Oh! Well then.

But yeah, nice to get a reminder that Abjorn is an absolute beast too, even if he's nowhere near as extra as Halla is.
 
He specializes in his niche and Halla spreads herself out various ways so it honestly does make sense he's ridiculous in his narrower subset.
 
Last edited:
Well, here's my idea for a plan:

[X] Plan Well, If You Aren't Gonna Dodge...
-[X] Stoke Frami (+202 Orthstirr)
-[X] 80d6 Attack (80d6 tricks)
-[X] 5d6 Defense (5d6 tricks)
-[X] 0d6 Intercept
-[X] Activate Slipstream (-16 Orthstirr) and take to the air with Ember-Wing Cloak and stay there, well out of his melee reach (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire). Draw Ashen Kiss and use our Fire-Hugareida Tricks through it, halving their base cost (possibly make references to 'if you want a kiss...').
-[X] Make a total of four 46d6+5 (w/Hugareida) Orthstirr-Enhancedx24 Sparkbomb attacks w/Puncture (-40 Orthstirr each)
-[X] By default use Atgeir Bodyguard to defend against everything. For the first melee attack that gets through, use Contested Movement and all our Stoked Dice to defend (-3 Orthstirr, 24d6+5 defense) and counterattack with a Sparkbomb attack w/Puncture (-16 Orthstirr) and abort to Sidestep (-2 Orthstirr) if that does not work as a defense.
-[X] In response to anything that gets through Atgeir Bodyguard other than that first melee attack use Halting Vortex (-4 Orthstirr) and/or Sidestep (-2 Orthstirr) as appropriate, and if something gets through those use up to five 60d6+9 Reinforcedx58 Sway defenses (-60 Orthstirr each).
-[X] Tactics – Basically, we're going for simplicity here. We fly out of his reach and hit him as hard as we can..Sparkbombs are slow but if he's not gonna dodge, that's hardly a problem, is it? We obviously stop if he actually goes below half health.

So, yeah, pretty simple. Dunno if that'll work, but it has decent odds based on what we know. Which isn't all there is to know, obviously, but what else are we gonna base it on?

This plan does make a relevant mechanical assumption: @Imperial Fister am I correct that using Fire Hugareida through Ashen Kiss halves only the base cost of the Trick not the cost of adding additional dice? If it halves the cost of dice too, the plan will get revised a little.

EDIT: Did some math and none of our melee attacks do enough damage to matter, so I replaced the counterattack with another Sparkbomb
 
Last edited:
Edited the plan very slightly after doing some more math.

How well do you guys think Abjorn would hold up to an FTB?

I mean, he wouldn't. We've been told that finales like that instantly win if you can get them off (and the target hasn't fled already)...making them usually inappropriate for spars (our spar with Steinarr was an exception for several reasons).
 
Last edited:
Well, here's my idea for a plan:

[X] Plan Well, If You Aren't Gonna Dodge...
-[X] Stoke Frami (+202 Orthstirr)
-[X] 80d6 Attack (80d6 tricks)
-[X] 5d6 Defense (5d6 tricks)
-[X] 0d6 Intercept
-[X] Activate Slipstream (-16 Orthstirr) and take to the air with Ember-Wing Cloak and stay there, well out of his melee reach (-6 Orthstirr, all subsequent actions include the +1d6 from Skyfire). Draw Ashen Kiss and use our Fire-Hugareida Tricks through it, halving their base cost (possibly make references to 'if you want a kiss...').
-[X] Make a total of four 46d6+5 (w/Hugareida) Orthstirr-Enhancedx24 Sparkbomb attacks w/Puncture (-40 Orthstirr each)
-[X] By default use Atgeir Bodyguard to defend against everything. For the first melee attack that gets through, use Contested Movement and all our Stoked Dice to defend (-3 Orthstirr, 24d6+5 defense) and counterattack with a Sparkbomb attack w/Puncture (-16 Orthstirr) and abort to Sidestep (-2 Orthstirr) if that does not work as a defense.
-[X] In response to anything that gets through Atgeir Bodyguard other than that first melee attack use Halting Vortex (-4 Orthstirr) and/or Sidestep (-2 Orthstirr) as appropriate, and if something gets through those use up to five 60d6+9 Reinforcedx58 Sway defenses (-60 Orthstirr each).
-[X] Tactics – Basically, we're going for simplicity here. We fly out of his reach and hit him as hard as we can..Sparkbombs are slow but if he's not gonna dodge, that's hardly a problem, is it? We obviously stop if he actually goes below half health.

So, yeah, pretty simple. Dunno if that'll work, but it has decent odds based on what we know. Which isn't all there is to know, obviously, but what else are we gonna base it on?

This plan does make a relevant mechanical assumption: @Imperial Fister am I correct that using Fire Hugareida through Ashen Kiss halves only the base cost of the Trick not the cost of adding additional dice? If it halves the cost of dice too, the plan will get revised a little.

EDIT: Did some math and none of our melee attacks do enough damage to matter, so I replaced the counterattack with another Sparkbomb
Is anything the plan does incompatible with folding?
Because 2 twotimes folded Sparkbombs are cheaper than 4 unfolded.
 
Is anything the plan does incompatible with folding?
Because 2 twotimes folded Sparkbombs are cheaper than 4 unfolded.

There are a couple of reasons not to do that, yes:

1. While doing Folded attacks we can only use Basic Defenses. Our Atgeir Bodyguard would still be up, but that'd be it, no meaningful backup at all if it failed. That's a big down side and leaves us way more vulnerable than I'm comfortable with.
2. If his defenses actually are a Perfect effect rather than DR and we actually hit him twice, that might knock him out or even kill him. That's not the way I'd bet, but it's a risk, and an unnecessary one.

All changing it would do is reduce costs, which isn't worth the down sides (especially #1) given that the total cost of this plan's offense is still very affordable for a spar.

Hmm, do we have high damage tricks to break through high dr if needed? In case this situation comes up again?

I mean, we have Sparkbomb, which we are using right now for precisely that (and, at 10-12, is good at it). When our Ignition is all in damage (which it likely will be once we Realize Sagaseeker) all our Ignition Tricks also get a bit better at this (8-10 for FBS, 8 for KS, 9 + 4 vs. Armor for FFC), and our mundane Tricks aren't too bad with our normal shapeshifts and Sharpen (SF is 8, LC is 9 plus wrecking armor and shields).

Sparkbomb, I'm also going to push for figuring out a Fireball-style Trick down the line as well.

Fireball in the sense of big AoE is definitely on the list long term, but I doubt it'll get through high DR super well.
 
Last edited:
We should probably put the damage numbers on the character sheet for some tricks.

It's not a terrible idea, but a lot of it is variable.

For example, Flashfire Cleave does 1 damage + 4 damage to armor only. It gets 8 additional damage from +4 from Ignition +2 from Sharpen, +1 from an Elemental Weapon Effect, and +1 from Shapeshift. In this fight, it would be 3 damage less than that since we only give +2 from Ignition and don't have Dense Muscles.

Listing the base damage numbers wouldn't be a bad idea, but we'd still need to make adjustments on the fly.
 
1. While doing Folded attacks we can only use Basic Defenses. Our Atgeir Bodyguard would still be up, but that'd be it, no meaningful backup at all if it failed. That's a big down side and leaves us way more vulnerable than I'm comfortable with.
Atgeir Bodyguard is up and its a very quick to execute trick. (+Made faster by folding)

2. If his defenses actually are a Perfect effect rather than DR and we actually hit him twice, that might knock him out or even kill him. That's not the way I'd bet, but it's a risk, and an unnecessary one.
Can 2 SBs do 2*Abjorns Endurance (without us popping a fireberry and Odr based damage boost)?
If not it is spar save and we can heal any issues it causes with Time Heals All Wounds.
(X) Time Heals All Wounds (Cost 3 Orthstirr/1 Odr per Endurance Healed): A spell that heals the injured back to peak health, but requires constant touch to work.
 
Atgeir Bodyguard is up and its a very quick to execute trick. (+Made faster by folding)

Sure, but it's still a risk and the only gain from taking it is that it saves us some Orthstirr...to be clear, realistically, it saves around 90 Orthstirr. Which sounds like a lot, except...how many more rounds do you think this spar is gonna go? Do you think we're gonna burn enough for that savings to be meaningful? If we end this spar with any Aspects unstoked or 100 Orthstirr left then this savings was definitely meaningless.

For an actual battle where we may need to fight another enemy right after the one we're fighting we need to be concerned with the Orthstirr economy a lot more, but in a spar like this it's less relevant.

Can 2 SBs do 2*Abjorns Endurance (without us popping a fireberry and Odr based damage boost)?

Two can't, but three can, and if you're doing two sets of 2Fold, it becomes a definite risk on that fourth one. You can't abort Folded attacks midway through, after all.
 
Speaking of Gale Spear I think it's entirely possible Abjorn has fire resistance (from the Muna "My Wife is Hot") and it's worth trying here. Or next turn could be Gale Spear spam if the spark bombs don't work
 
Speaking of Gale Spear I think it's entirely possible Abjorn has fire resistance (from the Muna "My Wife is Hot") and it's worth trying here. Or next turn could be Gale Spear spam if the spark bombs don't work

I think fire resistance is possible...but not immunity, and his defenses likely include at least 3 Shapeshift slots in straight-up damage reduction, if not more. Gale Spear is only 5 damage, so vs. DR 3 it's gonna do only 2 damage per hit, and that's the most optimistic version...DR 4 or 5 is probably more likely.

If Sparkbomb can't hurt him on a hit we may just be screwed here.
 
Two can't, but three can, and if you're doing two sets of 2Fold, it becomes a definite risk on that fourth one. You can't abort Folded attacks midway through, after all.
Yeah, if we start the second set right after the first (or if we space them and Halla for some reason ignores the conditional) and we don't Orthstirr string pull(/in an emergency: recall) it could get dangerous. But that is only if we don't have parts in the plan to make sure that Abjorn is safe.
Sure, but it's still a risk and it saves us some Orthstirr...to be clear, realistically, it saves around 90 Orthstirr. Which sounds like a lot, except...how many more rounds do you think this spar is gonna go? Do you think we're gonna burn enough for that savings to be meaningful? If we end this spar with any Aspects unstoked or 100 Orthstirr left then this savings was definitely meaningless.

For an actual battle where we may need to fight another enemy right after the one we're fighting we need to be concerned with the Orthstirr economy a lot more, but in a spar like this it's less relevant.
2 fold Sparbombs are more realistic sparring wise.
90 Orth for esoteric risk (adding another execution of a very fast trick at 1.5 times speed) is just weird to not make a habit, unless there is signalling that there is a specific risk in that battle. For "Halla the artillery gun" style stuff with higher folds? Sure, much more situational, but 2 folds? Weird not to do.

And how long the spar goes? Probably until either side pulls out a surprise advantage or we have exhausted our ideas.
 
Yeah, if we start the second set right after the first (or if we space them and Halla for some reason ignores the conditional) and we don't Orthstirr string pull(/in an emergency: recall) it could get dangerous. But that is only if we don't have parts in the plan to make sure that Abjorn is safe.

It's not a big risk, but it's an unnecessary one.

2 fold Sparbombs are more realistic sparring wise.
90 Orth for esoteric risk (adding another execution of a very fast trick at 1.5 times speed) is just weird to not make a habit, unless there is signalling that there is a specific risk in that battle. For "Halla the artillery gun" style stuff with higher folds? Sure, much more situational, but 2 folds? Weird not to do.

I wouldn't advocate using Folded Attacks in a duel either, not under these circumstances. Or when fighting the final serious foe on a battlefield. It's theoretically only a small moment of vulnerability, sure, but like I say above, it's also a completely unnecessary risk. I'd only be inclined to take it if we were either low on Orthstirr or expected to need to carefully husband our reserves to fight multiple battles against on-level foes. Those are not the current situation.

And how long the spar goes? Probably until either side pulls out a surprise advantage or we have exhausted our ideas.

I agree. Note that 'running out of Orthstirr' while technically possible, is not one of the options you list.
 
just putting this out there but we never going to beat a hamr fighter in their own thing, this is why the mc should go ham in her hugr, mainly it it half price to upgrade at all it ranks, hugr 8 would have the same price as hamr 7
 
Out of curiosity what are our big damage attacks? I know Sparkbomb is one, but it's kind of slow compared to our other attacks and we can't exactly speed it up in anyway. At least we haven't tried to speed up the travel time of sparkbomb yet.
 
Back
Top