Starfleet Design Bureau

Well I guess if we do go arrow head there are some decent names, Swordfish, Marlin, Mako, Barracuda.

I like Lancetfish personally.(Seriously google image search them, they're crazy.)
 
Tbh enough phase cannons on target still kills warbirds in seconds even with their shields. And with very high tactical speed and maneuverability, keeping phase cannons on target should work fine.
If the cruiser is steady enough to keep phasers on-target on a warbird, the warbird can draw a bead on the cruiser. The Thunderchild managed 5 seconds with 12 cannons on-target, and if we're being charitable the arrowhead cruiser might be able to mount 6 in the forward arc to keep on target. At best that's double the time-to-kill (and I wouldn't be surprised if the difference isn't linear frankly) on a much more fragile hull - I don't particularly like that math.

I might be incorrect here but my understanding is that manoeuvrability as a stat is as much or more about being able to orient the ship as we need it to as dodging. Star Trek seems to be bad at dodging.
 
Honestly compressing costs would be ideal.

Something like
2 Arrowhead
2 deflector
5 Nacelles and Impulse
8 Tactical

And then vomit out piles of the damn things
 
THe problem is doing the experimental nacelles and underslung saucer will be costly and compromise the mobility better accept that it will have limited torpedo capacity

Sorry, are you referring to mobility at sublight, or at warp? It is absolutely possible that a bad prototyping roll would reduce our speed at warp, but a reduction in mobility at sublight would be really unusual, and is not how the prototyping system for the quest works as far as I'm aware.

In terms of a reduction in warp speed, I think this would be annoying, but may be something we can cope with given the ship will be moving in mixed task groups alongside Stingray and Thunderchild class ships anyway. Given that this design is newer, even a reduction in cruising speed is unlikely to push it below the Stingray which has a retrofitted warp system. Also, the vertical nacelle arrangement may also offer an inherent speed boost before prototyping is taken into account, depending on whether the design concept is just being pursued for layout reasons, or for better warp geometry.
 
Honestly compressing costs would be ideal.

Something like
2 Arrowhead
2 deflector
5 Nacelles and Impulse
8 Tactical

And then vomit out piles of the damn things
Spending 8 on tactical, seriously, that's only one more phase cannons than the Stingray.

Honestly this is less than the stingray on everything.

Only 17 industry total, for that amount you might as well put it directly into coffins for the crew.
 
In retrospect it's kind of a shame that we didn't go for the frigate design just before the war got serious. It made sense given our perspective as the time, as we'd just upgunned the Stingray and it seemed Thoroughly Okayish as a combatant. But looking at where we are now, it would have been great to pump out six to eight ships per turn which could piggyback off of the logistics of our NX-class cruisers, and have a lot more teeth.

Honestly compressing costs would be ideal.

Something like
2 Arrowhead
2 deflector
5 Nacelles and Impulse
8 Tactical

And then vomit out piles of the damn things
Spending 8 on tactical, seriously, that's only one more phase cannons than the Stingray.

Honestly this is less than the stingray on everything.

Only 17 industry total, for that amount you might as well put it directly into coffins for the crew.
sorry, should've been 9 actually - 9 industry is 4 PPCs and 1 proton torpedo launcher, which is a very solid armament for a light combatant

I suspect it's the "Nacelles and Impulse" which may be pulling costs down here. Two nacelles is probably two to four Industry, and impulse engines have costed two Industry each before.

[X] Half-saucer. Aim for a capable medium cruiser. (Industry: 4)

Losing out on torpedoes is to big an ask for me.

We can fit one torpedo launcher for sure, and two if we go for the vertical nacelle configuration.

Not trying to say don't vote for the half-saucer if you want to here, but just to clarify.
 
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[X] Arrowhead. Aim for a cheap light cruiser. (Industry: 2)

We need numbers and escorts to back up our heavy hitters.
 
In retrospect it's kind of a shame that we didn't go for the frigate design just before the war got serious. It made sense given our perspective as the time, as we'd just upgunned the Stingray and it seemed Thoroughly Okayish as a combatant. But looking at where we are now, it would have been great to pump out eight ships per turn which could piggyback off of the logistics of our NX-class cruisers, and have a lot more teeth.
In retrospect I have no regrets we chose the Dreadnought design and I'm tired of posts that keep harping on about how our successful design somehow wasn't correct.
 
[X] Half-saucer. Aim for a capable medium cruiser. (Industry: 4)

As a large portion wants a torpedo boat better go with the hull that actually makes a good torpedo boat
 
I dread to think of the casualties the Frigate design would have suffered, regardless of the cost-effectiveness of it.
 
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