So this is essentially putting our discussion into a plan
@DeadmanwalkingXI , including the Flashfire Cleave and generally trying to keep the initiative. Let me know if anything needs tweaking - I may have gotten it mixed up which of Sway/Sidestep is the perfect defence and which is the rolled one.
-[X]
General
-[X] Maintain Slipstream (-16 Orthstirr)
-[X] Ember-Winged Cloak (-6 Orthstirr)
-[X] Maintain Stoker State Stage 2 (-6 Orthstirr)
-[X] Stoke our Virthing and Saemd (+187 Orthstirr)
-[X] Invest 4 Orthstirr in Silver Tongue (-4 Orthstirr)
-[X] Burn a Calm Charge, and keep an Aspect in reserve to immediately heal if we get hurt.
-[X]
Defence
-[X] 4d6 Defense
-[X] Maintain and repair damage on our 50d6+9 Atgeir Bodyguard (-? Orthstirr)
-[X] Maintain and repair damage on our 50d6+9 Sword Guard (-? Orthstirr)
-[X] Use up to four 40d6 Reinforced Sway (1d6, +5d6, 36 Orthstirr) to dodge in an emergency.
-[X]
Attack
-[X] 82d6 Attack
-[X] Step 1: Armour Penetration
--[X] Penetrate his armour for the round with a 50d6+4 Sharpened Honed Lightning-Charged Flashfire Cleave with Puncture (25d6, -31 Orthstirr)
-[X] Step 2: Knee-Groin-Trick
--[X]
If we can launch it as a straight attack, then use:
--[X] 63d6+4 Honed Knee-Groin-Trick using Puncture (29d6, 4 Bonus Dice, -31 Orthstirr)
--[X]
If he's about to launch his finale, then we use Contested Movement with Fight of Your Life, and then deliver our Knee-Groin-Trick with Puncture as our counter.
-[X] Step 3: Talk-No-Jutsu
--[X] Whilst his eyes are still watering and the pain has hopefully snapped him out of it a bit, use Eyetalking and Silver-Tongue with x2 Charges of Fight of Your Life to try and get through to him and remind him that we're his friend.
--[X] If any of our Seidr is applicable to this situation, then use that too.
--[X] If this does not work, then use up to four 36d6 Honed Stunner Slam with Puncture (7d6, 4 Bonus d6, 33 Orthstirr) to try and incapacitate him without killing him, using the butt of Sagaseeker or whatever is convenient and to hand.
Rationale
- This plan will do a literally eye-watering incapacitating strike which should disrupt his attempt to use his finisher/finale, and hopefully snap him out of whatever bad place he's in right now.
- If talking/telepathy does not work, and I hope that it will, then it puts us in an excellent position to incapacitate him with our Stunner Slam, which is specifically designed for this scenario. Our Flashfire Cleave should mean his Armour is negated, according to Deadman.