We can also look at
Fighter Deployment Methods. I would like to see us redesign our current Fighters and get a) the Exotics off them or b) have the Ones in Space replaced with other Fighters. Some of the Exotic Ones could be attached to our Warhosts.
Haven't watched the video yet, but:
The exotics on our starships should probably stay where they are. But the time we have refitted everything we should have had the time to design new hulls and better weapons.
Our fleet is small, and we need to punch above our weight. By a lot.
And the best time to do so is in space, where the engagements are at huge distances, and the enemy is conveniently densely packed.
Edit: watched it now. So, would our dedicated carrier be a galleon hull where we trade out most of the heavier weapons and put in 12ish hangars?
Edit 2: Galleon only fighters
Galleon hull 17/2/4/1
Trade away heavy and special weapons 28/2
All defences: Grav, barrier, holo: 8 slots.
2x plasma, 3x aethersail: 7 slots
13 hangars: 13 slots.
My maths feels off here, but here goes:
If we use the same rules as vehicles, refunding is only 50% efficient, i think a bare battleship hull should have 17+4+8+6 = 35 system slots. Putting all defences and the same engines leaves 20 slots. If we put some weapons on it (lets say 2 naval) we end up with just 16 hangars. Doesn't feel worth investing the time to design a battleship like this, as 3 exta hangars feels like a very small jump for the time put in.