Starfleet Design Bureau

I will say that in this quest at least, while nothing has outright failed, our tiny ships have done a bit better than the large ones.
True, our Stingrays and Skates did pretty damn good, but I'd point out that ships like the Thunderchilds (Thunderchildren...?) and NXs were also crucial in several battles.

Along with them all just being very fun, unique designs.
 
We have a thicc saucer so unlike in other designs, there's no large cost to having an inline deflector, and I think they're neat. Not too mad if the blister win, as long as we avoid the vanilla extended secondary hulls.

[X] Inline Deflector (-Internal Space)
 
Personally, I'm not of the opinion that making the science ship bigger to fit more science would be scope creep.

Going: "You know, if we fit a cargo bay in this science ship it could carry satellites or a prefab surface outpost for longer term research than the short range ship could do by itself. And if we put a workshop in too then it could do some customizing of each of those to better fit what kind of long term research those satellites or outposts are going to be doing. Plus with just the cargo bay we already have these ships could do the resupply of those outposts themselves, so that way we can have one ship doing both resupply missions and collecting the data to start crushing it at the same time, and keep more of our utility cargo focused ships on routes that give better economic returns than tiny outposts to develop the Federation further. But if we're doing that it may be good to increase the range on these ships, so that way a single one can hit up more outposts in a single deployment so we don't tie up all of them with just resupply missions. It would also let us cover more area with a fewer number of ships too! Might be smart to give them some better weapons if they're going to be traveling further away to more isolated locations." And suddenly we're trying to build a multi-role long distance Explorer into a hull 2/3s the mass of last generation's. That's scope creep.

Going: "I know we already have a science lab plus a secondary computer core in here, but if we make the ship bigger we could fit two more labs and better specialize all three to be more effective." That's not scope creep, since the ship would still be well within the scope of the original goal of a science ship working within the Federation's sphere of influence. It would be a more expensive, more capable science ship, and there are good arguments about whether that is what we want to make instead of a less capable, less expensive ship, but still would be fundamentally a science ship over everything else.
 
Slapping all the prototypes on this one was very much the plan from the start on the basis that for most of those things it was in the least trouble if they didn't pan out. It was a large part of why we went for the survey ship over the other options.
And for this instance, I agree, because we have a massively changed tech pool here. But in the prior quest? Most times it only ended up shooting us in the foot. I won't argue against it here, but slapping the biggest and best everything onto a ship has long been a thing we would and have done which can cause issues.

Now I'm interested in what ships you think didn't work out. Because the only one I can really think of is the Reliant, and she tried to dethrone the Miranda, which is a goddamn beast.

But still, yeah sure, we've taken risks on some prototypes, and they haven't always panned out. But are you really going to try and say that we should be making the cheapest, most minimalist crap, just so we don't have to roll the dice? So the books can be balanced? Where's your sense of adventure? Of risk?

I think all the ships we've designed were awesome, big or small.
Century is the first and easiest to think of. We slapped so many prototypical items on it that if not for a Heroic death it would have easily been considered a non-starter design from the myriad flaws it presented. The cost to make it was utterly immense and difficult and were we actually having to balance a shoestring budget, it'd not be made at all. Like how it wasn't fixed and mass produced until after the Dominion war at all because of how badly we turfed the design from feature creeping it. A design you can't look at and say "WE can use this" without another couple of decades of RnD isn't a great desgin at least imo.


The Ambassador was another. Oh no mistake it was a beast of a ship, and I adored that about it. But it was tetchy and hard to make. If it wasn't for the era of relative peace, it'd also have been a non-starter ship when we had to balance production. Like when we caught up? Amazing for its era but until then it was a boondoggle. Just the Century was worse, as the Ambassador at least worked, just not as well as we wanted in terms of availability.
The last was the Endeavors, but looking back, they were nowhere near as bad as I thought so I am willing to drop that entirely. On the matter of the Reliant, that was less feature creep and more audience tone deafness. We made a decent desgin, but not the one starfleet wanted and it didn't have a pressing need for either at the time.

You all voted for the blister deflector option, so none of you even disagree about how much internal volume to leave in the ship for science and medicine and engineering. It seems like you are disagreeing about what prototype options to take on a vote that we don't have yet and therefore don't know what the tradeoffs are? This just all seems too hypothetical to be arguing about right now.
No, i'm just saying feature creep is a very real threat in this quest as Questers here seem to want to slap all the prototypes/ experimentals onto ships all the time, sometimes needlessly. Which drives up cost and issues substantially. So far we've made some sub-optimal designs choices imo, but it's not gotten bad yet. But a continued disdain towards a very real threat as a buzz word sets an ill precedent.

I will say that in this quest at least, while nothing has outright failed, our tiny ships have done a bit better than the large ones.

I hope that in the preceding options after this deflector vote, there's a little blurb by Sayle explaining why each option could be useful on a Survey ship specifically (even if it doesn't turn out to be accurate). Would help us decide I think, and prevent some arguments if we know more or less why Starfleet 'thinks' the option would be useful on the type of ship we are making.
Not quite. Stingrays were even with the refit too behind the curve to be a threat to the Romulans except in numbers, which we did not get the time to make. They performed poorly and would have been run over without the NX and Thunderchild class giving them a spine to hold against. The Nx were likewise out classed tech wise, but had enough bulk to at least be a credible threat in a one on one. The Thunderchildren were at or near tech parity and massive and were a huge help in keeping us in the fight. Point of fact only one was ever truly destroyed by the enemy, the other if not for taking a critical hit in the second worst place possible, with the worst being the made of explodium engine/AM containment, would have walked off the field fine. As it stands the stingrays still took the worst casualties of the fight and every other class didn't get above a 50% survival rate.
 
Upon further consideration (and valid arguments vis a vis budget),
[X] Inline Deflector (-Internal Space)

Also I absolutely want to do Fun Stuff™ with the nacelles and this is the known guarantee for that. Let's test some of the less typical nacelle arrangements now so we have some historical data on how they work later down the road!
Maybe try a three nacelle design, since those came up earlier for the Thunderchild class. Get some actual data on how that kind of thing works!

Or go the opposite direction as an earlier speculation and do a single nacelle design, which is something we're probably going to want to play with for smaller ships eventually.

I'd suggest a Vulcan style ring but I want to save that for a sphere hull.
 
A single nacelle on this one would be a fun look, I would think. It would depend on how well it would perform, but we're not expecting a blazing-fast ship, even with a Warp 7-capable engine attached to it.
 
The issue is that we need to continually take prototypes as they become available if we want the better tech to become better integrated in a timely manner.
For protoypes? Yeah, I can somewhat buy that. Experimentals are a step beyond even that though and how many times did we slap one of those onto a ship? I'm not saying no prototypes. They are important but slapping ALL of them onto a ship for no other reason than "We want too." isn't great. Look at the Ulhuan we had a golden opportunity to slap on an advanced deflector and chose not too because it wouldn't help the design shoot the Borg down.
 
Century is the first and easiest to think of. We slapped so many prototypical items on it that if not for a Heroic death it would have easily been considered a non-starter design from the myriad flaws it presented. The cost to make it was utterly immense and difficult and were we actually having to balance a shoestring budget, it'd not be made at all. Like how it wasn't fixed and mass produced until after the Dominion war at all because of how badly we turfed the design from feature creeping it. A design you can't look at and say "WE can use this" without another couple of decades of RnD isn't a great desgin at least imo.
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Did...Did you actually read what the USS Century was able to f-ing do?

The first ship of the class, of the first flawed Tranche, was able to destroy multiple Jem Hadar Attack Ships, a Galor, and F-ING THREE DOMINION BATTLESHIPS in one battle.

This battle let starfleet see what this thing could do, so they put it into another production run and a refit that did what they were SUPPOSED TO DO! IE Ironing out the flaws found in the first group...and they got an IMMENSE Line of Production runs afterwards and worked like a damned dream.

I get it, people are scared shitless of feature creep in this version of the quest, but I will not have one of our GREAT ACCOMPLISHMENTS dragged through the damned mud because someone wants to make a damned point that doesn't even matter right now!
 
Regarding nacelles, I think we could either do inline-vertical with the inline deflector, I think that would be very compact and neat.
 
You know, one of these designs I kinda hope for a 'humpback' with a secondary hull or deflector mounted dorsally rather than ventrally. I just think it would look neat.
 
Twin vertical nacelles would be interesting as well, and it could still work with the blister deflector if a slim inline neck was drawn out of the back of the hull. Either way, with a vessel that I don't think will be needing much in the way of a sprint, I'm down to do some tinkering with nacelle profiles.
 
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....

Did...Did you actually read what the USS Century was able to f-ing do?

The first ship of the class, of the first flawed Tranche, was able to destroy multiple Jem Hadar Attack Ships, a Galor, and F-ING THREE DOMINION BATTLESHIPS in one battle.

This battle let starfleet see what this thing could do, so they put it into another production run and a refit that did what they were SUPPOSED TO DO! IE Ironing out the flaws found in the first group...and they got an IMMENSE Line of Production runs afterwards and worked like a damned dream.

I get it, people are scared shitless of feature creep in this version of the quest, but I will not have one of our GREAT ACCOMPLISHMENTS dragged through the damned mud because someone wants to make a damned point that doesn't even matter right now!


Yes I read the update. Keep in mind the Galors were basically jokes by this point, Attack ships are frail for all their firepower. And the new tranche and fix of the seriously flawed design didn't happen until after the Dominion war was WON. It was a decent ship, but saying the first Tranche was not DEEPLY flawed is ignoring the truth. Frankly if the Century class wasn't loaded down with needless prototypes and experimentals to the gills it wouldn't have NEEDED a fix and been made in numbers before the finish of the Dominion war, instead of only after the war was concluding and the designs were fixed.
 
[X] Inline Deflector (-Internal Space)

I'm game for using some of that extra space we chose and I want to lean into the small ship overall by not strapping on a secondary hull.

It's going to be jam packed with prototypes and a Blister might give some room for whatever we need to deal with issues and look nicer…
I'll approval vote if engineering chonkiness makes a run.
 
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