If we stay and hide, we gamble everything on Wolfwind's largesse, because he can smell us. I don't know him enough to trust him like that.

I trust him not to rat us out because he didn't last time. I'm also pretty sure he's in trouble, not in a position to be trouble for us.

Not staying is prioritizing our own safety over paying back a debt. That's nid and I'm against it.
 
I trust him not to rat us out because he didn't last time. I'm also pretty sure he's in trouble, not in a position to be trouble for us.

Not staying is prioritizing our own safety over paying back a debt. That's nid and I'm against it.

It wouldn't be nid if he had let us go to further Horra's plans or something. Which is unlikely, but a possibility. Very much doubt that's what's going on here.

...Still, I don't see what we're supposed to do, realistically. We'd have to fight Horra, Hasvir, and potentially Horra's giant fuck-off draugr army. That's something I'd rather not do.

Would it be possible to get our backup that's nearby, and then save him?
 
Actually, @Imperial Fister instead of searching the Storeroom, could we take the time to carve some runes to free someone from magical bindings/enthrallment on, like, a stick or something? If we're right about what's going on and we sneak that to Wolfwind the calculus changes a lot.
 
Yeah, on further thinking. We don't have any reasonable way of acting on the matter. Hasvir alone would very much be a "Come at him with your A-Game" level challenge, and we're injured. Hasvir, Horra, and Wolfwind in Horra's sanctum? With nearly three-score draugr? The only thing we'd be able to do is die screaming.

Actually, @Imperial Fister instead of searching the Storeroom, could we take the time to carve some runes to free someone from magical bindings/enthrallment on, like, a stick or something? If we're right about what's going on and we sneak that to Wolfwind the calculus changes a lot.


We need to know the nature of the spell to do a counterspell, we can't find that out without getting too close.

Even our trick with the key forgery only worked because we knew precisely how it was hidden and what its true form was, and then juiced it with Odr for good measure.

We just have to assume the worst I guess. At the very least, we've confirmed that Hasvir is a knowing collaborator in Horra's Bullshit, which is enough to get him Outlawed as well, and killing both of them is critical to our mission.
 
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Yeah, on further thinking. We don't have any reasonable way of acting on the matter. Hasvir alone would very much be a "Come at him with your A-Game" level challenge, and we're injured. Hasvir, Horra, and Wolfwind in Horra's sanctum? With nearly three-score draugr? The only thing we'd be able to do is die screaming.

If it comes down to a fight, yes. I agree that if the options are fight all that or leave we leave.

We need to know the nature of the spell to do a counterspell, we can't find that out without getting too close.

General anti-binding runes are possible, and Wolfwind is scary, I think it's worth a shot...if I'm right.

You could do that if you so desired.

Could a Reward Die be spent on seeing if Wolfwind actually is magically enthralled? I don't have any but other people do.
 
@Imperial Fister If we left, would we have enough time to meet with our back up, and then meet Horra and co. before they reach the Sanctum?

Who even is our backup?

Absolute suicide. Wolfwind alone could just one-shot our entire party if he wasn't checked.

We saw that Steinarr for instance could kill over 70 troll-men in the blink of an eye, with his sword alone. While our party are stronger than Troll-Men, there's a lot less of us than 70.
 
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Not if we had Steinar with us. Still don't know who we actually brought. But yeah, I'm probably coping. There's nothing we can realistically do in this situation.

That triggers Endgame before we've Outlawed him, and puts us firmly in the Wrong as far as the Law is concerned.

We're still on Horra's property, and his rights don't get revoked until he's Outlawed. This matters conceptually speaking.

An open confrontation means "We Lose."

Now, that being said, it's not unthinkable that we will learn the nature of the bindings if we listen in... But that requires us to be able to remain hidden from a super sense specced Super Elite.
 
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hm...
@Imperial Fister could we hide in the elephant daurgr without messing it up?

Also, people, two thigs.
1st: REMEMBER THE SKALD'S WARNING!!!!
2nd: if we really chose to fucking die in this hole, we could activate the daurg army to kill horra. we HAVE someone with redhead in the ranks, after all.

But its better to gett out of here. we can not fight Harvish even with the draurgr army, as horra is a paranoid weasel, so he is most likely prepared, not to mention this is HIS seat of power.

also, taking revenge IS a very Norse thing. we can avenge Wolfwind if he dies, but hopefully he walks away alive and as himself, without any extra parts from Horra.

On that note, IF, can we use bonus dice to save Wolfwind without staying?
 
[X] Check the Store Room (Hamingja)
-[X] (Optional) Afterwards, hide somewhere and listen in. (Stealth)
--[X] The Store Room

I don't like the smell of this, if he's giddy that means he's close to his win condition. We should use whatever reward dice we can to stack the deck on the stealth rolls and find out what's coming.
 
Keep in mind, that Horra has no earthly clue that he can get Outlawed at the next Thing after this.

Getting Outlawed represents a massive reversal of fortune for his setup. What is a win condition with his social protections in place is not the same as one without them.
 
hm...
@Imperial Fister could we hide in the elephant daurgr without messing it up?

Also, people, two thigs.
1st: REMEMBER THE SKALD'S WARNING!!!!
2nd: if we really chose to fucking die in this hole, we could activate the daurg army to kill horra. we HAVE someone with redhead in the ranks, after all.

But its better to gett out of here. we can not fight Harvish even with the draurgr army, as horra is a paranoid weasel, so he is most likely prepared, not to mention this is HIS seat of power.

also, taking revenge IS a very Norse thing. we can avenge Wolfwind if he dies, but hopefully he walks away alive and as himself, without any extra parts from Horra.

On that note, IF, can we use bonus dice to save Wolfwind without staying?

?

I don't see how we could control the army. Horra made them, so I assume he'd have control over all of them.
 
Not to mention, if he's Outlawed, he no longer rules his property.

That Matters.

A Freeman can even tell a Jarl to fuck off if that Jarl is on his property and ordering him around. But an Outlaw is not a Freeman, he no longer can Legally hold territory.

And this matters. A lot.

I think that's going to be how we do this, he's going to be fucked over by his elephant-monster somehow, not Wolfwind. It does, after all, have two "Horns" that would gouge him at the right time.
 
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True, which is why I was suggesting Reward Dice being used to figure out the deal there, if that's viable.

Reward Dice aren't omnipotent, they give hints at best.

The hint seemed to be that the Elephant is going to fuck him over somehow, but it's not ready yet. Which means this is not yet the time to go loud.

We get the fuck out, and we move to get him Outlawed next turn when we're fresh and ready to start Endgame on our terms. Remember, we can lead the Inspection Group directly over here now.

We can't do that if the evidence is sanitized because Horra thinks his sanctum isn't secure anymore. Which is what happens if we disrupt his play here.
 
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