Oh, I did a post on this replying to you , including a draft research action.

Am on phone, but I think it was a couple updates back?

Pencil me in for a reward dice on the needle binding and TSS if we get to it.
So, missed this at the time.

Hmmm, in retrospect I could have put this into the research action but it didn't occur to me... I think the main thin is to try and experiment with using Time Stands Still, but on a smaller scale? If we analogise from Flame Tending Blade which is about stoking a furnace of energy until it becomes an explosive outpour, with the parent Style being about more controlled use of our body's "furnace" to produce energy, then the parent Style for Time Stands Still has to be about more partial or smaller scale time manipulation?

I think we still need to fully invert the Standstill, because that's how we get the temporal effects. A partially inverted standstill would be produce sort of curved space-time thingie, and probably a represents a wholly different technique altogether. We also need to focus on our breath the whole time, because our breath seems to power Time Stands Still in the same way that our heart powers Stoker State. There is definitely some core underlying principle where really powerful martial styles need to be anchored to a body part as part of their overall Anchor, I think. Working out how more sparing usage of breath equates to more limited forms of time manipulation is probably the key to cracking the underlying technique.

Rather, we should experiment with trying to do a reduced version of TSS, perhaps seeing if we can just do the equivalent of an inverted Slowing Slog, where we're merely slowing down the rest of the universe relative to us, rather than stopping it altogether. That would give us a form of time dilation which increases our speed and perception relative to a stationary reference frame, presumably still gated by how long we can hold our breath, and seems like a more modest version of the same underlying mechanism as that between Time Stands Still, and therefore quite a strong bet for what a more basic technique from the root style would look like.

We actually perfected Slowing Slog this turn, so there seems like a fairly good basis to say our comprehension is good enough? So yeah, this would be my write:

[] Try to uncover the root Style of Time Stands Still, experiment with trying to create a more limited version of the underlying effect, focussing on our breath the whole time and how we can use it more sparingly. Experiment with inverting our Slowing Slog to slow rather than stop the rest of the universe around us, using the experience of Time Stands Still and our newfound comprehension of Slowing Slog as a guide, and powering the technique with our breath as we do with TSS.

It's kind of two different lines of attack, so we might want to give it more than one research dice. I also have six Reward dice knocking around now, so I could throw a couple towards whoever ends up making the next plan.
Think I found what you were looking for regarding your post about the prospective research action.
 
Oh, I did a post on this replying to you , including a draft research action.

Am on phone, but I think it was a couple updates back?

Pencil me in for a reward dice on the needle binding and TSS if we get to it.

Right! I spaced that. It has yet to receive a response, though. I'll add the Reward Die to the needlebinding.

We need characters and plot hooks, how do we generate them though.

More dealing with spirits, probably.
 
I think it is too early to be putting spirits in our soulscape. But we need to like, start making it possible for people in our aoulscape to earn Orthstirr.
 
[X]DeadmanWalkingXI

Deadman, one of the Seer training slots is just "--[Y] Learn the seidr area for" so it doesn't learn anything
 
Yeah, I know. I asked in the post what the heck we do for that one but we got distracted with the Rogaland attack for a minute. Do you have any ideas? Does anyone?

Maybe we can ask about what she did to get that early warning. It looked like an advanced application of the Fylgja Early Warning thing that pointed her to use her Seersight somewhere?
 
It seems to crumple in on itself, its arms falling to its side. Despite lacking any form of face—beyond the glyph painted upon its head—the quite clearly embarrassed strawman slinks back off towards the house.
Aw, poor thing....
Should we try replacing it's blade arms?
"The Old Shields, primarily the older Kyrsvikingar, want things to stay the same, like they were before Jarl Erikaer became Steelfather. The Fresh Blades, made up of the younger warriors, want things to change to better fit the Steelfather's desires."
I guess the 100 gold question is, how did the desire of the steelfather changed since becoming one?
I am all for sticking with the old shields though.
Corpse maker is an ass.
Eric stares at you, "Halla, there was a Jotun."
We are never gonna live it down, do we?
(Sometime next turn, a raid shall visit your shores.)
(You have been tasked with figuring out how to travel via bridging burls)
Hm.... Guess some prep for the raid is in order?
Nothing crazy, just reinforcing stuff and making sure we have the locks of hair from the family secured.
Not sure what else to do though, due to cultural restrictions.
For the burl.. we will need hide and wood, right?
What else though...
Probably better of we try to make the trial one a "return to home" one?
Maybe because you have.
So, it's modelled after the Halding Valley? Neat.
Wait.... Does it have most resource in the same spot?
Should we try to introduce stuff like the healing waters before checking if we have it in our soulscape?

@Imperial Fister did we got anything from the owl gatcha? Or am I remembering wrong it happens every second turn of a season?

Edit: .....wait.
Shit. Forkbeard is coming for round 2, doesn't he? Shark mouth too, for what he missed on the previous time....
...will we also get a visit from hooknail and our cousin?
 
Last edited:
Huh. Looking back through our inventory, we've got a Bottled Lightning left. We could use that for additional crafting...it'd add 27 dice and, with some more effort (scaring up three more dice is rough at this point), let us go to Tier 5 on the items we make, or add another 8-9 items to the total we are providing (the latter seems better to me). Alternatively, we could make two items for ourselves...there are some combat items that'd give us a real boost and combat is upcoming...

Thinking about it, we should definitely do that, the question is purely whether we want to provide more items to Dorri and the people in general, or get some for ourselves. Anyone have any opinions on that?
 
Frankly, I think we're better off being selfish with this.
While the potential bonus to some of the fighters is nice... they may also die, and then their weapons can be turned against us (not easily, weapon spirits and all that), but it's a definite risk to be outfitting our allies beyond our personal ability to defend against.
 
Frankly, I think we're better off being selfish with this.
While the potential bonus to some of the fighters is nice... they may also die, and then their weapons can be turned against us (not easily, weapon spirits and all that), but it's a definite risk to be outfitting our allies beyond our personal ability to defend against.

It's a defensive battle, that's only liable to happen if we get completely crushed.
 
Frankly, I think we're better off being selfish with this.
While the potential bonus to some of the fighters is nice... they may also die, and then their weapons can be turned against us (not easily, weapon spirits and all that), but it's a definite risk to be outfitting our allies beyond our personal ability to defend against.

I mean, Fine weapons are nice, but not so good they're a real problem for us. On the other hand, making two projects for ourselves likely nets us +10 Combat Pool dice and +2 shapeshifting slots of abilities or something like that...it's a sizable boost.
 
I mean, Fine weapons are nice, but not so good they're a real problem for us. On the other hand, making two projects for ourselves likely nets us +10 Combat Pool dice and +2 shapeshifting slots of abilities or something like that...it's a sizable boost.

Halla's not going to be the only one fighting here, nudging 30-40 battles in our favor slightly is better than stacking a bit more on ourselves. It turns a lot of near misses into potential victories.
 
Halla's not going to be the only one fighting here, nudging 30-40 battles in our favor slightly is better than stacking a bit more on ourselves. It turns a lot of near misses into potential victories.

So, if the choice was 30-40 vs. just us, I'd agree entirely, but we're already doing 30. The question is whether we up that to 39 or jack ourselves up significantly. So 1 battle strongly effected (and the one we care most about) vs. 9 battles effected much less strongly...somewhat different decision.
 
Last edited:
But there is also the long term benefits.
Unfortunately, outside of "good guy" points, benefitting the village doesn't benefit Halla.
Like, Norse cultivation does not currently have a good method to gain ostirr outside of combat or stories.

While the equipment or even trades we could make with the bottled lightning could have an actual benefit to Halla's personal power.
We're already investing significant time and resources into the protection of our valley, I'm just advocating against spending the rare/more expensive items for this.
 
Last edited:
We apparently can't duplicate sword-kun since he's dwarf-work. Should we just sell him back to the dwarves then? IIRC they're keen on recovering treasures they once owned.
 
We apparently can't duplicate sword-kun since he's dwarf-work. Should we just sell him back to the dwarves then? IIRC they're keen on recovering treasures they once owned.

I'm still against engaging in the slave trade...I'd be willing to bend that to the extent of getting money for sending the sword back to the Christians where it wants to go, but not actually selling it down the river to the dwarves. That's really an awful thing to do when examined.
 
I would want something more valuable than mere money for sending the sword back to where it now wants to go.
 
Okay, so, here's a plan. If it weren't for the looming raid, I'd be down to go trading and put off the Underhouse a turn, but with looming raiders that doesn't seem like an option. I also have very little idea what to ask Solrun about beyond reprising our interrupted invitation to stay with us if she likes, ideas on that would be good.

Training-wise, this should get us to Hugr 10 next turn no matter what and clears up a lot of the remaining half-done stuff. Which seems correct to me.

[X]Plan The Quest For Hugr (Part 1)

-[X] Organize the deal between Dorri and the Dwarves
--[X] Make it clear to the dwarves that we are not in charge of Dorri, we're just playing intermediary
--[X] Also discuss with Dorri preparations for the Rogaland raid, if he's amenable

-[X] (Crafting) Try to make something
--[X] Make 30 Tier 4 sets of weapons and/or armor (whatever we can make) for the people of the Hading as part of our deal with Dorri (27 Work dice from this action +63 from Work dice below, all upgraded by Born With A Hammer In Hand), using metal from the above Dwarven Trade Deal.

-[X] (Underhouse) What would you like to use the Underhouse for?
--[X] Set it up as a hideout
--[X] If there's time, search the empty bedroom for the ledger
--[X] If he's willing to come, bring Seeingsnow and ask him if his abilities can reveal anything about what happened there

-[X] [Social] Playdates
--[X] Klaus-Kjaran-Kadrina (Coast Family)
-[X] (Exploration) Go on a walk through...
--[X] Our Soulscape!
---[X] (Optional) Send your fylgja in your place (Does not cost an action)

-[X] Special Note: On all Crafting add the following if possible unless otherwise specified:
--[X] For metal items have Heat Hold available just in case
--[X] Using Sundersight (+1d3 Successes)
--[X] Stoking Frami, Virthing, and Saemd (for +1 Success each, +3 successes total) to enhance the crafting process


Training:

-[X] (Seeress) Learn seidr with the Seeress (Only available during Summer)
--[X] Learn the seidr area for combat spells useful when dealing with other humans, whatever ones Solrun knows anyway
--[X] Reprise our question about where she stays in the winter and invitation to stay with us if she would prefer
--[X] Ask about the early warning she got last time, see how that worked and if duplicating it might be possible

-[X] (Research)
--[X] Ask Steinarr if he has any recommendations other than 'just hit harder' for dealing with someone with a lot of damage reduction. Is there a Stoker State Trick that reduces DR per hit or some other solution? Also, briefly tell him about some of our Alloying discoveries.
--[X] Continue reading up on Frisian cultivation – 1 Research
--[X] Try and use needlebinding when cultivating to reinforce the weaving to the best of the ability, and potentially use strings of Orthstirr to do so as well, and see if it improves how much Odr we can gain – 1 Research
--[X] Try and Alloy Forgefire and Fylgja – 1 Research
---[X] Use anything productive gained by this in our mass creation of items this turn
--[X] Try and Alloy Contested Movement and Stoker State, see if that allows Stoked Dice to be used in a less all-or-nothing way with Contested Movement – 1 Research
--[X] Try Alloying Devouring Blaze and Heated Shroud, see if the resulting Trick can destroy hostile Guard effects as an aura – 1 Research
--[X] Experiment with Firebomb Strike, see if now that we've Perfected it we can reverse it, using the explosion to propel the blade like Hal did (the hope is that the precision of Perfected allows this without needing a new Trick, since this version could use Sharpen) – 1 Research, adding one Reward die courtesy of @Skippy if any rolls or needed or it would otherwise help.

-[X] (Training) Hamr (255 successes to rank up)
--[X] Train Flame-Tending Blade 16xp (8xp)
--[X] Train Fang 14xp (7xp)

-[X] (Training) Hugr (207 successes to rank up)
--[X] Train Hugr 92xp (46xp)
--[X] Train Armorcraft 8xp (4xp)
--[X] Train 'Ranged' Weaponcraft Skill-Trick 2xp (1xp)
--[X]Train 'Spear' Weaponcraft Skill-Trick 2xp (1xp)

-[X] (Work Dice Usage)
--[X] Buildings: 6 Quality, 2 Living Space, 1 Storage, 5 Workshop (14 Total)
--[X] Resources: 6 Quality, 0 Food,0 Goods, 0 Silver (6 Total)
--[X] Livestock: 5 Quality, 0 Food, 0 Goods, 0 Silver (5 Total)
--[X] Crafting: Spend 63 Work Dice on this (see action above)
--[X] Conversion: Spend for 4 Research Dice (8 Total)

-[X] (Incidentals)
--[X] Assign 36 Odr to Hamr
--[X] Adding Taafl Board Capacity Gains to: Abjorn, Hallbjorn,
--[X] Receiving Metal from Dwarves: 24 oz Forged Iron, 6 oz Drafty Iron

Capacity:
-[X] (Capacity Slots)
--[X] Assign Time Stands Still, Semi-Halting Vortex, and Scouring Cleanse

Shapeshifting:
-[X] (Shapeshifting Slots)
--[X] Assign new slot to High-Twitch Reflexes

Fylgja:
-[X] (Fylgja Capacity)
--[X] Assign Flap Away to the empty slot if necessary to use that Trick, if it's not necessary assign a shield instead.
-[X] (Fylgja Alloy/Shapeshifting Slots)
--[X] Remove the single Kindle Spinner, replace it with a single Sparkbomb. Up the Folded Sparkbomb to 3Fold and Orthstirr-Enhancedx10.
-[X] (Standing Orders)
--[X] Reassign the slots for replacing the single Kindle-Spinner and Sparkbomb to replace the two Sparkbomb slots with copies of their initial uses.

EDIT: Swapped Crafting action and a bunch of Work Dice to meaningfully improve the Hading Valley's state of readiness. Edited research options slightly. Added third topic for seeress stuff.
can we try and do the exploration in our soulscape ourselves this time? this might be more helpful, we already tried the Fylgja

if the valley in our soulscape is the Hading valley, perhaps we need to build stuff from Asvir around there? we already have our farm there, but more stuff?

maybe we can create that from odr? also, trying to bring in animals, and spirits, might help

other possibilities, maybe trying to infuse important locations/ objects in it with Odr?

as for the outside, we should probably go in there
I don't think our Firestorm would be the one used for this. Steinarr has Firestorm 6 so it seems like it'd be him if anyone. Assuming Logi or someone doesn't have even more.
I doubt Logi has more, 6 is real high. could easily be wrong
 
Last edited:
Back
Top