DarkLight140
Credit to Team
- Location
- Lost in my thoughts
Looks like I should have started voting before I went to sleep; it'll likely be impossible to make up this lead. Oh well.
[X] Plan: This Is How You Fight Like Vaul, v. 3
-[X] Star Combat Squad (Total Cost 131 EP, 1 Psy-scope, 1 Starcrystal)
--[X][Trooper1] 1x Void Guard Warsuit, Fatespitter Carbine, Starblaster Pistol (20 EP, 1 Psy-scope, 1 Starcrystal)
--[X][Trooper2] 6x Void Guard Warsuit, Needler Carbine, Close Combat Weapon (66 EP)
--[X][Trooper3] 5x Void Guard Warsuit, Spike Carbine, Flamer Pistol (55 EP)
-[X] Blazingsword Rifle Squad (232 EP, 22 Starcrystal)
--[X][Trooper1] 11x Void Guard Warsuit, Starblaster Rifle, CCW Sword (187 EP, 22 Starcrystal)
--[X][Trooper2] 1x Ithilmar, Screamer Grenade Launcher, Power Sword (45 EP)
-[X] Forgefire Assault Squad (612 EP)
--[X][Trooper 1] 6x Ithilmar, Power Maul, Heavy Flamer
--[X][Trooper 2] 6x Ithilmar, Power Maul, Heavy Needler
This uses two of the Dire Avengers plan's units (one with some cost correction) since after discussion I agree on most things there, but our third Troop choice should really be medium infantry in Void Guard suits, not half-sized heavy armor sniper teams. Heavy armor sniper teams can be an Elite choice. The medium infantry design here is all-carbine (maximizing mobility while running and shooting) with a mix of spike and needler weapons to effectively shred opposing infantry and heavy infantry units; the auto-aim on the Void Guard suits should help a lot with that too.
Edit: Pricing correction on Starcrystals
[X] Plan: This Is How You Fight Like Vaul, v. 3
-[X] Star Combat Squad (Total Cost 131 EP, 1 Psy-scope, 1 Starcrystal)
--[X][Trooper1] 1x Void Guard Warsuit, Fatespitter Carbine, Starblaster Pistol (20 EP, 1 Psy-scope, 1 Starcrystal)
--[X][Trooper2] 6x Void Guard Warsuit, Needler Carbine, Close Combat Weapon (66 EP)
--[X][Trooper3] 5x Void Guard Warsuit, Spike Carbine, Flamer Pistol (55 EP)
-[X] Blazingsword Rifle Squad (232 EP, 22 Starcrystal)
--[X][Trooper1] 11x Void Guard Warsuit, Starblaster Rifle, CCW Sword (187 EP, 22 Starcrystal)
--[X][Trooper2] 1x Ithilmar, Screamer Grenade Launcher, Power Sword (45 EP)
-[X] Forgefire Assault Squad (612 EP)
--[X][Trooper 1] 6x Ithilmar, Power Maul, Heavy Flamer
--[X][Trooper 2] 6x Ithilmar, Power Maul, Heavy Needler
This uses two of the Dire Avengers plan's units (one with some cost correction) since after discussion I agree on most things there, but our third Troop choice should really be medium infantry in Void Guard suits, not half-sized heavy armor sniper teams. Heavy armor sniper teams can be an Elite choice. The medium infantry design here is all-carbine (maximizing mobility while running and shooting) with a mix of spike and needler weapons to effectively shred opposing infantry and heavy infantry units; the auto-aim on the Void Guard suits should help a lot with that too.
Edit: Pricing correction on Starcrystals
Your starcrystal costs here are too low. Starblaster rifles are 5 starcrystals each, so this squad costs 55, not 22. The weirdness in the Wargear infomark is pretty clearly a copy/paste error. Also, math on this unit is way off; Void Guard+Starblaster+CCW is 17 EP and Ilthilmar+Screamer+Power Sword is 45 EP.-[X] Blazingsword Rifle Squad (204 EP, 22 Star Crystal)
--[X][Trooper1] 11x Void Guard Warsuit, Starblaster Rifle, CCW Sword (15 EP,2 Starcrystal)
--[X][Trooper2] 1x Ithilmar, Screamer Grenade Launcher, Power Sword (35 EP)
This was answered earlier here- we can declare a unit to be part of whatever category we want, but then we can be stuck with weirdness that we will have to live with later. The example given was:@Mechanis how is it decided what area our units fall under? Stuff like the Marksman squad here feel like they'd be Heavy Support if this was TT, or Forgefire coming under Elites, so them counting as Troops because that's when we designed them feels weird.
Whatever wins the vote now is a Troop choice for us.(Witness Saim-Hann and its "we don't believe in infantry, MAOR JETBIKES" approach.)
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