Starfleet Design Bureau

Not respecting SovCit nonsense is about the only thing I am in full agreement with the cops on.

There are religious and personal preferences as well, unless something like conscientious objectors is just sovereign citizen nonsense to you?

[X] 0: Shuttlebay
[X] 2: Cargo Bay (+10,000 Tons)
[X] 3: Brig (+10,000 Tons)
[X] 4: Tractor Beam (+10,000 Tons)

[X]Plan All In 120,000
- [X] 0: Shuttlebay
- [X] 1: Transporter
- [X] 2: Cargo Bay
- [X] 3: Brig
- [X] 4: Tractor Beam

[X] Plan Everything But The Mule
[X] Plan Feature Creep
[x] Plan: Ordered Liberty
[X] Plan Revenue and Customs
 
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Anyway,
[X]Plan All In 120,000
- [X] 0: Shuttlebay
- [X] 1: Transporter
- [X] 2: Cargo Bay
- [X] 3: Brig
- [X] 4: Tractor Beam


I've made my arguments why we should be having all five utility functions already.

Ahem, I already made a similar plan:

[ ] Plan Feature Creep
-[ ] 0: Shuttlebay (+20,000 Tons)
-[ ] 1: Transporter (+10,000 Tons)
-[ ] 2: Cargo Bay (+10,000 Tons)
-[ ] 3: Brig (+10,000 Tons)
-[ ] 4: Tractor Beam (+10,000 Tons)

There, just so we can potentially have everything

[X] Plan Feature Creep
-[X] 0: Shuttlebay (+20,000 Tons)
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: Cargo Bay (+10,000 Tons)
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)
 
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Something to consider: do we want this ship to be able to assist in Search and Rescue, or just focus on making arrests? Access to shuttles gives you more eyes in the sky, which can be very important when trying to quickly canvas an area of planetary surface or volume of space.
 
[X] Plan Everything But The Mule

I could be argued to shuttle bay but not transporters, but I prefer transportation in general for prisoner movement.
 
[X] 0: No Shuttlebay

[X] 1: Transporter (+10,000 Tons)

[X] 2: No Cargo Bay

[X] 3: Brig (+10,000 Tons)

[X] 4: Tractor Beam (+10,000 Tons)

So the post now clarifies that three utilities are required to win the competition. These are the three I think work best together.

It's not a vote by plan as far as I can see.
 
Ships do not warp in system by default: no one wants hundreds of FTL missiles flying near inhabited planets.
...that's not how Trek ships work. A ship at warp running into a planet is not going to do all that much because the ship is functionally motionless and the warp bubble will pop on running into something like that. A ship moving at 0.9999c is a lot more dangerous.
There are religious and personal preferences as well, unless something like conscientious objectors is just sovereign citizen nonsense to you?
Sure, but when you're being pulled over by the cops, objecting to being thrown in the back seat of the cruiser instead of the back of a van is... well, not really a privilege you should be retaining.
 
Not respecting SovCit nonsense is about the only thing I am in full agreement with the cops on.
Pretty sure you don't need to base an objection to being transported on an attack on the state's sovereignty. You might have a medical condition that makes it dangerous to transport you, for instance. Heck, if that's the case, the state should have all the more reason not to transport you, since it has an interest in keeping you alive and intact for questioning.
 
You might have a medical condition that makes it dangerous to transport you, for instance. Heck, if that's the case, the state should have all the more reason not to transport you, since it has an interest in keeping you alive and intact for questioning.
...is that even physically possible? A transporter shouldn't change anything about you unless it's malfunctioning.
 
...that's not how Trek ships work. A ship at warp running into a planet is not going to do all that much because the ship is functionally motionless and the warp bubble will pop on running into something like that. A ship moving at 0.9999c is a lot more dangerous.
It is how Trek deflectors work.
 
Pretty sure you don't need to base an objection to being transported on an attack on the state's sovereignty. You might have a medical condition that makes it dangerous to transport you, for instance. Heck, if that's the case, the state should have all the more reason not to transport you, since it has an interest in keeping you alive and intact for questioning.

In which case we can hold the whole ship with the tractor beam, which inconveniences people but still solves the problem
 
I'm also agreeing with:
[ ] Plan Everything But The Mule

I agree that the cargobay is a bit of a hot point, but I do think it is necessary because:
  • I highly doubt there will be impound lockers in the brig section. This isn't some sci-fi show, if somehow the prisoners escape you don't want them grabbing their lazer pistols and storming the bridge. Any confiscated items needs to be kept in a seperate secured area.
  • I get the opinion that people are thinking of a cargobay as somthing that can fit a dozen 40ft shipping containers, I get the impression it may only be 2-4 @Sayle can we get a QM statement on the cargobay volume please.
  • The chain of evidence - even assuming the confiscated stuff can fit in a "broom closet" somewhere. Doing so opens up accusations that evidence could've been tampered with, stolen or planted. It HAS!! to be kept in a secure and monitered area.
  • In the event there is a non-customs related emergency, given our nacelles speed we're likely to be the first on site. Having room for emergency supply transport or evacuating a passenger transport will be a matter of life or death for somone- do you want to be able to rescue everyone or have armed guards ar the docking port with orders of "women and children first"?
 
[X] Plan Everything But The Mule
-[X] 0: No Shuttlebay
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: Cargo Bay (+10,000 Tons)
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)
 
[X] Plan Everything But The Mule

Shuttles and a teleporter are definitely pretty heavy on overlap and the teleporter is significantly lighter while also being much more convenient to use, even if it is slightly less versatile. Nothing else seems to have a ton of overlap.
 
[X] Plan Ranger
-[X] 0: No Shuttlebay
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: No Cargo Bay
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)
 
Those are going to go off no matter what speed you run into the planet at though, FTL or otherwise.
The scenario being imagined is that a ship going to warp in-system is going to, with its deflector, disturb any amount of small meteoroids, dust, or other objects that, having been disturbed, might pose a danger to planets. Important planets tend to have ways of interdicting dangerous objects, of course (Earth had the Verteron Array in Enterprise, for instance), but given the choice one would rather not take the risk most of the time.
 
[X] Plan Everything But The Mule
-[X] 0: No Shuttlebay
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: Cargo Bay (+10,000 Tons)
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)
 
[X] Plan Everything But The Mule
-[X] 0: No Shuttlebay
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: Cargo Bay (+10,000 Tons)
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)
 
[X] Plan Revenue and Customs
-[X] 0: Shuttlebay (+20,000 Tons)
-[X] 1: Transporter (+10,000 Tons)
-[X] 2: No Cargo Bay
-[X] 3: Brig (+10,000 Tons)
-[X] 4: Tractor Beam (+10,000 Tons)

Let's build a ship that would make inland revenue proud! (Bonus points if you get it)
 
Anyway, since nobody posted a plan for this:
[x] Plan: Ordered Liberty
-[x] 0: Shuttlebay (+20,000 Tons)
-[x] 1: No Transporter
-[x] 2: Cargo Bay (+10,000 Tons)
-[x] 3: Brig (+10,000 Tons)
-[x] 4: Tractor Beam (+10,000 Tons)

But this is also acceptable:
[x] Plan Everything But The Mule
 
The scenario being imagined is that a ship going to warp in-system is going to, with its deflector, disturb any amount of small meteoroids, dust, or other objects that, having been disturbed, might pose a danger to planets. Important planets tend to have ways of interdicting dangerous objects, of course (Earth had the Verteron Array in Enterprise, for instance), but given the choice one would rather not take the risk most of the time.
...that still happens with high sublight speed though?

Look, every possible problem with in-system warp also happens with sublight. The only notable difference is that your main projectile functionally stops dead if it runs into something too big for its deflectors instead of turning into a planet-killing KKV.
 
[X] Plan Everything But The Mule

In friendly space, I doubt there's significant overlap between "transporter cannot be used" and "cannot use EVA/direct docking". Even in the event that someone's unwilling or incapable of using a transporter, that corner case isn't going to cover the whole crew - and I doubt it's widespread enough to warrant modifying standard procedure. And if something nonstandard does happen, that's what bigger Federation ships are for.

Cargo bay is a must if they're going to handle contraband in any major capacity.
 
@Sayle with the new impulse engines what is the maneuverablity at 90, 100, 120 mass?

Because i dont know is can accept any thing lower then medium high.
 
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