- Pronouns
- He/Him
[X] Plan Let's Try Stoker State
They didn't only have access to their native horses, though, and often fought amongst themselves, or carved out space in foreign lands (like Russia or England). If they saw rival warriors riding about, did they just never…?
They didn't only have access to their native horses, though, and often fought amongst themselves, or carved out space in foreign lands (like Russia or England). If they saw rival warriors riding about, did they just never…?
[X] Plan Let's Try Stoker State
-[X] Before combat, de-assign Heated Shroud and assign Atgeir Counter-Stab
-[X] Invest 2 Orthstirr in Hugr, 1 in Composure, 4 in Tactics, 3 in Scouting, 5 in Wildcraft (-16 Orthstirr)
-[X] 41d6 Attack (32d6 tricks)
-[X] 63d6 Defense (63d6 tricks)
-[X] 0d6 Intercept
-[X] Put 5 Orthstirr into 10 layers of Reinforce Shield before the combat begins (-5 Orthstirr) and Explosive-Reactive Armor (-9 Orthstirr) just in case
-[X] Activate Stage 3 Stoker State (-9 Orthstirr), Slipstream (-8 Orthstirr), and take to the air with Ember-Wing-Cloak (-6 Orthstirr, all numbers below include the +1d6 from Skyfire)
-[X] Put up a 75d6+9 (w/Hugareida) Orthstirr-Enhanced x15 Sword Guard (-25 Orthstirr) and activate an Atgeir Counter Stab (-16 Orthstirr) with a pool of 5d6 to attack those who attack us, using 13d6+5 (w/Hugareida) Sharpened x5 Lightning-Charged Basic Attacks to counterattack (-6 Orthstirr, -1d6 from pool each).
-[X] Open up with a 16d6+5 (w/Hugareida) Orthstirr-Enhanced x9 Inertia-Arresting Throw (-15 Orthstirr) to catch the wolf trying to flank us and use another identical one (also -15 Orthstirr) to trap any other wolves who join in beyond the two we know about already (or to trap the flanking one again if it gets free), or to stop any from escaping.
-[X] Make a total of three 18d6+5 Sharpenedx5 Lightning-Charged Stoking Strike attacks using 6 Stoker Dice, 3 Stoker Dice, and 0 Stoker Dice respectively (-12 Orthstirr each) to test out how those work and what different amounts of power into them do, following each of the three up with an instant follow-up Sharpened x4 Sword Strike (-12 Orthstirr each) and then proceed with nine 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each).
-[X] Against any melee attacks use Contested Movement to defend against them, adding any Stoker State dice we possess after we've made the first two Stoking Strikes (-3 Orthstirr, 8d6+5 plus Stoker State dice) and counterattacking with Sharpened Lightning-Charged Skewer-Flick attacks (-6 Orthstirr) and if that fails to defend us use Focus Guard (-14 Orthstirr) or Sidestep (-2 Orthstirr) as appropriate to defend.
-[X] When not able to use Contested Movement or against ranged attacks Sword Guard to defend against everything. In response to anything that gets through Sword Guard use Halting Vortex (-4 Orthstirr), and if something gets through that use up to five 75d6+9 Reinforcedx73 Sway defenses (-75 Orthstirr each).
-[X] Stoke Frami if our Orthstirr drops below 100 (+202 Orthstirr)
-[X] If targeted with an AoE too big to use Halting Vortex against, use Backstep combined with Ember-Wing Cloak to dodge (-15 Orthstirr total for both of them).
-[X] Tactics – So the idea here is to put up a big defense (suitable for stopping three or four wolves adding their attacks together), trap one wolf, then move into melee and kill at least one other while the first one is trapped, and then finish off the remaining one or two. This plan also involves a lot of counterattacking with both Atgeir Counter Stab and Contested Movement as double-counterattacking is also a very solid tactic. We definitely move on to attacking other wolves after we finish off our three if that becomes a viable option, though we'll try not to actually kill-steal (ie: killing wolves attacking someone else is fine, killing wolves they are attacking is less so).
So, we need to try out Stoking Strike sometime, and this seems like a good opportunity (it also tries out various other tactics we don't use all that much). Other than that, this is basically lots of basic attacks and counterattacks. The Atgeir Counter-Stab is a trifle tentative until we know how durable it is for purposes of Sharpen, but it'd just move a few dice around to get more or less attacks with that.
I can see how much effort and time has gone into this plan, looks really good.
Only thing that comes to mind before I go to sleep is maybe put a bit more dice into the IAT? If the wolf is attacking us when we use IAT, then they might be resisting IAT using their attacking pool of dice rather than their defending one, so plausibly that could be like 20d6. So I'd add like 9 Orthstirr to bump IAT up to 25d6, that way we'd have to get really unlucky for them to wriggle out of it.
The Norse, as well as just about everybody with access to horses, used mounted infantry. That is, they rode into battle, dismounted, and then fought on foot. If you see mention of horses in regards to Norse combat, it is almost always going to be in that manner. Now, that's not to say that they didn't fight from horseback because I'd be willing to bet money on some Norseman, somewhere, having decided to hop on his horse to fight some ruffians on his property. If some guy decided to use a sled runner instead of his readily available weapons—to great effect no less!—then somebody absolutely fought from horseback and, knowing how effectively the Norse tended to use improvised arms and armor, I would also bet that the guy absolutely clowned on the people he fought.They didn't only have access to their native horses, though, and often fought amongst themselves, or carved out space in foreign lands (like Russia or England). If they saw rival warriors riding about, did they just never…?
Stuff like this really makes me want us to have more Sharpened Senses and/or a Hamr trick to make our hearing more sensitive."-is what your fylgja saw?" The Headsman's whispers send sharp hisses into the air.
"If I wasn't, you wouldn't be seeing it," you fail to place the stoic, baritone voice answering the Headsman.
"This...," wood creaks as the Headsman leans back with a stressed sigh, "I'm not sure what to make of this, Bisi, but few possibilities are good."
I think we might need more attacks, just, generally.-[X] Make a total of three 18d6+5 Sharpenedx5 Lightning-Charged Stoking Strike attacks using 6 Stoker Dice, 3 Stoker Dice, and 0 Stoker Dice respectively (-12 Orthstirr each) to test out how those work and what different amounts of power into them do, following each of the three up with an instant follow-up Sharpened x4 Sword Strike (-12 Orthstirr each) and then proceed with nine 12d6+5 Sharpened x5 Lightning-Charged Basic Attacks (-6 Orthstirr each).
Framarr Heavyhand has something ant-related. Magic Item, Flygjur, or something else?
Framarr Heavyhand has something ant-related. Magic Item, Flygjur, or something else?
"That is certainly more like the Halla Folkmarr told me of. My apologies for assuming you selfish." He nods his apology to you as his laughter trickles off. "However, I will not be doing that. Not," he holds up a hand to stop your protest, "because I think it a poor plan, but because you don't need my permission to conduct personal business."
Dorri just reminded us that we did not need permission, not gave us permission.If we'd rolled more successes he probably would've backed the play rather than just given permission. Ah, well, not everything works out perfectly and this is fine.
Dorri just reminded us that we did not need permission, not gave us permission.
My point is that the bolded part is wrong - He wasn't 'in the way' to begin with.Technically correct, but my point is that he could have lent us his authority and prestige rather than merely stepping out of the way...if we'd rolled better.
My point is that the bolded part is wrong - He wasn't 'in the way' to begin with.
I do think we definitely want to hit for sure. Especially the first few attacks, if we kill and immobilize one or two wolves, then the fight become way more straightforward to handle.I sincerely think we're probably throwing out enough damage to kill all nine wolves if the attacks all hit, never mind the three we're fighting. Now, if we don't hit, that's more troublesome, but really that'd be an argument for more dice per attack, not more attacks.
There are two constants, worm crossovers and familiar of zero crossovers.
I do think we definitely want to hit for sure. Especially the first few attacks, if we kill and immobilize one or two wolves, then the fight become way more straightforward to handle.