- Pronouns
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Sheer hard-work and dedication (to being an asshole.)How do you get a Twist that makes you better at bullying the weak?
Sheer hard-work and dedication (to being an asshole.)How do you get a Twist that makes you better at bullying the weak?
Orthstirr runs along the edge of the ghostly blades and shaves off a thin layer of power.
He doesn't have the Stagelight Effect.
But he knows about odr. Can you know about it without having it?
Yes? The seeress does.But he knows about odr. Can you know about it without having it?
Yes. The Seeress knows about Odr, and isn't a cultivator. By extension Audrikr, Stigulf, et al should also know about Odr.But he knows about odr. Can you know about it without having it?
It does! : )very out-of-the-box idea but does draw poison/sickness sear work on alcohol?
Did we learn draw poison and have it equipped? In our character sheet it still has the (0/9) qualifier.
First and foremost, our best bet is Fight For Your Life and Contested Movement. Now, the guy has 10 Frenzy, so he's got effectively +3 dice on top of his actaul dice pool, which since he's apparently a near Steinarr level Monster, is probably Hamr 13-14 or so. That's not quite enough on it's own, but we can throw Bonus Dice on the Contested Movement to hopefully nudge things up to where we have a chance. For our Counterattack, we use Inertia Arresting Throw combined with Puncture, boosted by Odr, which we can do now because we have multiple instances going on with Standstill now.
The Lukarlings have been winning for awhile now, Rogaland hates Agder, and he named himself as one of the Hird of a Steelfather, we already learned that you can know about Odr without being a cultivator, so all the warning signs were there.Okay, so, first, I'm going to resist my urge to freak out at what's apparently a Peak level fighter just conveniently being here, who has at least 10 Frenzy and can identify Twists and us being an Odr Cultivator on sight. A dude who basically seems geared to take away every edge we've ever gained as a fighter and trivialize it, and who happens to convienently be here as a fucking beartrap to apparently punish us for helping our dwarf friends.
He's not Steinarr level. A Sten or Vidar-tier opponent would be more than enough to wreck our shit when they get serious, without any specialization. Audrikr-level as well, I would say.Because yes, okay, the Lurkalings having a ringer makes sense. That Ringer apparently being a near Steinarr level monster who specializes apparently in bullying those weaker than himself is the stretch, to the point where I can only suspect the Enemy's hand in it. (After all, he knows about Odr Cultivation but hasn't taken advantage of it himself apparently, which suggests he's cut a deal with someone.)
We made him go serious when we started using Odr. Punching Down is (probably) suited for fighting Dwarves though, that's for sure.But yes, we're going to need to be very clever here, and take advantage of the Dwarf Hivemind Effect to have them collapse on this guy. Though I halfway expect he can solo the entire Duckling Clan given how he was this monstrous and he hasn't even really gotten started yet.
Shapecrafters can give extra Shapeshifting slots, remember.First and foremost, our best bet is Fight For Your Life and Contested Movement. Now, the guy has 10 Frenzy, so he's got effectively +3 dice on top of his actaul dice pool, which since he's apparently a near Steinarr level Monster, is probably Hamr 13-14 or so. That's not quite enough on it's own, but we can throw Bonus Dice on the Contested Movement to hopefully nudge things up to where we have a chance. For our Counterattack, we use Inertia Arresting Throw combined with Puncture, boosted by Odr, which we can do now because we have multiple instances going on with Standstill now.
Yeah, long story short, there is zero chance IAT works on him if we use it normally, we already saw that it's trivially easy to counter if the other guy sees it coming and understands what it's doing, someone nowhere remotely close to this guy's level did it reflexively after all.
But if we use it as part of our Cross Counter (And note, we haven't used Standstill yet, he shouldn't Immediately Have A Countermeasure for that even if he does know about Literally Every Twist and Hugareida that Exists), we should catch him by surprise and be close enough that he can't just throw something in the way, especially if we use Puncture to ignore any reserve Perfect Defenses he has up his sleeve.
Side note, if we had drawn poison if it works by gathering it up in a predetermined point couldn't we draw all the alcohol to him and then set him on fire?
15 DwarvesOoh. We can make use of that, yeah. How many Dwarves are around here?
If you retreat from a winnable fight, it is nid. If you retreat from a fight you aren't winning, but aren't outnumbered overmuch, it's odrengskapr. If you are not winning and you are heavily outnumbered, then it's drengskapr.Remember that it's Dreng to retreat from a fight you are not winning.
'Maybe? I don't know. I'm feeling... weird. Like something's doing something to me. It shall pass, it doesn't feel permanent, but I can only guess that it is Y- the Enemy's work.'
15 Dwarves. Very quickly. Mushroom wine isn't over-strong, they just drank a lot of it. A single touch would be all it takes to cure one.@Imperial Fister how many dwarves are nearby and how quickly can we Sickness Sear them, especially given our extra Instance on Campfire.
No harder or easier.And would imposing IAT via Contested Movement work and make it easier or harder to break? Or is that purely based on the Orthstirr spent?
That would be an option if you had Draw PoisonSide note, if we had drawn poison if it works by gathering it up in a predetermined point couldn't we draw all the alcohol to him and then set him on fire?
That was a very dangerous slip-up to almost make.'Maybe? I don't know. I'm feeling... weird. Like something's doing something to me. It shall pass, it doesn't feel permanent, but I can only guess that it is Y- the Enemy's work.'