I think he's 'simply' a normal berserk, which means he's focused all his time into being a very deadly warrior.
 
I seriously doubt we have the actions to try and un-alcoholize the Duckling Dwarves.

So, our assets for a fighting retreat:

1) We can use Mire-Ward to counter multiple ranged attacks.
2) A shitton of Orthsirr (~50) into Halting-Vortex should block 'normal' trick attacks.
3) Contested-Movement should work even on Ranged Attacks.
4) EWF+Slipstream, potentially with Odr into Slipstream, should improve our speed substantially.

Remember that it's Dreng to retreat from a fight you are not winning.
 
Well shit, that's not great. Punching Down is an asshole twist for sure.

We can probably still catch him in an IAT if we invest most of our dice into it (we can, in fact, put like 50 dice or more into it, after all). That would buy time and give us the opportunity to wail on him a bit while he's trapped, since his Spear Guards are out of play.


Ooh. We can make use of that, yeah. How many Dwarves are around here? Trapping him with IAT and waking up the dwarves seems viable if there are enough of them.
 
Last edited:
Okay, so, first, I'm going to resist my urge to freak out at what's apparently a Peak level fighter just conveniently being here, who has at least 10 Frenzy and can identify Twists and us being an Odr Cultivator on sight. A dude who basically seems geared to take away every edge we've ever gained as a fighter and trivialize it, and who happens to convienently be here as a fucking beartrap to apparently punish us for helping our dwarf friends.

Because yes, okay, the Lurkalings having a ringer makes sense. That Ringer apparently being a near Steinarr level monster who specializes apparently in bullying those weaker than himself is the stretch, to the point where I can only suspect the Enemy's hand in it. (After all, he knows about Odr Cultivation but hasn't taken advantage of it himself apparently, which suggests he's cut a deal with someone.)

But yes, we're going to need to be very clever here, and take advantage of the Dwarf Hivemind Effect to have them collapse on this guy. Though I halfway expect he can solo the entire Duckling Clan given how he was this monstrous and he hasn't even really gotten started yet.

So, planning time.

First and foremost, our best bet is Fight For Your Life and Contested Movement. Now, the guy has 10 Frenzy, so he's got effectively +3 dice on top of his actual dice pool, which since he's apparently a near Steinarr level Monster, is probably Hamr 13-14 or so. That's not quite enough on it's own, but we can throw Bonus Dice on the Contested Movement to hopefully nudge things up to where we have a chance. For our Counterattack, we use Inertia Arresting Throw combined with Puncture (Just in case he has a Perfect Defense ready to counter that), boosted by as much Odr as we can throw at the problem, which we can do now because we have multiple instances going on with Standstill now.

Then?

Then we don't actually attack him, but instead, we use Sickness Sear on the Ducklings, and hopefully get them to use their Hivemind to collapse the rest of the attackers on this place. Inertia Arresting Throw's effect doesn't break unless he overpowers it, and Odr makes it much stronger. He isn't actually an Odr Cultivator himself, and having Frenzy doesn't actually make him physically stronger. It also gets us a chance to refresh our Frenzy and put a new layer of Reinforce Shield down.

We have absolutely zero chance of beating this guy, and running away isn't a very good idea, as we're currently underground and our guides are embattled. The only hope we've got is getting the Ducklings to gather up into enough of a murderball to counter him.

But honestly, it makes me wonder what the fuck the Lurkalings paid to get a beast of this level defending them. He's definitely Peak, if not Steinarr Tier. And he's apparently good enough at hiding his level of strength that even Blackhand didn't pick up on "GET THE FUCK OUT" vibes.
 
Last edited:
Did we learn draw poison and have it equipped? In our character sheet it still has the (0/9) qualifier.

We don't, but Sickeness Sear is and works on non-magical poison, which alcohol is.

First and foremost, our best bet is Fight For Your Life and Contested Movement. Now, the guy has 10 Frenzy, so he's got effectively +3 dice on top of his actaul dice pool, which since he's apparently a near Steinarr level Monster, is probably Hamr 13-14 or so. That's not quite enough on it's own, but we can throw Bonus Dice on the Contested Movement to hopefully nudge things up to where we have a chance. For our Counterattack, we use Inertia Arresting Throw combined with Puncture, boosted by Odr, which we can do now because we have multiple instances going on with Standstill now.

Huh. That's an interesting idea (the Contested Movement to impose the IAT). I wonder if that makes it easier to break? Or harder?

@Imperial Fister how many dwarves are nearby and how quickly can we Sickness Sear them, especially given our extra Instance on Campfire.

And would imposing IAT via Contested Movement work and make it easier or harder to break? Or is that purely based on the Orthstirr spent?
 
Last edited:
Okay, so, first, I'm going to resist my urge to freak out at what's apparently a Peak level fighter just conveniently being here, who has at least 10 Frenzy and can identify Twists and us being an Odr Cultivator on sight. A dude who basically seems geared to take away every edge we've ever gained as a fighter and trivialize it, and who happens to convienently be here as a fucking beartrap to apparently punish us for helping our dwarf friends.
The Lukarlings have been winning for awhile now, Rogaland hates Agder, and he named himself as one of the Hird of a Steelfather, we already learned that you can know about Odr without being a cultivator, so all the warning signs were there.
Because yes, okay, the Lurkalings having a ringer makes sense. That Ringer apparently being a near Steinarr level monster who specializes apparently in bullying those weaker than himself is the stretch, to the point where I can only suspect the Enemy's hand in it. (After all, he knows about Odr Cultivation but hasn't taken advantage of it himself apparently, which suggests he's cut a deal with someone.)
He's not Steinarr level. A Sten or Vidar-tier opponent would be more than enough to wreck our shit when they get serious, without any specialization. Audrikr-level as well, I would say.

Remember Sten was holding back a lot during our spar with him.
But yes, we're going to need to be very clever here, and take advantage of the Dwarf Hivemind Effect to have them collapse on this guy. Though I halfway expect he can solo the entire Duckling Clan given how he was this monstrous and he hasn't even really gotten started yet.
We made him go serious when we started using Odr. Punching Down is (probably) suited for fighting Dwarves though, that's for sure.
First and foremost, our best bet is Fight For Your Life and Contested Movement. Now, the guy has 10 Frenzy, so he's got effectively +3 dice on top of his actaul dice pool, which since he's apparently a near Steinarr level Monster, is probably Hamr 13-14 or so. That's not quite enough on it's own, but we can throw Bonus Dice on the Contested Movement to hopefully nudge things up to where we have a chance. For our Counterattack, we use Inertia Arresting Throw combined with Puncture, boosted by Odr, which we can do now because we have multiple instances going on with Standstill now.
Shapecrafters can give extra Shapeshifting slots, remember.
 
Last edited:
Yeah, long story short, there is zero chance IAT works on him if we use it normally, we already saw that it's trivially easy to counter if the other guy sees it coming and understands what it's doing, someone nowhere remotely close to this guy's level did it reflexively after all. But if we use it as part of our Cross Counter (And note, we haven't used Standstill yet, he shouldn't Immediately Have A Countermeasure for that even if he does know about Literally Every Twist and Hugareida that Exists), we should catch him by surprise and be close enough that he can't just throw something in the way, especially if we use Puncture to ignore any reserve Perfect Defenses he has up his sleeve.
 
Side note, if we had drawn poison if it works by gathering it up in a predetermined point couldn't we draw all the alcohol to him and then set him on fire?
 
Yeah, I think he's probably above Sten, but he's nowhere near Steinarr level. He doesn't need to be to do what he's done. His dice pools were all in the 25-ish die range. That's impressive, but all but one of them were automated. His dice pool is clearly above ours, but doesn't need to be vastly so.

Yeah, long story short, there is zero chance IAT works on him if we use it normally, we already saw that it's trivially easy to counter if the other guy sees it coming and understands what it's doing, someone nowhere remotely close to this guy's level did it reflexively after all.

A guy countered it reflexively by beating our roll or using a Trick. We have Pierce for the latter and can jack the dice-pool up beyond his ability to deal with for the former...if we're willing to. That would be very expensive.

But if we use it as part of our Cross Counter (And note, we haven't used Standstill yet, he shouldn't Immediately Have A Countermeasure for that even if he does know about Literally Every Twist and Hugareida that Exists), we should catch him by surprise and be close enough that he can't just throw something in the way, especially if we use Puncture to ignore any reserve Perfect Defenses he has up his sleeve.

I'm not sure I agree. We can throw it at him with, like 300 dice if we choose to, and we actually might have to in order to actually lock him down (since we know burning an Aspect breaks free of it by just burning more Orthstirr than was put into the attack).

Now, whether we should do that is a completely different question, but we could.

Side note, if we had drawn poison if it works by gathering it up in a predetermined point couldn't we draw all the alcohol to him and then set him on fire?

We don't have Draw Poison.
 
Last edited:
Huh, his Spear Hugareidas can make multiple copies and they can be Sharpened as well. If that doesn't give an incentive on actually grinding Atgeir and Steinarr's Sword I don't know what will.
 
Ooh. We can make use of that, yeah. How many Dwarves are around here?
15 Dwarves
Remember that it's Dreng to retreat from a fight you are not winning.
If you retreat from a winnable fight, it is nid. If you retreat from a fight you aren't winning, but aren't outnumbered overmuch, it's odrengskapr. If you are not winning and you are heavily outnumbered, then it's drengskapr.
Hey Blackhand,

Can I restore my Frenzy with a Calm Charge?
'Maybe? I don't know. I'm feeling... weird. Like something's doing something to me. It shall pass, it doesn't feel permanent, but I can only guess that it is Y- the Enemy's work.'
@Imperial Fister how many dwarves are nearby and how quickly can we Sickness Sear them, especially given our extra Instance on Campfire.
15 Dwarves. Very quickly. Mushroom wine isn't over-strong, they just drank a lot of it. A single touch would be all it takes to cure one.
And would imposing IAT via Contested Movement work and make it easier or harder to break? Or is that purely based on the Orthstirr spent?
No harder or easier.
Side note, if we had drawn poison if it works by gathering it up in a predetermined point couldn't we draw all the alcohol to him and then set him on fire?
That would be an option if you had Draw Poison
 
'Maybe? I don't know. I'm feeling... weird. Like something's doing something to me. It shall pass, it doesn't feel permanent, but I can only guess that it is Y- the Enemy's work.'
That was a very dangerous slip-up to almost make.

How can they interfere with you even within the confines of the soul?
---
I had a hilarious taught. Would Puncture work on Baldr? You know, if you hit him.

....I imagine the Norse myths are a bit different on Baldr's invincibility.
 
Last edited:
Back
Top