissuades them, because your one child is just that much more likely to survive. I know this was true in feudal times too, where the average family was much bigger than it is now and where even now people have a mistaken believe about the average lifespan being extremely short because it was brought down by child mortality rates.

But yeah, the pertinent thing is medieval cities being population sinks, not medieval populations in general, so I think I have to concede your actual point.
 
@Boney Do our two Waystone Colleagues have any opinions or comments on the four options? I'm curious even if they aren't the kinds of concrete opinions that would sway Mathilde towards a specifc option.

Zlata's opinion is that she's glad that she's not the one obliged to have an opinion. Praag is a huge mess that most Kislevites prefer not to think about.

Baba Niedzwenka's political opinions have historically been expressed through the medium of attempted ethnic cleansing, so nobody's asked her to weigh in.

@Boney it's been stated that having a significant overdensity of waystones is useful for draining corruption out of places faster, but once they're uncorrupted is having that many waystone in one place useful? Or would you just move most of them to another location once the process is over?
Is it even proper to assume there is an end 'uncorrupted' state?

The 'uncorrupted' state is when there is no ambient Dhar and any that happens to be created gets drained away instead of accumulating, and the amount of ambient Winds being drained away by the Waystones is about the same as the amount of new Winds blowing in from the north. When the one place we're talking about is Praag, then there's a few foreseeable circumstances where an overdensity might come in handy in the future.

There is no procedure for uprooting and moving Waystones.
 
[X] Karlsbridge and Old Town

Both bridges are nice, I just like this one a little bit more.
 
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I must admit, I am not familliar with how population worked in medieval cities, so I'll defer to judgement of people who know better about how things worked.

However,, I am pretty sure that bad healthcare does the oppossite of dissuading children. In fact, its good healthcare that dissuades them, because your one child is just that much more likely to survive. I know this was true in feudal times too, where the average family was much bigger than it is now and where even now people have a mistaken believe about the average lifespan being extremely short because it was brought down by child mortality rates.

But yeah, the pertinent thing is medieval cities being population sinks, not medieval populations in general, so I think I have to concede your actual point.

At the risk of being boring with specifics, bad healthcare in the context of cities being population sinks means things like 'we do not know what antiseptic child birth is'. It's not that people did not get pregnant, it's that an enormous number of infants died of child-bed fever and that is not getting into the epidemics. Remember the conversation we had about deploying Waystone Hysh a few days ago, and how Boney weighed in that the Empire would think it's worthwhile because they have had to burn whole districts to the ground to stop plagues? That's not the Empire being particularly bad at it, it's the status quo
 
Baba Niedzwenka's political opinions have historically been expressed through the medium of attempted ethnic cleansing, so nobody's asked her to weigh in.
Just wanted to call out that this in particular juked around all my defenses and pierced me right through the funny bone. Doesn't quite feel like laugh reacting the post as a whole fully sums that up.
 
I must admit, I am not familliar with how population worked in medieval cities, so I'll defer to judgement of people who know better about how things worked.
Across most of history, cities had negative growth without immigration. Mostly because putting lots of people (and animals!) into close quarters is paradise for infection*.

For Warhammer, you have healing magic that could provide actually effective healthcare on the one side, which could massively change that, but you also have magic diseases. With Praag, I wouldn't bet on the former.

* As a general rule of thumb, disease is the big killer in any category, pre modern medicine. Travel? Great chance to encounter exciting new disease. Living in a city? Hope you like close contact with lots of potentially sick people. War? Lots of people cramped together, doing exhausting work with poor food in bad conditions. It's like a moving Ghetto. Siege? You might run out of food, but it's a feast for the disease. Injury? The human body is astonishingly capable of enduring some massive damage, but it's less able to kick out everyone that comes to party in the ruins. Just regular living? Well, disease is still what ends up killing most people (the other stuff just softens them up) today, so you can bet it was more then.
 
[X] Bridge of Death and New Town
[X] The Temple of Dazh and the Bleakness

First vote in quest but ya , it is dice throw, bad rolls could scupper the response. Eh Ranald is a gambler.
 
I think it's another iteration of mangling the title 'Caesar'. Kaiser, Czar, Tzar, Z'ra. Of course, there's no Caesars in Warhammer, so that linguistic chain just starts at Tzar.
New discoveries in linguistics have uncovered a common root-word in the Old One's language: 'Caesar'. The meaning is variably some kind of high ruler, the specific leader of the Old One's presence on Mallus, and a type of cheesy salad. Possibly all three meanings simultaneously. 🥗
 
The first Waystone should be in a defensible position and should seem like a unquestionably positive thing to the Z'ra. Every other useful spot will quickly get its own Waystone after that.
The most defensible waystone is located under the Death Bridge where cultists can't get to it, and the Z'ra wants it there because he wants to get rid of the part of his city made up of video game slimes and hungry architecture.
 
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