Okay, so, a few immediate thoughts for repelling a raid.

- @Imperial Fister, if we dedicate a decent amount of our time to it, like a crafting action or a lot of work dice, how many explosive boulders can we make and stockpile? I'm thinking a minefield would be good.

- We might want to expedite our research on Firestorm and try and develop a workable plan to use it to burn their ships at sea. However, this may be a bit premature given the number of variables involved.

- Dorri wants us to produce arms and armour for Asvir, so we could try and produce as much as possible before the raid arrives. @Imperial Fister, could we develop a Skill Trick for making large quantities of Grand-tier equipment, or could that be handled narratively if we put an action towards it?
 
- @Imperial Fister, if we dedicate a decent amount of our time to it, like a crafting action or a lot of work dice, how many explosive boulders can we make and stockpile? I'm thinking a minefield would be good.

The boulders don't work as mines I don't think,, they need to be painted, and it wears off pretty quick under the circumstances. We were also warned not to use too many OOC.

- We might want to expedite our research on Firestorm and try and develop a workable plan to use it to burn their ships at sea. However, this may be a bit premature given the number of variables involved.

I don't think our Firestorm would be the one used for this. Steinarr has Firestorm 6 so it seems like it'd be him if anyone. Assuming Logi or someone doesn't have even more.

- We could try and produce as much arms and armour as possible before the raid arrives. @Imperial Fister, could we develop a Skill Trick for making large quantities of Grand-tier equipment, or could that be handled narratively if we put an action towards it?

I don't think we have time to do this for enough people to matter. Especially since we need to set up a trade deal first. It's not impossible but I'm dubious. If it does work, I'm up for switching the crafting action to that, though.
 
Thx for the clarifications. So those people are thinking they are tough enough to raid our land. Dang!

Also I do not believe setting their ships on fire is really going to be hindering them all that much. If they are close enough for our people to reach them, then they are already close enough for them to reach the shore even if the ships sink.

Can we hire Jurgen the troll as a mercenary? He seems to be a special kind of Troll and could be a valuable asset. Of course only if the raiders land at night.....
 
Can we hire Jurgen the troll as a mercenary? He seems to be a special kind of Troll and could be a valuable asset. Of course only if the raiders land at night.....

This is gonna be a hard sell to the other people of the Hading, who are likely gonna want to kill him on sight. He seems to be immune to sunlight, so that's not an issue, but the diplomatic situation definitely is, I think.
 
My understanding is that you can kill an outlaw without penalty, but you aren't obligated to do so. They fight a troll only if they have a reason to.
 
The boulders don't work as mines I don't think,, they need to be painted, and it wears off pretty quick under the circumstances. We were also warned not to use too many OOC.

Hmmm, fair point. Maybe something which is a bit more daring, like using them in an airbourne raid. But regardless, we don't need to stockpile a vast number.

I don't think our Firestorm would be the one used for this. Steinarr has Firestorm 6 so it seems like it'd be him if anyone. Assuming Logi or someone doesn't have even more.

That's a good point. Well, specifically I was thinking of our plan that involves alloying Unleash Inferno and the Flame-Tending Blade, bypassing the Hugareida rank entirely, but... we don't have time to develop and test that.

Hmmm, what we could do is suggest to Dorri that we pre-site some large caches of firewood near the coast? They can serve as warning beacons for when the ships are sighted, but also give Steinarr and Logi a large source of flame to worth with using Flamecalling.

I don't think we have time to do this for enough people to matter. Especially since we need to set up a trade deal first. It's not impossible but I'm dubious. If it does work, I'm up for switching the crafting action to that, though.

I think if we're explicitly trying to do batch-jobs at higher volume and good-but-not-masterwork quality, there must be some accomodation possible? Even if we need to research the skill trick for it in the same turn.

What I'd suggest is swapping the crafting action and the playdate over.
 
I think if we're explicitly trying to do batch-jobs at higher volume and good-but-not-masterwork quality, there must be some accomodation possible? Even if we need to research the skill trick for it in the same turn.

What I'd suggest is swapping the crafting action and the playdate over.

I don't think we can swap the playdate over to anything as consequential as a trade deal, it's a Social-Only Action. If it's an option I'm not against it, but I'm dubious.

The crafting action, however, we can absolutely switch over if we can actually get enough done to matter with one action and do it the same turn the Dwarf Trade Deal starts.
 
Okay, after Discord discussions on how making enough stuff to matter would work, have swapped the crafting action and a lot of our Work Dice to making weapons and/or armor for a bunch of people.
 
Summarising a lengthy Discord discussion for the thread!

Checking with Fister, a discussion ensued, where it was worked out that:
-For batch work, one work dice would equate to one quality level per item. (So a T4 sword would need four Work Dice.)
- Our crafting slots are worth 27 work dice under this schema.
- Born with Hammer in applies. (So a T4 sword would actually only need three Work Dice for Halla.)

We settled on thirty Tier Four (Superior) items as our target, based on Fister saying that thirty men being notably better equipped would make a significant impact on the battle, and T4 is where you see a notable improvement versus the status quo.

This equates to ninety Work Dice. I thought this would require us to use two action slots, sacrificing the Underhouse this turn, but like an absolute legend, @DeadmanwalkingXI found a way of re-jigging our farm's work dice to get the extra sixty three we need. This entails putting the entire farm into standby mode and putting animals out to pasture as we turn the whole farmstead into a giant forge.

So... Deadman is going to amend this into the plan, I believe, and we can all picture the mental image of Abjornby turning into a giant smithy for a month and a half.
 
So... Deadman is going to amend this into the plan, I believe, and we can all picture the mental image of Abjornby turning into a giant smithy for a month and a half.

Yep. Done. Plan adjusted to do all of that. We technically take basic care of the land but, well, it's pretty basic. We lose 5 Food this turn net rather than gaining 7, for instance, and gain a total of 5 Goods instead of 16. All totally worth it under the circumstances, mind you, but it is a thing.

Work is still getting done to keep the farm livable, but only the absolute necessities. Well, and the Workshop, which is fully staffed as I assumed it would be needed to make for that level of production.
 
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Oi, @Imperial Fister

I've got 6 reward dice and my brain is currently in a low REVELATION state, what would be the price range on getting some Useful Hints for Saga Expansion?

I consider my own personal goal for Halla to have more or less mapped out Realm One by the end of her life. The fact it's expanded to three sub-stages kind of came as a bit of a shock.
 
So, this all looks good, and I'm excited to see Abjornby become a giant forge for a month.

@DeadmanwalkingXI, there were only a few other thoughts I had regarding your plan:

-On the needle-binding research, I'm not sure we're replacing the weaving with needle-binding so much as reinforcing it? It depends how the "thread" formed by our Aspects is woven together, I suppose. There's also the idea of using thread or strings formed from Orthstirr or Odr for the needlebound reinforcement. I would include these, to hopefully raise our chances of stumbling across the right thing.

- It might be worth trying to Alloy our Flygia and Forgefire this turn? If it provides some kind of added bonus to what we get from Cindershoot, then that could be quite useful and could maybe feed into the crafting we're doing.

- We aren't continuing on ournresearch for the parent style of Time Stands Still, but given how busy we are this turn I think that's probably fine.
 
Immortal Moments maybe for parent style? Crib off the Wandering Inn? (I have no idea what clues we've gotten outside of threadmarks regarding it)
 
So, this all looks good, and I'm excited to see Abjornby become a giant forge for a month.

@DeadmanwalkingXI, there were only a few other thoughts I had regarding your plan:

-On the needle-binding research, I'm not sure we're replacing the weaving with needle-binding so much as reinforcing it? It depends how the "thread" formed by our Aspects is woven together, I suppose. There's also the idea of using thread or strings formed from Orthstirr or Odr for the needlebound reinforcement. I would include these, to hopefully raise our chances of stumbling across the right thing.

I'll add some supporting details, sure.

- It might be worth trying to Alloy our Flygia and Forgefire this turn? If it provides some kind of added bonus to what we get from Cindershoot, then that could be quite useful and could maybe feed into the crafting we're doing.

That's a good idea. I had it planned for next turn, but it's worth moving up to this turn. Lemme swap that around

- We aren't continuing on ournresearch for the parent style of Time Stands Still, but given how busy we are this turn I think that's probably fine.

We still need actual ideas for how we are to research this. IF's response was 'How?' and we haven't really answered it yet.
 
The fact it's expanded to three sub-stages kind of came as a bit of a shock.
Not to sound like a know it all, but it's usually pretty standard to have 3 parts to a Realm. Usually it goes [Realm] Establishment, Expansion, and Refining.

Edit: forgot to vote.

[X]Plan The Quest For Hugr (Part 1)
 
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We still need actual ideas for how we are to research this. IF's response was 'How?' and we haven't really answered it yet.

Oh, I did a post on this replying to you , including a draft research action.

Am on phone, but I think it was a couple updates back?

Pencil me in for a reward dice on the needle binding and TSS if we get to it.
 
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