While it is possible to accidentally kill people, you'll have to deal double their Endurance if you're trying to non-lethally take them down to kill them accidentally. D&D rules, sort of.
Clarification on this:
By 'Double their Endurance', do you mean:
1) Double their maximum endurance (So we would need to do 32 Endurance Damage to Gabriel to accidentally him)
2) Double their current Endurance (So we can do 14 Endurance in one hit (7 x2), but if we do say, 4 Endurance damage first, then we can only afford 6 Endurance damage, etc)
3) Double their Endurance, starting from when we decided to try and subdue them (So 14 Endurance total)
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Incidentally, Steinarr's giga attack speed build is based around exploiting the Stoked Pool. His Sharpened Attacks dealt only 1+2 damage to us.
But each one also generated, liked, 4d6 extra combat dice.
(I don't think Steinarr used his Stoker Dice for his basic attacks, I think he used them for his Tricks.)
(Also a build based around Contested Movement Stoker Dice Looping could actually be super brutal if we work on it?)
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Contested Movement Stoker Dice Loop build:
1) Get Hamr higher
2) Master/Perfect Contested-Movement
3) Get Stoker Style to at least Rank 7
Loop works as so:
1) Make Basic Attacks
2) Use Contested-Movement w/Stoker Dice to counter all incoming attacks and tricks with Stoker Dice, making a Basic Attack as a counter, which generates Stoker Dice.
3) Normal Attack opponent
4) Normal Attack + Contested-Movement's Counterattack = 8d6 (well currently 4d6), add to Hamr (8d6+) = 16d6, which is enough to roll over most people.
Loop Weaknesses:
1) Enough Hamr (Monsters/High-End Cultivators)/Hamr-Dice adders (Sten has one)
2) Another Stoker Style User (Sten, Steinarr, possibly Eric)
3) Anyone with an ability that read 'Add dice to any one move in combat' (People around probably have some)
4) AOE abilities that Contested-Movement doesn't work on. (Lots)
5) Multiple enemies (Will happen at some point)
6) Counter builds (build needs to land Basic attacks for it to work)
7) Does not work on Finales. : (
8) Major issues dealing with people who have more attack speed than us.