We'll have to get our hands on the secrets of Blackstone the long way around.I wonder, what would our arsenal have looked like if we picked voidcannons? Would we have had infantry level demon-killing weaponry?
Either way, hoping we have a few in the vaults somewhere so we can try dabbling with them.
I wonder, what would our arsenal have looked like if we picked voidcannons? Would we have had infantry level demon-killing weaponry?
Actually, it was the former that we have an answer... sort of.@Mechanis can we please get an answer on whether Superheavy Starlances are useful against Titans, and whether we can take the Starlances from the Ketch CIWB and stick them on a tank instead of havibg to build one from scratch. Sorry to keep asking but it's very much relevant to the current vote.
I'm fairly certain the latter has been answered before but I'm on phone and can't search the thread.
Mkay I'm going to end this argument right here: the Superheavy grade Starlance is Not more powerful than a Volcano Cannon. It is more powerful than a turbo-laser, and it definitely has a higher fire rate than either (though a big triple or quadruple Destructor can get pretty close) but a Volcano Cannon is a sawn-off naval lance and while it loses the vast majority of its effective range and half it's overall power, it is still objectively one of the more powerful Superheavy class weapons.
A Starblade, of course, does out power a Volcano Cannon, because it's a specialist titan-killer designed to make Gargents go "Urk!" when you shoot them with it.
The answer is that yes, they are useful against Titans.Actually, it was the former that we have an answer... sort of.
It's apparently not enough of an answer considering later that same page there's claims that SH Starlances are 'bad at killing Titans' and that if we pick them we're 'neutering our own Superheavy tanks in the name of cost cutting'.Actually, it was the former that we have an answer... sort of.
The neutering part IMO comes from removing all other weapons to stick two Star-lances on a single chassis.It's apparently not enough of an answer considering later that same page there's claims that SH Starlances are 'bad at killing Titans' and that if we pick them we're 'neutering our own Superheavy tanks in the name of cost cutting'.
Needlers are firing the exact same projectiles as Fatecasters, they're just not homing bullets (and, you know, being fired faster because more barrels) so if anything the only difference mechanically (in this context) would be that Needlers get multiple attacks while Fatecasters are "I hit, short of [list of defensive Wargear]" and some kind of "very very likely to hit something important" effect. (Spikes meanwhile would be significantly more punchy, because bigger projectiles)
So the choice would be "shoot lots" (needlers), "shoot good" (Fatecasters), and "shoot hard" (Spike weapons)
Edit: basically, if the job is "mow down that horde of hive gangers/crazy cultists/Hapless Guardsmen™" then you want a Needler. If the job is "Attack the weak point for massive damage" then you want a Fatecaster. If the job is "put down an Ork Nob that just chugged a whole flask of Fightn' Juice and is now charging your position in one or two shots" then you want a Spike Rifle, or, preferably, Cannon.
Basically, From this The Fatecaster would Probably Crit on 4's or 5's, And either has auto Hits similar to how 10th handles torrent weaponry, Or is BS 2 reroll 1's, Forcing the enemy to rely on Invul saves and FNP saves. finish the package, The Fatecaster depending on size would almost definably have Lethal hits to go with its 4+/5+ autocritting. Given how its focus on hit perfectly, I find it unlikely it would have sustained hits.
Yeah, to that end Needlers also go through armor, but they arent auto hit auto crit weapons. But they compensate by just pissing supersonic needles at the enemy.Fatecasters are indirect fire, auto hit, auto wound, ignore armor
Shields are always part of the invul saves, i think and pretty much the only thing that stops them.
More or less they always hit, wound and go through armor if they shoot.
I don't think they'd auto wound. A projectile might always hit the enemy's weakpoint, but whether that's enough to actually deal significant damage to the target is another question entirely. If you unerringly hit a Baneblade's weakspot with a laspistol...that still won't wound the Baneblade or deal any damage. By the same token, the armor at said weakpoint might still be thick enough to stop a projectile if it's made of a high-enough tier of bullshit material. I could see a boost to wounding, like a re-roll or similar, though.Fatecasters are indirect fire, auto hit, auto wound, ignore armor
Shields are always part of the invul saves, i think and pretty much the only thing that stops them.
More or less they always hit, wound and go through armor if they shoot.
Yeah, to that end Needlers also go through armor, but they arent auto hit auto crit weapons. But they compensate by just pissing supersonic needles at the enemy.
I really do have a thing for guns that turn our enemies into pincushions.
Conversely spike rifles nail people to the wall. Which is my second favorite type of weapon.
I don't think they'd auto wound. A projectile might always hit the enemy's weakpoint, but whether that's enough to actually deal significant damage to the target is another question entirely. If you unerringly hit a Baneblade's weakspot with a laspistol...that still won't wound the Baneblade or deal any damage. By the same token, the armor at said weakpoint might still be thick enough to stop a projectile if it's made of a high-enough tier of bullshit material. I could see a boost to wounding, like a re-roll or similar, though.
Lkek a torpedo tube or a missile launcherHonestly, I am kind of waiting for someone in-universe to go "What if we slap Fate-scope on something killier than glorified shuriken-gun?"
Honestly, I am kind of waiting for someone in-universe to go "What if we slap Fate-scope on something killier than glorified shuriken-gun?"
A Fatecaster plasma gun would probably be even killier than the shuriken version (coupled with the power focus and the lower cost, this could very well become one of our main infantry weapons and the thought of an aimbot plasma rifle is probably enough to make space-marines / terminators sweat)Honestly, I am kind of waiting for someone in-universe to go "What if we slap Fate-scope on something killier than glorified shuriken-gun?"
I'm pretty sure projectile has to be wraithbone for it to work. So maybe something like a grenade launcher or a bolter would work, but plasma or a d-gun likely not.Honestly, I am kind of waiting for someone in-universe to go "What if we slap Fate-scope on something killier than glorified shuriken-gun?"