Fafnir Is also incredibly powerful while also being smart.

Oh and he presumably hates our family specifically for killing him and eating his heart.

Edit: now that I think about it Fafnir is probably the ideal weapon against the Heirs considering that he can disrupt their reincarnations and has a personal grudge against them.
 
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Sounds like an excellent excuse to travel all of Scandinavia uniting our family and the clan of Volsung against an ancient enemy of its legendary past, returned.

We can get the family back together!
And then half of them die getting themselves cut back down to almost the starting line and the enemy happily declares another victory
 
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And then half of them die getting themselves cut back down to almost the starting line and the enemy happily declares another victory

And then the other half is left stronger, reunited for the first time in centuries, able to work together towards greater odds and ends, ultimately coming out stronger from the fires of loss, one of the most storied lines in existence Bonded and Together? We've met two other Hallr-children, and both were highly powerful near-top tier combatants. And they were both relatively young. Uniting the family and finding ways to work together, to teach each other would ultimately be a huge step towards victory.


We have been told we wont be able to defeat the Enemy in a single character's life. Death isn't the end. Having ten dozen Sten-tier family members to call on and guide us would only make our line stronger in the end, even if it's a temporary setback.


I don't think it's wrong to not want to fight Fafnir, and obviously vote for whichever you wish. But with the confirmation that we could survive even if we messed up and got Eitr-breathed, I think there's a lot more we can gain from Fafnir than the others. Yes, it's a foe our family already killed once. You could look at that as boring, or you could look at that as an excuse to find said family, or a way to become Sigurd reborn or any other manner of things.

Don't feel like you have to change your answers or your vote, and I'm not here to argue or make you mad, I promise. But any negative doom and gloom you can put out, I can counter with how it could actually turn out well and truly better. As much posturing as I did about it being for the glory and legend, I do genuinely think Fafnir is the most interesting option with the most fun implications. That's why I'm voting for and defending it!
 
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We have been told we wont be able to defeat the Enemy in a single character's life. Death isn't the end. Having ten dozen Sten-tier family members to call on and guide us would only make our line stronger in the end, even if it's a temporary setback.

We have more to lose from Fafnir than either of the other options. Eitr may not make us auto-lose, but it certainly costs us a lot more than almost any other death. So it's definitely a much worse setback than other deaths are likely to be.
 
Dying to Eitr would probably also actually kill Blackhand, which would be emotionally be a huge gutpunch.
 
And then the other half is left stronger, reunited for the first time in centuries, able to work together towards greater odds and ends, ultimately coming out stronger from the fires of loss, one of the most storied lines in existence Bonded and Together? We've met two other Hallr-children, and both were highly powerful near-top tier combatants. And they were both relatively young. Uniting the family and finding ways to work together, to teach each other would ultimately be a huge step towards victory.


We have been told we wont be able to defeat the Enemy in a single character's life. Death isn't the end. Having ten dozen Sten-tier family members to call on and guide us would only make our line stronger in the end, even if it's a temporary setback.


I don't think it's wrong to not want to fight Fafnir, and obviously vote for whichever you wish. But with the confirmation that we could survive even if we messed up and got Eitr-breathed, I think there's a lot more we can gain from Fafnir than the others. Yes, it's a foe our family already killed once. You could look at that as boring, or you could look at that as an excuse to find said family, or a way to become Sigurd reborn or any other manner of things.

Don't feel like you have to change your answers or your vote, and I'm not here to argue or make you mad, I promise. But any negative doom and gloom you can put out, I can counter with how it could actually turn out well and truly better. As much posturing as I did about it being for the glory and legend, I do genuinely think Fafnir is the most interesting option with the most fun implications. That's why I'm voting for and defending it!

The other half will be rebuilding from an enormous living natural disaster and at the family's weakest moment (and while they're all close together) someone else will take a swing.

That's all assuming we win.

If we lose he'll hunt down the entire family as a matter of principle
 
We have more to lose from Fafnir than either of the other options. Eitr may not make us auto-lose, but it certainly costs us a lot more than almost any other death. So it's definitely a much worse setback than other deaths are likely to be.

I mean, would it be? It would definitely hurt, but carrying on our ghost isn't the only sort of thing we can leave behind for our children to make them Better Prepared.

Halla grew up with only a couple friends, and with a Father who was rusty as her only teacher for like two years and Blackhand to fill the time he couldn't be there. And Blackhand was a huge benefit. But if we managed to leave behind a legacy of allies willing to help our next of kin, willing to guide them, a family of Champions who want to nurture them, would they really be weaker, even without a Blackhand?


Leaving behind a strong ghost would be a great boon, an incredibly powerful one probably! But I don't think it's the only option for leaving behind a Lot.
 
I mean, would it be? It would definitely hurt, but carrying on our ghost isn't the only sort of thing we can leave behind for our children to make them Better Prepared.

I didn't say it would be the only way to pass on power or knowledge, I said eitr would be worse than other deaths where we could pass those on by both Charred Soul and other means. I stand by that.
 
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But if we managed to leave behind a legacy of allies willing to help our next of kin, willing to guide them, a family of Champions who want to nurture them, would they really be weaker, even without a Blackhand?
We lose a lot actually.

We lose the pocket trick altogether, we lose a mobile Sedir instructor and have to find another person willing to train us in it, and we lose most if not all of our IC knowledge of Odr Cultivation.
 
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At best we'd retain a fraction of a fraction of knowledge. Since without his other parts our Blackhand isn't able to teach us the force multipliers that come from mixing different aspects of yourself.
 
All of those are dangerous, but Fafnir is especially dangerous even by the standards of the others. There is a reason why many of us are extremely hesitant to risk going up against him.

That's a situation where you make a rule that our children are not allowed to try and avenge us until they have children of their own. And those children aren't allowed to attempt to avenge them until they've had children. And so forth with every generation going off to fight the dragon when they hit thirty.
 
Frankly, it might be hubris to think that we'll even fight this stuff on this life.

Think of it more like like IF going "so who's going to be your mid-game boss"?

Vote for whatever you think is interesting.
 
HA!

NAH THEY ABSOLUTELY ARE

Like that's straight up the scary thing about them both, frankly
The consequences won't carry over into the next life and they won't seek us out like Fafnir will.

Both of them are still going to be brutal boss fights obviously but they don't spit the Infinite Murder Poison
 
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The consequences won't carry over into the next life and they won't seek us out like Fafnir will.

Both of them are still going to be brutal boss fights obviously but they don't spit the Infinite Murder Poison
Yeah, but they're capable of scheming and pulling sneaky buggers shit

They're absolutely just as big a problem as Fafnir reviving because they're petty, vicious, and mobile
 
Yeah, but they're capable of scheming and pulling sneaky buggers shit

They're absolutely just as big a problem as Fafnir reviving because they're petty, vicious, and mobile
They're definitely less mobile and they have less concentrated* killing power.

Still incredibly dangerous obviously but they won't be gunning for us specifically, at least not until we start thwarting their plans.


*Don't know a lot about the witch king but I don't think he'll be worse than the dragon in a straight fight and the Giants aren't glued together so if you can split them up it should be a lot less certain death.
 
They're definitely less mobile and they have less concentrated* killing power.
???

Grendel was very explicitly a mobile disaster, though. Dragons tend to be sedentary to a degree, you're assuming that Dragons just actively fly around and cause problems when thats explicitly never the case no matter the culture they appear in. Fafnir reviving will start shit out of greed (as he does) a Witch King has their specific objectives

Grendel and his mother are deliberate executors of meaningless destruction. That's why Beowulf had to track them down and kill them. They didnt have money or prizes or whatever. They were just that big of a problem

There isn't a "one is less bad than the other" thing here. They're all explicitly the same level of awful for different reasons
 
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