What should your focus for the rest of the Quest be?


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Oh yeah, got to ask the classics. Almost forgot.

The tribes
Humanity Unity Technology Progress Brutality
Humanity Unity Technology Progress Mercy
Humanity Unity Technology Progress Ruthlessness

The Quintuplets
Brutality*5
Mercy*5
Ruthlessness*5

Assorted

Perception, Silence, Mercy
Creativity, Ruthlessness, Mercy
Brutality, Machinery, Ruthlessness, Death
Void, Mercy, Protection, Health
Protection, Struggle, Mercy
 
Phalanx doctrine is designed for many smaller ships, which we don't really use. Our fleets are weighted far heavier than the Duchy.

Instead of playing to our strengths and doctrines, it'd be looking for a weaker, worse, option that the Duchy already knows how to counter.
And what hinders it being used with bigger ships helping each other against being focused?
What hinders it being used so the big bulky ships can beef up the shields of our lupus-s so they are harder to destroy?
 
And what hinders it being used with bigger ships helping each other against being focused?
What hinders it being used so the big bulky ships can beef up the shields of our lupus-s so they are harder to destroy?
We know that it relies on tight formation keeping, which larger, less maneuverable vessels may not be capable of following.

Also, if the large vessels are using it, they become easy targets for the null fields, because their ability to maneuver is now chained to the formation. And even without nullfields, such a reduction in maneuverability dramatically increases the danger of torpedoes, which happen to be the enemies weapon of choice.

Most importantly, it'd be silly to assume the Duchy are stupid, and we know that the Duchy is capable of building big ships, we've seen a few of them, in non-combat roles.
If big ships were beneficial to Phalanx, why didn't they build any?

Edit : And, as a mechanical argument. We already have DP equipment to boost our shields or boost our armor, we just never use it. Why open up yet another branch of equipment that we're not particularly interested in?
 
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Ok, was looking at the maps and I'm glad I did. The dispersed squares in Breskal turned out not to be the Dutchy copying our Fortress Doctrine. Because the have consolidated into two squares of Greater than 4 SBG's each. They are located in Furasha's Haven and Vlan. They might be about to be sent either our way or to other fronts, can't tell which due to their placements.

Also. The Orks in Sub-Sector Claiden's Rift are building back up with two Equal to an SBG squares in Nurentia and Halla' Martha with Weaker than an SBG squares in every other Ork held System.

For some good news, the unknown civilization in Claiden's Rift seems to have teeth. They've moved an Equal to an SBG fleet to the Claiden's Guard system and a Greater than 2 SBG fleet to the Heizkern system.

Plan makers, please factor in a possible interruption in the Ork extermination for resumed hostilities with the Dutchy. And the need for more ship building regardless of the fact that new designs are not ready.
 
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Right, my plan options. I actually really want to just get the civ XV bonus locked in. It's going to be great no matter what.

[X] Plan: The Highest Milestone We've Ever Hit
-[X] Civilian Infrastructure XIII (1/2) x3
-[X] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[X] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[X] (free) swap ISC back to New Dawn R&D

But since we're at 1/2, we could also do something like this, and spend one action on Civ XV next turn. This gives us the bare minimum to make the design action worthwhile next turn.
[X] Plan: Delaying the milestone for research
-[X] Civilian Infrastructure XIII (1/2) x2
-[X] [General] Research
--[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
--[X] Micro-Warp Jumps And Phalanx Doctrine
-[X] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[X] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[X] (free) swap ISC back to New Dawn R&D
 
EDIT: Wasn't Hidden Orb a hidden system?

Yeah, I just remembered, it was discovered by either New Dawn or something, and the only way to it is an Unstable Warp Route that doesn't automatically show up on the map.

So how the fuck did Ashan find it? They shouldn't have great warp travel options, right?
 
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EDIT: Wasn't Hidden Orb a hidden system?

Yeah, I just remembered, it was discovered by either New Dawn or something, and the only way to it is an Unstable Warp Route that doesn't automatically show up on the map.

So how the fuck did Ashan find it? They shouldn't have great warp travel options, right?
Sheer dumb luck and/or throwing people at searching for hidden warp lanes I guess?
 
Right, my plan options. I actually really want to just get the civ XV bonus locked in. It's going to be great no matter what.

[X] Plan: The Highest Milestone We've Ever Hit
-[X] Civilian Infrastructure XIII (1/2) x3
-[X] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[X] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[X] (free) swap ISC back to New Dawn R&D

But since we're at 1/2, we could also do something like this, and spend one action on Civ XV next turn. This gives us the bare minimum to make the design action worthwhile next turn.
[X] Plan: Delaying the milestone for research
-[X] Civilian Infrastructure XIII (1/2) x2
-[X] [General] Research
--[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
--[X] Micro-Warp Jumps And Phalanx Doctrine
-[X] (free) Ministry of Subversion, Infiltration, and Interstellar Communication to delay the open capture of Branus for 10 years, focusing their effort on making the change of control happen as peacefully and seamlessly as possible.
-[X] (free) Make diplomatic contact with the Black Ash Clan & the Black Cat Company, especially inquiring as to the cost of bribing the Black Cat to refuse a contact to attack us.
-[X] (free) swap ISC back to New Dawn R&D

I'm... confused at how this works? Okay, so you get to Civ 13, then Civ 14... and then you're going to wait a few turns for Civ 15?
 
He buys Civ 15 right there.

I see the logic behind it, I just don't think it needs to be rushed that hard when we have things we need to do this turn.

Of course, that being said, the 1/2 does mean we can switch back to New Dawn after this, since we can just cherry tap that half-point to push us to 15.
 
I'm... confused at how this works? Okay, so you get to Civ 13, then Civ 14... and then you're going to wait a few turns for Civ 15?
Yeah, @Alectai's got it. I honestly think that we should get Civ 15 this turn, it'll unlock a killer bonus immediately. But I recognize that if the military stuff starts heating up and we need to do a ship design action next turn so we're equipped to counter van Zandt's counter to us, so I'm also grabbing the stuff we need before we do those designs, even if it would be very nice to also grab the rotary plasma & strike craft upgrade. Then next turn is some redesigns & finish out civ XV.

We know that it relies on tight formation keeping, which larger, less maneuverable vessels may not be capable of following.

Also, if the large vessels are using it, they become easy targets for the null fields, because their ability to maneuver is now chained to the formation. And even without nullfields, such a reduction in maneuverability dramatically increases the danger of torpedoes, which happen to be the enemies weapon of choice.

Most importantly, it'd be silly to assume the Duchy are stupid, and we know that the Duchy is capable of building big ships, we've seen a few of them, in non-combat roles.
If big ships were beneficial to Phalanx, why didn't they build any?
I'm honestly more interested in the micro-warp jumps, since it seems just incredible for a long-ranged sniper ship. What's worse than a ship that can out-range you so you need to chase it down? A ship that outranges you and can teleport around so even if you do chase it down it just jumps away.

Edit:
I see the logic behind it, I just don't think it needs to be rushed that hard when we have things we need to do this turn.
What do we need to do this turn? Nothing appears critical to me?
 
Also, I just want to note that, while true, you are still using the same Genelines you were using at the start of the Quest when the Thules were introduced. You made some tweaks here and there for improved QoL or reaction times, but Thules are primarily the same as they were seven-hundred years ago.

Methinks it is time to truly start down the long, treacherous path of making our Thules the waifu Adeptus Astartes of the stars! :V

... More seriously, @HeroCooky, would it be possible for a long-term and/or expensive research project in collaboration with the Lamenters to reverse-engineer the Black Carapace for Thule, Templar and more general augment use (perhaps as separate projects if it is too powerful as a single project)?

Both for the sheer potential that could be made possible by seamless connection and communication with power armour, vehicles and ships, but also to help (internal and external) cybernetics communicate as rapidly or even faster than the natural nervous system - the problem Saint Thule YF/800 'Nagato' faced with her implants (although those limitations may have improved or been eliminated entirely in the intervening centuries), which is why I would propose such a project be named after her in honour of her struggle and triumph over adversity: perhaps the Nagato Carapace Program?

Additionally, could we then take on additional research projects to make such augmentations compatible with our Xeno member species so they too could reap its benefits, and prevent inequitable access to augmentation across species lines?
 
Damn. Those are scary. What would
Mercy, Ruthlessness, Brutality
do?

Other fun combinations:
Humanity, Mercy, Home, Compassion, Hope.
Mercy, Hope, Wisdom, Justice, Unity.
Brutality, Struggle, Ruthlessness, Logic, Struggle.
Void, Ruthlessness, Logic.
A Kind End
We Have Only Us In This World
There Is No Other Chance
Cold Calculus Born Of Reality
Let Them Come
The tribes
Humanity Unity Technology Progress Brutality
Humanity Unity Technology Progress Mercy
Humanity Unity Technology Progress Ruthlessness

The Quintuplets
Brutality*5
Mercy*5
Ruthlessness*5

Assorted

Perception, Silence, Mercy
Creativity, Ruthlessness, Mercy
Brutality, Machinery, Ruthlessness, Death
Void, Mercy, Protection, Health
Protection, Struggle, Mercy
A Tribe Called Purity/Gentleness/Unity

Imperial Ambitions
Bleed For Me
Death Of My Soul

Let Sleep Come
A Round Wasted
Grind The Gears That Waste Not
Embrace Of The End
See Us Shielded
Justice, Wisdom, Sun, Mercy, Ruthlessness
The Court Is In Session
How did I miss that........ Wait, @HeroCooky why has Gigachad not shown up on the Colonize action, it is empty and unclaimed right?
'Cause I forgot.
Actually speaking of

@HeroCooky is the above still two actions or one now?
Two Actions for an ISC from nothing.
... More seriously, @HeroCooky, would it be possible for a long-term and/or expensive research project in collaboration with the Lamenters to reverse-engineer the Black Carapace for Thule, Templar and more general augment use (perhaps as separate projects if it is too powerful as a single project)?
What fo you think the MMI research is?
 
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