Yes, but cruise speed is not the speed warships will be moving 90% of the time. Maximum sprint is and maximum sprint is halfway between cruise and max warp. If it was +.4/-.4 it would be a wash, but as it stands +.4 cruise for -.6 max warp means we go .4 faster when we don't care about going fast in exchange for going .1 slower when we actually care about going fast and .6 slower when we absolutely need to go fast.[X] Extended Length (-0.6 Maximum Warp, +0.4 Cruise)
Sprint radius is still too short to be meaningful- half a lightyear or thereabouts. It does hit Max Cruise, but I think this is one where I'm willing to accept being 0.1 Warp Factor worse in a crisis for being 0.4 Warp Factor better the other ninety percent of the time.
Long range exploration, border patrol, strategic movement of naval assets,... Basically every situation outside of running away from the Borg, or responding to an emergency 2-3 ly away.What kind ships do you think would benefit more from efficient cruise over max cruise? That seems to me like very much civilian purposes and not any kind of ship that Starfleet would want to build.
Tactical speed vs Strategic speed. Strategic speed is king because logistics wins wars.If we were designing a civilian and a military nacelle, this trade off would be wonderful for the civilian one.
This said, in a civilian model compressor rings would be a wonderful idea as well.
But we do not. We are designing the new universal standard for all future nacelles, at least for some time.
Thus, just as the wind up time of compressor rings was in the end not acceptable for the ships liable to end up in combat, so is a loss of about a third of max speed not tactically acceptable as well, at least in my opinion. This is a difference of mostly our ships choosing when to engage or disengage vs the enemy ones doing the same, and we saw in the romulan war just how huge a difference this can make. So I can't vote for longer nacelles as a universal standard here.
We're talking about a +0.6 to +0.8 increase to cruise and a -0.6+(0.2 to 0.6) change to max warp.This is not quite correct.
The longer nacelles also reduce max cruise speed, this is the strategic speed for most military vessels in a crisis situation.
Current Base Cruise: Warp 4.8 (+0.2 - 0.4)
Current Base Maximum: Warp 6.8 (+0.2 - +0.6)
I would strongly inclined to say "no, 6 cost is not double 4 cost, 6 cost is 1.5x 4 cost, because why else assign a number to it at all?"
I could be wrong!
But that's my assumption.
It might even go further, if only needing to power half as many nacelles is a greater efficiency gain than the slower speed is an efficiency loss.
Furthermore, looking at efficiency, have a table:
[old table snipped; see updated one here]
Edit: Aaaargh, missed the QM post while fighting with the table.
Wut? Cruise is literally the speed most warships spend the vast majority of their lives at. Sprint is max warp and it's only really used in emergencies and for short periods. For any long distance travel you're going to cruise at either your regular efficient cruise or your high cruise.Yes, but cruise speed is not the speed warships will be moving 90% of the time. Maximum sprint is and maximum sprint is halfway between cruise and max warp. If it was +.4/-.4 it would be a wash, but as it stands +.4 cruise for -.6 max warp means we go .4 faster when we don't care about going fast in exchange for going .1 slower when we actually care about going fast and .6 slower when we absolutely need to go fast.
That's a bad trade.
And maximum warp is a sliding scale. Sure we can only go half a lightyear at literally maximum warp, but we can go at maximum cruise speed virtually endlessly and the speeds between maximum cruise and maximum warp for some sliding scale of time. When you absolutely need to get from point A to point B in as little time as possible you look at the distance and calculate the highest warp speed you can sustain for long enough to get there. If our maximum warp is 7 then we can travel warp 7 for half a lightyear. If our maximum warp is 7.1 we can travel at warp 7 for more than half a lightyear.
[ ] Standard Length
[ ] Extended Length (-0.6 Maximum Warp, +0.4 Cruise)
What kind ships do you think would benefit more from efficient cruise over max cruise? That seems to me like very much civilian purposes and not any kind of ship that Starfleet would want to build.
"There are murmurs that there is going to be a design contest held by Tellar, Benzar, and Denobula for a replacement for their native in-system patrol vessels, but nothing has yet materialised on that front. "
If I had to guess, the immediately following vessel will be the in/near systems patrol ship replacement (and there, you'd either want a high basic cruise or a high sprint speed depending on the exact role it's meant to fulfil - cruise being imo better for near system ships and sprint for in system ships given how long it can be sustained for), and likely a bunch of other ships that could benefit greatly from a generally higher cruise but lower maximum speed.
Well, there's your answer. I'm not designing warships.Yes, but cruise speed is not the speed warships will be moving 90% of the time.
Cruise is the speed you spend most of your time in because fuel is more important than speed.Wut? Cruise is literally the speed most warships spend the vast majority of their lives at. Sprint is max warp and it's only really used in emergencies and for short periods. For any long distance travel you're going to cruise at either your regular efficient cruise or your high cruise.