Like I think asking him is a good idea, just we can do it sometime next year, probably?

Tryggr and Trausti... might need to settle down a bit before I'd trust them as parents.

I do kind of love the idea of realising THE WHEEL though. Just a giant flying wheel who loves to smash things.

Oh, actually, I was thinking it would be a good idea to add some Drafty Iron to THE WHEEL, since I imagine he might throw it around a lot, so I'll note that down.
 
[X] Plan Yuletide Gifts (Part 1)

Could't we use Frenzy to improve Crafting? I remember that was a thing.

Also, i think its better to invest research dice into the spirit-sword than researching Alloys.

The Alloys until now are nothing special, the possessed sword instead could help us greatly in several ways. We can always research the Alloys later, the sword instead the sooner we learn abaout it the better.
 
Could't we use Frenzy to improve Crafting? I remember that was a thing.

So, IF hadn't caught that we were trying that and has warned there are Consequences. We'll still do it at some point, but not on a bunch of projects at once, and I didn't think super favoring any of these was a good call? We could try it on Stigmar's I guess...

Also, i think its better to invest research dice into the spirit-sword than researching Alloys.

The Alloys until now are nothing special, the possessed sword instead could help us greatly in several ways. We can always research the Alloys later, the sword instead the sooner we learn abaout it the better.

I don't think investing more than 1d on this in this turn specifically is productive? If it is, I'm down to add a couple more, maybe, but my impression was we need to do that one step by step.

And we are investing that 1d.
 
Also, unlike everything else, the fire Hugareida stuff does still double dice as well as successes per IF. So that should be noted.

So, I'm looking back at this, and I'm not sure how it's noted in your plan either? The stuff in brackets RE: the various Fire Hugareida we're researching is identical in both of our plans. So if there's something which needs to be amended, then I'm happy to, but I'm a bit confused as it stands.

The only difference is how they're grouped and organised. But I'm not sure how the headings "Rolled" or "Blackhand's Training" would be meant to communicate to the reader that fire Hugareida doubles dice as well as successes?
 
So, I'm looking back at this, and I'm not sure how it's noted in your plan either? The stuff in brackets RE: the various Fire Hugareida we're researching is identical in both of our plans.

The only difference is how they're grouped and organised, since I've tried to streamline things a bit. But I'm not sure how the headings "Rolled" or "Blackhand's Training" would be meant to communicate to the reader that fire Hugareida doubles dice as well as successes?

Formatting difference underlined:

--[X] Train Kindle-Spinner 2d6 (1d6) (Doubled and then +1 Success from Blackhand/Born of Fire)
---[X] Train Kindle-Spinner 1d6 (Doubled and then +1 Success from Blackhand/Born of Fire)
 
Oh, woops, I'd assumed that was just a holdover from before the rules change about how doubling worked. I'll put it back in!

So it's being doubled twice essentially? That's fun.

It is yeah. IF originally said change it with the rest and then followed up with 'No, actually it does both. Because Blackhand.'

Which is fair. Blackhand was capable of serious bullshit.
 
So, IF hadn't caught that we were trying that and has warned there are Consequences. We'll still do it at some point, but not on a bunch of projects at once, and I didn't think super favoring any of these was a good call? We could try it on Stigmar's I guess...

On what type of project we could use Frenzy?

Maybe we first use it when making a tool, and then once we know the Consequences™, we could use Frenzy on a more important project. Maybe when we reforge Ashen Kiss to make it even better?

I don't think investing more than 1d on this in this turn specifically is productive? If it is, I'm down to add a couple more, maybe, but my impression was we need to do that one step by step.

And we are investing that 1d.

I trought than adding more dice to an action improves the chances of success or the possible outcome, so adding another 1d should make easier to commune with the sword.
 
On what type of project we could use Frenzy?

Maybe we first use it when making a tool, and then once we know the Consequences™, we could use Frenzy on a more important project. Maybe when we reforge Ashen Kiss to make it even better?

I'm thinking on our next Training Item, probably.

I trought than adding more dice to an action improves the chances of success or the possible outcome, so adding another 1d should make easier to commune with the sword.

Not on Research Dice, generally. Multiple dice mean you take multiple 'actions' on the subject rather than improving your odds on any one of them.
 
I'm thinking on our next Training Item, probably.

For what we make the next Training Item? Hugr? Fylgja? Or something to train Hugareida?

Also, will we ever upgrade Ashen Kiss? and if we do, what improvement we add to it?

Not on Research Dice, generally. Multiple dice mean you take multiple 'actions' on the subject rather than improving your odds on any one of them.

i didn't know that, well it was worth asking.

Eh. Worst case scenario is, like, Osborn getting a confidence infusion and coming for us. We can warn about that possibility without mentioning the herb.

What if Buri dosen't want to sell us the seed after?
 
[ ] (Heart-Shaped Fruit) Go and dig up that heart-shaped plant
This should not be in the plan, unless Halla thinks it's worth the nid and the feud.
I kind of doubt that though...

I am meh on the seed.

Do we need to note in the plan that we do not give the presents before Yule?

for crafting, we do not need to do smithing gift to them, necessary.

Should we teach our kids first impression or perhaps a composure trick?
 
For what we make the next Training Item? Hugr? Fylgja? Or something to train Hugareida?

I think the remaining Items we really want are something for for Silver-Tongue + Wordplay, something for Crafting, and something for Fire Hugareida (at least Ignition).

Also, will we ever upgrade Ashen Kiss? and if we do, what improvement we add to it?

We will (and we'll mostly up Quality and add Crowfeeder's runes, maybe some bone ash). However, if we make a sword, we want to do that at the same time (since we can do both as one action), so we're seeing if using the Ice Sword is viable first.

What if Buri dosen't want to sell us the seed after?

Then we don't get it. It's not a huge priority. I'm pissed at myself because we lost the chance to get it for free (and maybe improve relations with Buri and family), not because it was amazing for us.

Should we teach our kids first impression or perhaps a composure trick?

Yes, but we can't teach them anything in a directed fashion for a few years. They are currently 3 years old.
 
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It could easily have been avoided by just having the patience to wait for 1 turn. Or just taking a moment to look at things from Buri's perspective.

Oh well.

[X]Plan Yule Gifts: This Time With Even More Gifts

I think a single person doing (and winning) all the plan votes is pretty unhealthy for the quest, but also plan votes have been consistently getting worse in complexity and something really needs to change about this.
 
It could easily have been avoided by just having the patience to wait for 1 turn. Or just taking a moment to look at things from Buri's perspective.

Can we not? I've explained my logic, admitted it was wrong and apologized. It just feels shitty having people hammer it in again and again and again.

voting for this simply to promote plan diversity.

I do sympathize with this point of view, though I obviously think my own plan is better in several important ways, which makes me think Skippy's plan may have unfortunate knock-on effects and wastes some dice. But I do think having more competing plans is good.
 
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Eh. Worst case scenario is, like, Osborn getting a confidence infusion and coming for us. We can warn about that possibility without mentioning the herb.

If this happens then we have to act like a Dragonball Z villain and make grandstanding comments about how he's impressive, he's going to force us to use a full 10% of our power. Reveal Stoker State like it's our Super Saiyan transformation.

I do sympathize with this point of view, though I obviously think my own plan is better in several important ways.

I was thinking about it, and we could always just burn an Aspect or something next turn so there's a really limited risk of not hitting enough dice for Wondrous, whilst telling Fister that we are deliberately not trying to Realise it so there's no risk of overrunning. I mean, I think T7 armour would not be the end of the world because it's such an upgrade over what they have now, but I agree we might want to avoid it if we can.

I also think that if next turn we do one action crafting Tryggr and Trausti's stuff and one action visiting the troll/cat spirit, then that's still an action free, so I'm considering amending my plan where we make small gifts to say it's one of two. That means we're spending two full crafting actions making small gifts, so should be able to produce some pretty baller items. It also delivers on the promise of "More Gifts". However I will phrase it so that it does not mean we've not got gifts for half our family if you go with a different plan next turn or something.

Does anyone have any cool ideas for small gifts, by the way? I can work them into the plan.

Basically my thought is that any sort of minor magical item we can think of is kosher if it's not too crazy. Like, we could make a little bronze horse with wheels, and rune it so that it moves under its own power, that sort of thing. Or a whistle that can talk to birds or sheep. (They are poor conversationalists.) Just that sort of stuff, add in a bit of whimsy.
 
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