Most places you raid have food, so you can take that as well. But really, it's the farms that lead me to believe that they think they're set on food...if they were having to spend any meaningful amount of money on food, the farms would be in better shape. But they aren't. You only let your food production facilities get run down like that if you have more than enough food and don't feel at all concerned about it.

Like, they might easily be wrong to be so unconcerned, but the farms wouldn't be run down if they were actually concerned about getting enough Food.

I mean, to clarify, I'm not saying they're suffering regular food insecurity or anything. They're clearly wealthy. But if they're trading for food to supplement their own production, then buying whale meat from us should be pretty normal.

Raiding for food as a primary mode of subsistence runs into logistical issues very quickly with the amount you'd need to be raiding. "Foraging" can sustain armies raiding their way through the countryside, but as a regular mode of subsistence for a medium-sized settlement I think you'd start to run into practical issues, even with NorseQuest TARDIS-longships. Raiding for gold and then trading that is more sustainable - you aren't starving to death the people you're getting the food from.

On my part, an Unending Time in the Sun-based blinding trick would, at minimum, have a gargantuan AOE. I don't think would actually be better at blinding a single foe, though. Because something so big, you're gonna close your eyes and that's the blind spelltrick gone welp.

Simple, make it bright enough that eyelids don't help! 😜
 
Simple, make it bright enough that eyelids don't help! 😜
At that point you're kind of just frying a person wholesale...

..................Honestly if I were making a Blinding Spell based on Unending Time in the Sun, I would actually be trying to use it's unique properties - Namely, it's sunlight, meaning you can use water to then create a rainbow, which means you can create a multispectrum combo of light. This means that you can dazzle with different colors to create a headache - Think staring into a kaleidoscope - But the whole process would take too long to actually execute in battle, and now that I've thought of it, access to different colors via Sunlight/Clearwater seems a lot more productive in terms of potential Seidr materials. Rainbows are a big deal for the Norse culture, right?
 
The Bifrost, the bridge between worlds, is a rainbow, or rainbow based, so kinda?
Can we use this as part of our teleportation magics? A rainbow - Bridge of Light - would likely be superior to a regular bridge for purposes of teleportation, or at least way more accessible. I believe we were just talking about Burl-Bridge-Location based teleportation..

Or it might just be a way to make a teleport spell to Asgard, I suppose..
 
Can we use this as part of our teleportation magics? A rainbow - Bridge of Light - would likely be superior to a regular bridge for purposes of teleportation, or at least way more accessible. I believe we were just talking about Burl-Bridge-Location based teleportation..

Or it might just be a way to make a teleport spell to Asgard, I suppose..

The theory was that doing that was how you used the spell to go to other realms, yeah.
 
At that point you're kind of just frying a person wholesale...

Yeah, to be clear I was kinda kidding.

Honestly, I think unless someone is expecting it, a sunball exploding should be pretty quick. You're not normally going to close your eyes when the sunball itself is summoned. Also, forcing an enemy to close their eyes is not exactly useless, since you're still making them deprive themselves of vision for the duration.

Rainbows are a big deal for the Norse culture, right?
The Bifrost, the bridge between worlds, is a rainbow, or rainbow based, so kinda?

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My thoughts on what to do boat wise: we should spend as much time at sea as humanly possible without hitting the next turn.

Not only because it's the best way to gain xp.

But because it let's us talk to our crew and get to know people better, potentially recruit people, and make connections.

It also potentially leads to cool battles that have nice rewards.

And when we roll well at silver tongue we are given great gifts and even stat bonuses.

Being on a boat is awesome. Our next character should never leave their ship. No need for a farm, just ship every day.
 
Being on a boat is awesome. Our next character should never leave their ship. No need for a farm, just ship every day.

I think we do have things we want to do next life other than just get more power, so probably not all the time, but I'm certainly not averse to being more active in terms of travel and adventures next life. I think that's honestly the consensus.
 
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I was originally posting this as a joke but then I overthought it:

The sea is power. Connections! Cool shit! We want to be on it a lot. A whole lot.

We also have a unique 'power' in Odr.

If Odr is water/liquid, could we combine the two!?

Could we build a ship/dock in our soulspace, instead of a house? Could we then turn our soulscape into a sea?

This surely isn't missing the point of everything!
 
Could we build a ship/dock in our soulspace, instead of a house? Could we then turn our soulscape into a sea?

This has been suggested on Discord. The consensus (not an official ruling, but the general consensus of people talking) was that it's probably viable, but without a fence it's almost certainly a lot more vulnerable to external invasion by spiritual entities. Which is a concerning weakness.
 
This has been suggested on Discord. The consensus (not an official ruling, but the general consensus of people talking) was that it's probably viable, but without a fence it's almost certainly a lot more vulnerable to external invasion by spiritual entities. Which is a concerning weakness.

The answer is simple, we make an armada of ships. The main soul ship is in the middle while surrounded by additional security ships!
 
Odr infused water seems to be extremely good at growing plants. An 81 Odr infused Water surge made an entire landscape in our soulscape after all.
 
This has been suggested on Discord. The consensus (not an official ruling, but the general consensus of people talking) was that it's probably viable, but without a fence it's almost certainly a lot more vulnerable to external invasion by spiritual entities. Which is a concerning weakness.

We will be the invader, raiding our enemies soulspaces upon our soulship! The best defense is an overwhelming offense.
 
We will be the invader, raiding our enemies soulspaces upon our soulship! The best defense is an overwhelming offense.

I mean, the issue is less direct soul battles with people whose existence we are aware of and more wild spirits coming for us unexpectedly, possibly while we are sleeping. A soul that can be fortified is a pretty huge advantage and a ship doesn't really work well for that.
 
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I mean, the issue is less direct soul battles with people whose existence we are aware of and more wild spirits coming for us unexpectedly, possibly while we are sleeping. A soul that can be fortified is a pretty huge advantage and a ship doesn't really work well for that.
Of course that doesn't preclude us from raising some raiding spirits.
 
[X] Plan To The Whale!

The fact that the Slavs stopped their pursuit is suspicious.

I worry we are begin followed and they will later try to raid us for revenge.

Also, should't we put some xp in Fylgja? We almost raised it to 9.
 
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Had a REVELATION tonight that was broadly confirmed as being correct by Imperial Fister. About the nature of Fylgja.

We were informed at one point that a Fylgja can be reshaped, and that sort of stuck in my craw for a bit, but it finally clicked as to what they meant.

An unformed Fylgja isn't a thing, but it can't be attacked, interacted with, or otherwise interfered with. It passes on information as required, but broadly speaking, it has no form, it's not real, and you can't hurt what isn't real.

An Unveiled Fylgja though? An Unveiled Fylgja is potential. It takes the shape of an animal by default--but as we've seen in our Soulscape, our Fylgja is ourselves, it just takes a resonant animal shape and becomes semi-independent. It can be struck at because it's real, and it can be trained and you can do some things with it, but it's still just a magical animal that you control.

But an Unveiled Fylgja is Potential. It can Be just about anything, but once it becomes something--it's not Potential anymore, it's Fact. You can bind it to your skin and gain a powerful shroud that makes you strong in battle--presumably you can bind it to a favored weapon to awaken it and unleash potent magics.

IF even confirmed that one possible Solution to Nordic Plate would be binding the Fylgja to the vessel when I brought up that possibility to him. It's not the one we're exploring, but it's a viable option.

So yeah, in light of that--it's no wonder that our Fylgja has seemed underwhelming. It's Pure Potential that's never catalyzed into something Real. And until we commit to something, even if that's committing to the Familiar route like we have so far--it's going to remain underwhelming.

EDIT: Hahaha, okay, so, went to toss the ball around for Ideas about what direction we should go with, and IF tossed out 'Glasses' off the cuff. I thought about it for a moment and realized it made so much fucking sense.

Owls are renowned for their Vision.

Halla is driven by a desire to Know Things, to Understand the world.

She makes things that will last beyond herself, because she understands full well how fragile life is, and how important it is to leave a legacy beyond just your strength in battle.

And she's about to become recognized as a true Seeress, depending on how our interpretation of the test works out.

Good god, Glasses is absolutely the way to go for our Fylgja Actualization, it ties Halla's entire character together perfectly.
 
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Good god, Glasses is absolutely the way to go for our Fylgja Actualization, it ties Halla's entire character together perfectly.

I actually strongly disagree with this part. I think sticking with a familiar is very much the way to go. Like, if we went Fylgja-as-item glasses are a great choice, but I'm pretty much the opposite of convinced that giving up our current Fylgja's options is correct. Like, I'm pretty sure this makes us unable to shield spam in the way we are now, as well as unable to use it for scouting...I'm against it.
 
I actually strongly disagree with this part. I think sticking with a familiar is very much the way to go. Like, if we went Fylgja-as-item glasses are a great choice, but I'm pretty much the opposite of convinced that giving up our current Fylgja's options is correct. Like, I'm pretty sure this makes us unable to shield spam in the way we are now, as well as unable to use it for scouting...I'm against it.

I mean, I'd argue Hyper Vision is something that would still be good for Scouting. And Shield Spam alone doesn't necessarily justify maintaining the Familiar spec either--if that's the only thing we wanted, I imagine we could just Affirm our Fylgja as a permanent set of eyes managing our Soulscape, since our Exploit is mostly just linking a Pocket with our Fylgja's Inventory. If we just decide to, I dunno, Affirm our Fylgja as our Soulscape Manager, I imagine we could still do that, but at the cost of losing access to anything *outside* our Soulscape for it.

Fylgja can be anything. Deciding to keep it in an unaffirmed state because of a specific exploit that we can technically replicate through other means feels like wasting it. Like, given how few Shields we actually use, and the new Shield rules, we could probably get the same effect by making two more Pockets for Shields and then just... Making good Shields that can take a few sacrifices each.
 
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I mean, I'd argue Hyper Vision is something that would still be good for Scouting. And Shield Spam alone doesn't necessarily justify maintaining the Familiar spec either--if that's the only thing we wanted, I imagine we could just Affirm our Fylgja as a permanent set of eyes managing our Soulscape, since our Exploit is mostly just linking a Pocket with our Fylgja's Inventory. If we just decide to, I dunno, Affirm our Fylgja as our Soulscape Manager, I imagine we could still do that, but at the cost of losing access to anything *outside* our Soulscape for it.

Fylgja can be anything.

Right, and that fact means that some of those things are, inevitably, not good ideas.

I'm not disputing the revelation or that we need to specialize our Fylgja. I think that's entirely correct and a great deduction on your part. I think the specific specialization of transforming it into glasses really hurts us in very specific ways that should be avoided. A specialization that maintains its ability to scout independently from us and feed us items for shield spam is absolutely possible and I'm positive glasses are not that specialization.
 
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