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But it's supposed to be the same book that Mathilde and Johann looted, which was translated into Imperial by Max. So I don't understand how we get a +1 Esoteric Skaven Bonus if they have the same material in a different language (Imperial).

Reverse the paradigm; in terms of that book, we have Skaven information which is rendered in an Imperial language. Which of those is more relevant to what information is redundant?
 
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Just saying it would have been nice to be able to bring our familiar on the Kragg Dun expedition and Eike should be able to get a familiar that is useful in it's own right even absence familiar traits.

We had the opportunity to make Wolf useful in combat and chose not to.

Instead he's an emotional support familiar, basically, which is probably more useful to Mathilde than an extra body in a fight would ever be.
 
Just saying it would have been nice to be able to bring our familiar on the Kragg Dun expedition and Eike should be able to get a familiar that is useful in it's own right even absence familiar traits.
There is a spell that Boney approved that can be piloted by Wolf, so we can, indirectly, if you can convince the thread to invest AP.
 
However if getting a large familiar it should be something that can fly or hide itself because otherwise trying to keep it on hand would be a super pain. So rather than a Mammoth maybe some sort of Drake.
I'd say we could cash in on a deed/massive favour pile for a Pegasus, as the thread idly pondered on for Mathilde before getting the gyrocarriage.
But there's "a helping hand" for an apprentice, there's nepotism, and then there's magical sky-pony.
 
We had the opportunity to make Wolf useful in combat and chose not to.

Instead he's an emotional support familiar, basically, which is probably more useful to Mathilde than an extra body in a fight would ever be.
We had the chance, but it would have cost one of our arc development traits. It had a lot of competition.
I'd say we could cash in on a deed/massive favour pile for a Pegasus, as the thread idly pondered on for Mathilde before getting the gyrocarriage.

But there's "a helping hand" for an apprentice, there's nepotism, and then there's magical sky-pony.

Familiars you can ride are just less useful for a gray wizard then any other sort of wizard. She would be better off with a Griffin. Winged horses are a bit fragile.

But that would be going too far. Maybe after her journey. However I kind of hope that Eike will manage to find her own cool familiar with limited help.
 
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Griffins are a little risky. The familiar bond doesn't guarantee affection or even cooperation. A Wizard can use the familiar bond to force a familiar to obey their commands, but that isn't 100% reliable.

To get one that comes "trained and mostly-tame" takes an Empire Great Deed.
 
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Very much counting chickens before eggs are even laid, but things are lining up to indicate that one of the 'stretch goals' of the Waystone Project is likely to be adapting it for the needs of the Karaz Ankor network. Much of what's been done to date isn't going to carry over, but we've got the research paths for the extension available (string transmission leylines, runic tributaries, mapping actions).

If we do go down that path, do you think it'd be worth picking up Arcane Khazalid beforehand? It won't let Mathilde contribute meaningfully to the runic actions any more than she already can, I think, but I expect it would open up some mystery boxes while interacting with the dwarven network.

And, hey, Boney's said a couple of times that knowing more magical languages can only be a benefit when delving into magic.
 
Remember also that an animal that can be a familiar is not just incredibly rare, but also difficult to find.

I think Boney said that the Colleges speculate that animals capable of being familiars are the animal equivalent of magic-users, which is why they're so rare and hard to find in the first place. So it'd be really difficult to find an already-impressive animal like a mammoth or a griffin which was capable of being a familiar.
 
Remember also that an animal that can be a familiar is not just incredibly rare, but also difficult to find.

I think Boney said that the Colleges speculate that animals capable of being familiars are the animal equivalent of magic-users, which is why they're so rare and hard to find in the first place. So it'd be really difficult to find an already-impressive animal like a mammoth or a griffin which was capable of being a familiar.

Given that all Griffons are to some extent magical beings I think all of them can be familiars, the problem is more than it might eat you.
 
Very much counting chickens before eggs are even laid, but things are lining up to indicate that one of the 'stretch goals' of the Waystone Project is likely to be adapting it for the needs of the Karaz Ankor network. Much of what's been done to date isn't going to carry over, but we've got the research paths for the extension available (string transmission leylines, runic tributaries, mapping actions).

If we do go down that path, do you think it'd be worth picking up Arcane Khazalid beforehand? It won't let Mathilde contribute meaningfully to the runic actions any more than she already can, I think, but I expect it would open up some mystery boxes while interacting with the dwarven network.

And, hey, Boney's said a couple of times that knowing more magical languages can only be a benefit when delving into magic.

Arcane Khazalid would be cool and we could share it with Eike. Plus Boney confirmed Mathilde could try to reconstruct the Old Ones Language if we knew Anoqeyån, Arcane Khazalid and High Nehekaran (cause they're one step removed languages descending from the Old Ones Language, I guess Saurian or the Ogres language would also help) and getting things related to the Old Ones sounds like a godo idea to me.
 
Arcane Khazalid would be cool and we could share it with Eike. Plus Boney confirmed Mathilde could try to reconstruct the Old Ones Language if we knew Anoqeyån, Arcane Khazalid and High Nehekaran (cause they're one step removed languages descending from the Old Ones Language, I guess Saurian or the Ogres language would also help) and getting things related to the Old Ones sounds like a godo idea to me.

Per the GM we can freely share it with our apprentice and she with hers etc..
 
Considering all the expertise we have access to creating an artificial familiar should result in something really good. But that is a future think when we have taught Eike all the low hanging fruit and she has shown herself to be able to reach high.
 
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[x] House Filuan
[x] Swordplay
[x] Sofia
[x] Gretel
[x] Middenland
[x] Druchii Diplomats
[x] Elementalism

Morbs, Morbs, Morbs, Morbs, Morbs, Morbs, can't wait for Mathilde to accidentally ping the "chaos traitor reveals herself dramatically" for a gaggle of senior mages.
 
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[X] House Filuan
[X] Sofia
[X] Gretel
[X] Middenland
[X] Nordland
[X] Wissenland
[X] The Black Water Canal
[X] Druchii Diplomats
[X] Skull River Ambush

I'm going for the ones that most interest me plus Druchii Diplomats, as although I'm not the biggest fan of seeing the diplomats, it was a fairly close runner up last time and I like seeing the runners up get in when the next social turn comes around, which has happened quite frequently, I believe.
 
My possibly heretical opinion is that we should release the book on the same turn as we hand off the Morbs.
 
You know, before the whole kerfluffle with the Definitely (not) an Orc Summing Spell there was something I was going to ask, and I completely forgot.

Does anyone remember word on whether what we now know of Aetheric Vitae would require a paper, or a whole tome? Specifically, does it require a whole tome for what would be required to explain the Orb Flex?

Because if everything we've learned so far does take two actions, and we're planning on the orb Flex in two turns...

Well, it seems to be like it would be good to drop the tome/paper at the same time we drop the orbs on the colleges.

Related: Whenever we try making a Liminal Realm, I want to put the Coin on it.

Not for luck or good fortune or even any specific face. I want to see what Divine Intervention does to an attempt to make a Liminal Realm.
The big money is in being mercenaries and bodyguards, but a lot of them make their living in prosaic applications like helping forges burn hotter or bringing springs up in parched fields. Another common one is in something half way between HVAC and feng shui consultants for larger, more prestigious buildings. Ensuring proper air circulation, a lack of drafts, fires that heat as they're supposed to and don't smoke up rooms, running water to where it's needed, foundations that will stand up to what's asked of them and won't form sinkholes, that sort of thing.
A thought while reading back through the posts since the update:

Now that we know what work the Elementalists do, we might be able to pose as a prospective client and put word out if we ever want to meet them. The prospect of a meeting with Grey Wizard Lady Mathilde Weber may send them running for the hills, but who would worry about a common job meeting with the modestly wealthy Alys Schmidt?
 
My possibly heretical opinion is that we should release the book on the same turn as we hand off the Morbs.
Very possible to do. If AV+Liminal Realms research is seen as utterly necessary for the book, it can be done in the upcoming turn in the relative safety of the open countryside. If the thread's willing to accept not doing that bit of research, book-writing can start right away.

Alternatively, even if the Orbs of Sorcery are successfully made the turn after next, they don't have to be submitted on the same turn they're made.

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OR we can take a one-turn sabbatical from any Waystones Project actions next year, and get Liminal Realms + Orbcrafting + Book Writing all done on one turn. I'm pretty sure most of the members of the project would understand taking time off for a magnum opus like this.

Narratively, I do kinda like this idea as it would make a solid through-line without random interruptions. But organisationally it's kinda bad, especially towards the chances of getting the proposed trip to Naggarythe done any time soon after.
 
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On Eike's musings, would it be a good idea to put her on the action for the Morbs?
Mostly because I'm interested in what her windsight picks up out of it, since the differences in our windsights would be able to be compared over a long period of time in a scenario involving precise quantities of multiple Winds.
I agree, I've suggested this before. I think it might be helpful even if all that happens is that she gets Wind-blinded:
I think Eike should join us for the making of the Morbs, not just because of the potential of furthering our understanding of the primordial Winds, but because I think Eike should know what it feels like when her Windsight is overwhelmed. Wizards with visual Windsight have experience with being blinded by bright lights, but Wizards with more obscure Windsight can end up dealing with sensations which they have no frame of reference for - Barbitus during the Karag Dum expedition is one example we saw in quest. So I think it would be good for Eike to experience getting Wind-blinded, just to know what it's like in case she ever needs to deal with it in the field.

Does anyone remember word on whether what we now know of Aetheric Vitae would require a paper, or a whole tome? Specifically, does it require a whole tome for what would be required to explain the Orb Flex?
It's a book, it appears in our list of potential papers:
Aethyric Vitae (missing: creating Orbs of Sorcery, creating liminal realm)
However, while we can start writing the book before Morbing or doing liminal realm study and then try to add those things in the following turn, I'm 90% sure that Boney said that this could end up giving us a malus to writing the book, as it might be hard to incorporate the new discoveries into a half-written book.
 
Hopefully we can spilt it so we can write part one of the book the same turn we do one experiment, and part two the next turn when we do the second experiment, but that might be asking too much.
 
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