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We should probably make a backup in Latin(can we not read this?) or English(do they have a writing system yet?); if for no other reason than to preserve Norse culture and cultivation.
We should probably make a backup in Latin(can we not read this?) or English(do they have a writing system yet?); if for no other reason than to preserve Norse culture and cultivation.
Halla doesn't know Latin yet, and I'm not sure she's comfortable enough with written English to write poetic allegories in it yet either. But writing translations once she has the proficiency isn't a bad idea.We should probably make a backup in Latin(can we not read this?) or English(do they have a writing system yet?); if for no other reason than to preserve Norse culture and cultivation.
We should probably make a backup in Latin(can we not read this?) or English(do they have a writing system yet?); if for no other reason than to preserve Norse culture and cultivation.
Not really a priority IMO. A bunch of free cows or silver is irrelevant to our situation.-[X] (Lost Herd?) There's a large herd of high-quality cattle out in the highlands beyond your property. Write in what you wish to do about it.
--[X] Approach cautiously and with an eye towards seeing if the cattle belong to someone, bringing basic gifts (food, alcohol, maybe some money) to make friendly with anyone who shows up claiming ownership. We'll claim the herd if there's nobody there even after we check and make sure, though.
--[X] Bring Abjorn and our huscarls.
Not sure, but maybe specify the exact 1-1 matchups among our children?-[X] [Social] (Playdates)
--[X] Klaus-Kjaran-Kadrina (Coast Family)
--[X] Hopefully a smaller gathering will give our kids more opportunities to bond.
Alectai had something to say about doing some kind of string based multitasking, maybe put that in? More details is more good.--[X] Try and experiment with using a technique like Recall (ie: something telekinetic, using strings or fingers as our visualization) in our unbinding of needlebinding, doing it mentally rather than physically – 1 Research
I think we should offer them the opportunity to exist in our soulscape... well, actually:--[X] Offer Odr in our recruitment efforts for spirits to work for us, exact details depending on the specific spirit and the arrangement –1 Research
Not really a priority IMO. A bunch of free cows or silver is irrelevant to our situation.
Once again, don't bring literally everyone so that there are people protecting our home if something happens, plus also so that it is easier for there to have character beats between our people.
Not sure, but maybe specify the exact 1-1 matchups among our children?
Alectai had something to say about doing some kind of string based multitasking, maybe put that in? More details is more good.
I think we should offer them the opportunity to exist in our soulscape... well, actually:
I think it's just a magical creature, though as long as we bring Abjorn along we should have a near-certain chance of finding the real owner due to Wolf's Nose.Per IF on Discord, the cattle are of Wondrous quality and have no brand. That only reinforces my suspicions that something is really weird with the cows. Like 'in need of investigation' weird. If it were just the money I'd be a little less focused but that's just strange as hell.
I think it's just a magical creature, though as long as we bring Abjorn along we should have a near-certain chance of finding the real owner due to Wolf's Nose.
It's sad that despite it all, Abjorn still loved his father.Abjorn Bearbreaker watches with horror as his father collapses to the floor.
Can we also add offering expiriences and maybe food to the spirits we recruit?
Food, certainly. I'm not sure how offering Experiences would even work...we could see what they say. I'll add them to the list.
Will we use next turn to meet Jurgen and the skogtatt?
Now the herd and Abjorn have taken priority, but we should investigate those at some point.
Even if Experiences work, I would prefer we didn't offer them on the basis that 9 Work Dice is really a lot of work.Food, certainly. I'm not sure how offering Experiences would even work...we could see what they say. I'll add them to the list.
Even if Experiences work, I would prefer we didn't offer them on the basis that 9 Work Dice is really a lot of work.
I think they have to wait until we're back from Gotland. That trip is likely next turn, along with probably making the book cover and either some more crafting if we can do a Divination on the trip, or the Divination if we can't (and talking Steel with Sten as our social, probably). Once we're back, I'm down to talk to both of those, potentially, though we'll see how that intersects with other actions.
By the way, are we using Weighed on the Scales when we recruit Spirits right? It seems implicit in the plan, but i wanted to check.
Also, if this works and we want to recruit more Spirits in the next turns. We can use Signalfire to do it.
I think the something we are missing from Hamr Infusion is probably about 'as' good as either the extra Endurance or the extra Shapeshfits. Basically I think we're missing maybe ~1/3 of the effects of Hamr Infusions.Generally agreed, yeah. We're missing something from Fylgja itself and maybe something from Hamr Infusion. The existing benefits of Hamr Infusion could, in theory, be good enough it doesn't need an 'extra thing'...I do think there's probably something else, but it might be something minor or something that only kicks in at Hamr 10+ or something.
I'm in complete agreement that we're missing something Fylgja-related, though.
Experiences were inspired by the materials to make Fenrir's bonds, which were used up in their entirety in the making of them. It's why you@Imperial Fister how do Experiences work? Am I right that generally, once you have them you have them and can reuse them, or are they used up when you imbue them into something?
I think the something we are missing from Hamr Infusion is probably about 'as' good as either the extra Endurance or the extra Shapeshfits. Basically I think we're missing maybe ~1/3 of the effects of Hamr Infusions.
We probably have all the effects of Fylgja Infusions though, I think. We're just missing a critical effect of the base stat.
We should ask a Fylgja specialist to see what they know. So either Aki or Solrun.
Experiences were inspired by the materials to make Fenrir's bonds, which were used up in their entirety in the making of them. It's why you
no longer "hear the footfall of a cat" or "see the beard of a woman"—never mind that both absolutely still exist but shut up.
So, in short, Experiences are used up in the process.
Oof. That's rough. That makes revealing someone's Fylgja way more expensive than it seems like it should be at 27 Work Dice (or three actions). Or is there some sort of discount for those specific three Experiences?
Maybe we can regain those Experiences and then use them again?
Yeah, that's the point. Unveiling your fylgja is to force something formless to take a form when the time isn't right. It's going to be expensive as hell to do that.Like, that seems generally fine, at 9 Work Dice per cool thing you can add to something, but for Fylgja specifically it seems overly harsh.