One thing I'm surprised about in retrospect is that we had no option for jump jet armor. We probably wouldn't have picked it up (besides maybe on the Ithilmar) but I really want jump jet heavy weapon HG teams eventually.
As it is with just our current arsenal (and this turns new armour) we'd probably be a BANE to any MEQ units on the TT and we'd do pretty good against TEQs I'd reckon.
The way I sorta envision it is that Vulkhari Elites have/will have surprising amounts of staying power for Eldar, and will buck the trend of being specialized that Aspect Warriors have, but are basically locked into being uniform MSU and being expensive in exchange for insane lethality. Something like an HB squad with Star Rifles is probably like looking at 6 Assault 3 Darklight Blasters, or maybe edging into Dark Lance territory.
 
Last edited:
Honestly? Given how Eldar jump jet equivalents work, i expect whatever we get to be teleport armor instead, a la web spiders.
 
Honestly? Given how Eldar jump jet equivalents work, i expect whatever we get to be teleport armor instead, a la web spiders.
If whatever our soul alteration does makes us relatively safe from Slaanesh, we probably would see a lot more teleportation tech. Warp Spiders are considered somewhat insane for risking their souls each time they teleport jump

But even then, imagine Swooping Hawk tier mobility on our Fatebreakers. Death From Above.
 
Last edited:
You know, given, slaanesh, I kind of expect the soul transformation to make us either super ugly or utterly average.
 
I'm imagining Mechanis watching us plan super armor and giggling because they already rolled for what tech Biel-Tan managed to retain and they got meson blasters or something.
 
[X] Plan: Vulkhari Armoury Vol. 1
-[X] Void Guard Armor (Standard Line Troop Armor)
--[X][Weight] Medium
--[X][Type] Semi-Powered
--[X][Systems] Autotargeters
--[X][Systems] Holo-field Projector
--[X][Systems] Extended Operations Modification
-[X] Ithilmar Assault Suit (Elite Superheavy Infantry Armor)
--[X][Weight] Heavy
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Holo-field Projector
--[X][Systems] Improved Power-Assist x2
--[X][Systems] Enhanced Sensors
-[X] Vulkari Battle Dress (Spammable crew/militia Armor)
--[X][Weight] Medium
--[X][Systems] Voidsealing
--[X][Systems] Sensor Package

Dropping this right before I pass out myself, by my count, voting should be open.

And on the topic of "Tech they managed to retain". Grav-Shields explicitly state they apply to virtually all concievable forms of attack, with the major limitation being that they can be overwhelmed by sheer weight of fire. If Meson Blasters just Hard Counter Everything Without Exception and Just Kill You, they'd be the meta. If a 3 point active defense fails absolutely against a 2 point specific attack, then I would have Concerns. I could accept a 3 point weapon just ignoring it, but the entire upside of Grav-Shields is that there's almost nothing that they don't apply to, and if Meson Weapons were one of those exceptions, I figure it would have been costed higher.

Because there has to be a counter to Meson Blasters, if it's a weapon that just ignores all defenses and doesn't require any Exotics to manufacture, then that's busted as hell and should have been massively expensive, not "Merely" as expensive
 
Last edited:
[X] Plan: Vulkhari Infantry Codex
-[X] Void Guard Armor (Standard Line Troop Armor)
--[X][Weight] Medium
--[X][Type] Semi-Powered
--[X][Systems] Autotargeters
--[X][Systems] Holo-field Projector
--[X][Systems] Extended Operations Modification
-[X] Caledor Assault Suit (Elite Superheavy Infantry Armor)
--[X][Weight] Heavy
--[X][Type] Powered
--[X][Systems] Grav-Shield
--[X][Systems] Holo-field Projector
--[X][Systems] Improved Power-Assist
--[X][Systems] Ranged Sidearm Hardpoint x2
-[X] Vulkhari Battle Dress (Cheap starship/vehicle crew armor)
--[X][Weight] Medium
--[X][Systems] Voidsealing
--[X][Systems] Sensor Package

5.675 -> 6 EP (Void Guard)
22.2 -> 23 EP (Caledor)
1.7 -> 2 EP (Battle Dress)

This is a variant of Alectai's proposal with a heavier suit design that has significantly more firepower.

The Caledor trades out a power assist and sensor boost for two ranged sidearm hardpoints, compared to the Ithilmar. The expectation is that those sidearm hardpoints will usually be filled with two starblaster pistols, effectively increasing the cost of the suit by 8 EP and 2 starcrystals in order to give it a huge increase in firepower- just one can "mow down even light vehicles with ease" according to the description, and hardpoints can be fired in parallel with normal armanents. As we develop new weapon techs (meson, melta, whatever) there's the potential to change loadouts as suits the mission. This amount of additional firepower will make these guys vastly more effective in heavy combat scenarios compared to being armed with only what a standard trooper could carry.

I had initially considered having no power assist at all and having a heavy hardpoint so the Caledor could carry two heavy weapons, but our best heavy weapons are extremely expensive and it can already carry one, so I thought it best to go with multiple secondaries instead- far cheaper, retains a bit of speed, and variety can pay off well.


Edit: Approval voting.

[X] Plan Vulkhari Standard
 
Last edited:
Because there has to be a counter to Meson Blasters, if it's a weapon that just ignores all defenses and doesn't require any Exotics to manufacture, then that's busted as hell and should have been massively expensive, not "Merely" as expensive
I'm guessing that Meson blasters have other disadvantages. some of which could be being locked exclusively to heavy mounts, very slow ROF, comparitively short range or otherwise massively expensive in EP such that we could make a squad worth of equipment for one blaster.
 
I'm probably late to the discussion here, but we have fuck tons of industry and a population that grows incredibly slowly.

We want the most effective suits we can muster here, because people are harder to replace than power armor.
 
Mechanis can you give an example of the speed and maneuverability difference between medium and heavy semi-powered armor? An example of relative protection would be nice as well.
 
I'm probably late to the discussion here, but we have fuck tons of industry and a population that grows incredibly slowly.

We want the most effective suits we can muster here, because people are harder to replace than power armor.
Yes and no, we're at the point where we want Good armor but not necessarily the Best. We actually need to produce these fast enough to get them to the People before they get killed afterall.

But seriously, even the cheapest option we're making T-Poses on the standard Guardian Suit that Craftworlders use.
 
970.M29 | Turn 1 | Meros Fleet Action
"Me tusk's itchin'. Why's me tusk ichin'?"
It was, of course, a pertinent question—everyone, of course, knew that Torgak Weirdtusk was decidedly Odd, even for a Freeboota out of Tork-Toofa—and some even whispered that the grizzled Kaptain was outright Weird, because Torgak had an uncanny ability to sense trouble in advance. One he typically claimed was the result of his artificial tusk, as noone could say what it was made out of, other than that it looked off somehow, and Torgak was remarkably adept at changing the subject when someone inquired as to how, where or when he'd gotten it. Despite his known Oddness, it was also known that he was one of old Goldtoof's most trusted subordinate Kaptains, and probably the second or third 'Ardest and Dead Killyest Ork that called Tork-Toofa home after that worthy himself.
"Which, uv course," Weirdtusk mused aloud even as he scratched at the base of his (still itching) tusk, "iz why I got stuck whatchn' you runty buncha squigs make a right hash uv what shoulda been a scrap even a Gretchen coulda figgered out, ya softgobbed buncha Yoofs." His beady crimson eyes swept over the assorted minor Warbosses (and singular Mekboss) from Waaagh Grimtusk, who'd managed to—somehow!—-lose so much of their respective mobs of Boyz to Twiggies armed with sharp sticks that his Bigga Krooza, Big Gorka, had a big enough mob to Krump the whole lot. It made the Freeboota downright embarrassed to be in the same room, to be honest.
And his tusk was still itching!



"Aktuhally, dat's downright odd," he continued thinking aloud (something of a habit) "uzually, dat eavver stops pretty quick, or somfin' obvious happens by now…" he trailed off, thick brows furrowed in deep thought. This reminded him of something. Something he'd felt once before, back as a snot-nosed Yoof on ol' Hackitz's ship, before his first Kaptin had died ugly.
Before he'd got the Tusk.
"Gearthwaka," he said, in an eerie, conversational tone, "get da jumpa ready. I gotz a feelin' somfin' iz happinin' dat we ain't gonna loik."
"Boss! Boss- KAPIN'!"
wait, that was the Sensors Grot-

"Sweep these unsightly heaps from my skies, Weaponsmaster."​

A hail of blue-white spears impaled something like two thirds of the fleet (no great loss, in Torgak's estimation, given they were Grimtusk's lot) in an instant, and Torgak abruptly realized why his tusk had been itching. He raised the talky-bit he was holding, and, grinning wickedly at the suddenly panicking Grimtusk Warbosses, calmly ordered his Big Mek to "hit da jumpa, mista Gearthwaka."
As the ship plunged into the Warp, an old Freeboota adage came to Torgak's mind, and he muttered aloud—" 'e who Krumps, an' runs away, lives ta Krump annuvver day."

This, of course, did not calm or reassure the Grimtusks on his ship.

The other reason that Weirdtusk was considered Odd, even Weird, after all, was that it was well known that his ship did not possess the Orkish equivalent to what humans called a Gellar Field.​

In a blast of exotic perfume (which only served to induce a sneeze from a nearby Gretchen), a creature that most species would have called 'hauntingly lovely' materialized in Da Waaagh Room.

Torgak, however, called such things "Very Punchable", and proceeded to put his Kustom Klaw through the Daemonette's face before the Neverborn even realized where it had manifested. The purple ones might be hard to see on occasion, but Torgak thought them nearly as much fun as the red ones.

Orkish "Kleen up" fleet destroyed (in part because of embarrassingly bad rolls against Meros' defenders), with the exception of the Ork hero unit, who made his escape when you facewiped 60% of his fleet in the opening salvo.

Meros is safe for this turn.

Basically Torgak, some time ago:
*Standing in front of Orky Gellar Field generator* "so, da only reason why we ain't in a scrap evvery time we go anywhere, iz dat we don't turn dis here tingy off?"
"Well, yeah boss! But itz no good—dose fakeboyz, dey's dead 'ard and mosta da boyz and yoofs would get krumped if we didn't-!"​
*Sound of Torgak putting his Klaw through the generator* "den dey wuzzn't 'Ard enuff ta be on me crew anywayz, wuz dey?"
*Conversationally* "oh, and don't build annuvver wun uv dose all sneeky-loike, or I'll krump ya good, ya unnerstand?"

Also Torgak: *Meeting Tuska Demon-killa* "MOOD BRUVVER!"
 
[X] Plan: Vulkhari Armoury Vol. 1

looks good, just sad I was sleeping while all the armor design stuff happened.
 
Back
Top