Eh. Worst case scenario is, like, Osborn getting a confidence infusion and coming for us. We can warn about that possibility without mentioning the herb.
If this happens then we
have to act like a Dragonball Z villain and make grandstanding comments about how he's impressive, he's going to force us to use a full 10% of our power. Reveal Stoker State like it's our Super Saiyan transformation.
I do sympathize with this point of view, though I obviously think my own plan is better in several important ways.
I was thinking about it, and we could always just burn an Aspect or something next turn so there's a really limited risk of not hitting enough dice for Wondrous, whilst telling Fister that we are deliberately not trying to Realise it so there's no risk of overrunning. I mean, I think T7 armour would not be the end of the world because it's such an upgrade over what they have now, but I agree we might want to avoid it if we can.
I also think that if next turn we do one action crafting Tryggr and Trausti's stuff and one action visiting the troll/cat spirit, then that's still an action free, so I'm considering amending my plan where we make small gifts to say it's one of two. That means we're spending two full crafting actions making small gifts, so should be able to produce some pretty baller items. It also delivers on the promise of "More Gifts". However I will phrase it so that it does not mean we've not got gifts for half our family if you go with a different plan next turn or something.
Does anyone have any cool ideas for small gifts, by the way? I can work them into the plan.
Basically my thought is that any sort of minor magical item we can think of is kosher if it's not too crazy. Like, we could make a little bronze horse with wheels, and rune it so that it moves under its own power, that sort of thing. Or a whistle that can talk to birds or sheep. (They are poor conversationalists.) Just that sort of stuff, add in a bit of whimsy.