If you were clever about it, there is a way, but it does require some out-of-the-box thinking.

Huh. Anyone have an outside the box idea or two?

Wait. Could we just make some tableware that removed the problem? Would that work? And would the tableware do anything else if so? That can't be the solution you're mentioning since it would still take an action, but it's an idea...

Maybe adding additional runes? That'd definitely work if we got the phrasing right, but it wouldn't save an action either, I don't think.

If you reforge it, you'll have to roll again and whatever quality you get replaces the current pot. The bone ash doesn't just go away, either, if you use the same metal.

A single action is enough to redress the entire family

Only to the actual stat.

Check.

You'll have to have it set as the pot you're using (defaults to best, but can be changed manually) for the month to get the benefits

I think the question is more about whether they'd have to eat an all mutton-flavored diet to benefit. The in-world stuff rather than the mechanics.

Oh, and one other question: Could the right runes on a pot let us expand that bonus to more stats, or would that require an item more focused on the specific things in question? And if the latter, what kind of item would that be for, like, Hugr or Fylgja?
 
Last edited:
Oh, and one other question: Could the right runes on a pot let us expand that bonus to more stats, or would that require an item more focused on the specific things in question? And if the latter, what kind of item would that be for, like, Hugr or Fylgja?
I think it would be more efficient to make more items that each affect a single stat.
 
I mean theoretically, we could also make runes that make the food also not taste of mutton. And activate said runes when we don't want our meals tasting of mutton.
 
So how much does this pot affect our Hamr gain?

It doubles our dice. Which doesn't quite double the effect when only doing 1d6 a turn, but does double the effects of large numbers of dice and matters even at 1d per turn (from 1 success to, on average, about 1.78). It's...significant. Significant enough we can't replace it casually unless it's with something equally good.

Shit. I'm really frustrated now. Because of a minor half-joke mistake I made we're now either screwed over with our family situation or have to spend an action remaking the Pot, adding runes, or otherwise fixing said mistake. Which is not a small price to pay at only three actions per turn. Unless someone comes up with some sort of solution anyway.

I mean theoretically, we could also make runes that make the food also not taste of mutton. And activate said runes when we don't want our meals tasting of mutton.

Yeah, I actually edited in a mention of that above. The issue with that idea is that putting new runes on an item is an action (or at least has been historically), so we're burning an action entirely on fixing a fuckup, which always feels bad.

Hmmm... @Imperial Fister if we did this could we burn Work Dice to do it without spending an action? Adding a rune sequence seems like it's less of a whole project than making something from scratch would be?

I think it would be more efficient to make more items that each affect a single stat.

Given that each item takes an action to make, it would be wildly less efficient to have one item for each stat than one that effects multiple things. It's probably necessary, but it is not more efficient.
 
Brainstorming time threadgoers!

Would it work if we just plate the inside of the pot, so it doesn't touch the boneash part of the pot?
Gild the inside of the pot. The cooked food will be in the pot but not touching the sheepash part of the pot. Problem semisolved.

Fister, would this work?
---
Shit. I'm really frustrated now. Because of a minor half-joke mistake I made we're now either screwed over with our family situation or have to spend an action remaking the Pot, adding runes, or otherwise fixing said mistake. Which is not a small price to pay at only three actions per turn. Unless someone comes up with some sort of solution anyway.

If we make a second pot we better Odr it up since it multiplies training dice.
 
And if we do want to cook Mutton in that pot we can't use it since the mutton canceling effect would be in effect.

Nah, we could just not use the other rune sequence. At least, I'm pretty sure that would work. Or phrase the runes as the pot not changing the flavor...that would definitely work.

Like "Whatever is cooked in this pot will not have its taste changed by the pot itself." or something like that. Probably not that exact wording, but you get the idea.

Gild the inside of the pot. The cooked food will be in the pot but not touching the sheepash part of the pot. Problem semisolved.

Fister, would this work?

This does not sound like less work or less actions than adding runes.

If we make a second pot we better Odr it up since it multiplies training dice.

Even with Odr, duplicating this is a goddamn crap shoot. Hence wanting to fix it rather than try making a new one.

We should the odr and aspects on the runes rather than pot I think? Since the runes seems to have auto upgraded the pot to masterwork.

If the goal is the runes, and it would be in this case, yeah...but note that the Runes only upgrade the quality one degree...we would still have gotten a better Pot with a better roll on the actual Pot crafting and the same Runework roll.


You can only use Aspects on one or the other since you're burning them as part of the process.
 
Last edited:
You can only use Aspects on one or the other since you're burning them as part of the process.
If we avoid any combat related actions we can do a full +9 burn on either the runes or pot. Probably the runes.

Since we now know that a pot is actually very useful it would be useful to awaken the spirit of it instead of not doing that, so it's not a total loss anyway.

Also with cooking being helpful for Hamr training we will want to look at the Campfire Cooking Tricks.
 
Last edited:
My suggestion would be to rune the ladle or whatever utensils we serve the food from the pot with something along the lines of "food served with this-insert utensil here- shall be to the eater tastes." It doesn't need to be complex or powerful.
 
If we avoid any combat related actions we can do a full +9 burn on either the runes or pot. Probably the runes.

This is really risky. Ambushes happen, especially to us and especially while vulnerable. +7 is a lot more doable though...we can make things work with Calm Charges as long as we have at least one Aspect left to stoke.

Since we now know that a pot is actually very useful it would be useful to awaken the spirit of it instead of not doing that, so it's not a total loss anyway.

We actually have no evidence that awakening the spirits of tools rather than weapons has any effect at all. We burned 9 Odr on our tools and got nothing. Well, we got +9 successes, which was well worth it in context, but no 'awakened spirit' stuff whatsoever.

Also with cooking being helpful for Hamr training we will want to look at the Campfire Cooking Tricks.

We should probably take a look there, yeah.

My suggestion would be to rune the ladle or whatever utensils we serve the food from the pot with something along the lines of "food served with this-insert utensil here- shall be to the eater tastes." It doesn't need to be complex or powerful.

I suggested this above with tableware and asked Imperial Fister if it would work with no response as of yet. A ladle or serving spoon is likely a bit easier to make that work with, though, it's true.
 
Last edited:
So I was looking up the Hugr tricks we have, and I had an idea, train Tactics, and possibly have a Hugr based item, with a custom made Hnefatafl board and pieces (this being the old Norse version of Chess essentially). Just from a cursory glance at wikipedia (here) it would probably be a good idea.
 
[X] The Hut, where Hirkir resides

I like the serving spoon idea. It seems more practical.

Maybe to train our Fylgja we should make a glove like the ones used fot falconry? Or a perch where the Fylgja can rest?

We should also try and put a bit of Odr in the new clothes we are making for our family. They only deserve the best.
 
Hmmm... @Imperial Fister if we did this could we burn Work Dice to do it without spending an action? Adding a rune sequence seems like it's less of a whole project than making something from scratch would be?
Since I wasn't intending on having it be as massive a problem as it turned out to be, sure.
Fister, would this work?
Given that it's a magical effect, I don't think it would be as simple as what is effectively the magic equivalent of 'nooooo, I'm not touching you'.
We actually have no evidence that awakening the spirits of tools rather than weapons has any effect at all. We burned 9 Odr on our tools and got nothing. Well, we got +9 successes, which was worth it in context, but no 'awakened spirit' stuff whatsoever.
Well, tools are a bit different then weapons. Weapons are constantly on you, you notice the effects as a weapon can be used at any time. Tools, however, aren't always on you and are only used when a task demands them.

As for the tableware/ladle/silverware/what have you, that would work, yes
 
So I was looking up the Hugr tricks we have, and I had an idea, train Tactics, and possibly have a Hugr based item, with a custom made Hnefatafl board and pieces (this being the old Norse version of Chess essentially). Just from a cursory glance at wikipedia (here) it would probably be a good idea.

This is an excellent idea. We'd try and make it do Hugr in general, and that should work if we do it well enough.

I like the serving spoon idea. It seems more practical.

Probably, yeah.

IMaybe to train our Fylgja we should make a glove like the ones used fot falconry? Or a perch where the Fylgja can rest?

The issue with this is that we want training items not just for us, but for our entire household. A falconry glove doesn't seem like it'd help Abjorn with his bear.

IWe should also try and put a bit of Odr in the new clothes we are making for our family. They only deserve the best.

I think it's probably better to do the +7 successes from Aspects thing, to be honest. Odr wouldn't improve them any more than that would and is less replaceable. We could try burning 1 Odr just to activate their spiritual side...but I'd feel bad doing that with the kids clothes for a few reasons involving their growth rate and lifestyle.

Since I wasn't intending on having it be as massive a problem as it turned out to be, sure.

Sweet. How many Work Dice, and I presume that'd also work for the tableware/ladle idea?

Well, tools are a bit different then weapons. Weapons are constantly on you, you notice the effects as a weapon can be used at any time. Tools, however, aren't always on you and are only used when a task demands them.

That's fair, yeah.
 
Last edited:
Back
Top