CedeTheBees
Probably high right now
- Location
- Somewhere
- Pronouns
- They/Them
[X][Name] Hallbjorn
Odr gain is always resolved first.BTW, did our Odr gain get resolved before or after our Aspects got locked up? Like, has our income dropped after this or is it being treated like we haven't actually committed a big chunk of our pool?
Odr gain is always resolved first.
However, your odr gain will drop to 4 next turn, depending on how much orthstirr you get from this fight.
As for The Enemy's trap... it was that you weren't warned in anything other than broad scope that 'hey, this is, more or less, permanent. Be careful how much you put in.' It's an exceptionally petty move, but that is what The Enemy is.
Mm, not permanent, but a pain in the ass to work with. What, is this just straight-up one-way unless you've got the Clothes Making Trick?
Still, "Petty", good to know. This was a good mistake to make in that it's reversable, and mostly just a pain in the ass rather than something crippling. It gives us good insight into the Enemy's logic as well.
Notably, it also confirms a theory that I've had in that The Enemy can respond to Cultivation, but can't actually directly interfere with it. They attack through controlling information. The Landmines are probably put down in places where Cultivation intersects with the Outside World. Like how we almost died with our initial breakthrough when we opened the Gate because for some reason, Halla thought to do it out in the middle of nowhere rather than in the Farm.
Okay, so the first Realm requires a lot of use of the "womanly art" of weaving.
I wonder if a later realm will involve smithing?
I wonder if its one Fury per infusion rank or one Fury per Odr infused into Hugr. That would be a mean trick if someone was all ready to deal with two Fury or 3 Fury and end up with 9, therefore probably going nuts.
On the contrary, the 'Weaving' part is only involved with Pockets, which I suspect is going to be something that interacts with Seidr very nicely down the line.
But everyone is a Cultivator, so everyone has to do the land stuff.
It'd be 7, but yeah, that's a possibility. Luckily, we have plenty to store 3 Frenzy and we're only gonna invest 2 Odr next round, so that's the most we'd wind up with.
No, gathering Odr itself is also weaving. It's as integral to the process as farming.
Virthing and saemd quickly return to their woven glory as they wrap around body and soul in turn. They sit there, waiting patiently for what you suspect to be frami.
Slowly, ever so slowly, you stoke your frami and erupt into crimson flames as you carefully guide it down into your barren, empty soul.
Swallowing a gulp, you allow its fire to touch the woven length o-
We weave them together and then add frami to open the Gate.'The Gate. It opened when your frami touched the woven strand and through it flowed odr. After some time, the thread began to unravel and... well,'
It's good tactics, and thus Drengskapr to withdraw from a fight you're losing.So yeah, the Traps will mostly come in the form of Unconscious Expectations that lead Halla to make poor moves, like how we ended up accidentally committing way more of our Orthstirr pool than we needed to here.
The Landmines though are in places where Cultivation intersects with the Outside World.
That aside, it's good to get a chance to face the Foemen outside of an Overwhelming Response. Because if we can tease out their weaknesses, we can prepare a battleground for our Big Reveal that gives us an advantage.
Realistically speaking too, there's nothing actually obligating us to fight to the death either. Not against Monsters, Sten certainly was allowed to withdraw when the Troll ripped off his arm. Of course, it might actually be that way and he was just willing to eat the Odreng/Nid involved because it was better than dying in an unnecessary battle when he could come back for another go later.
Incidentally this is missing our Superior Chain Mail with it's 13 Orthsirr reserve. Important now, I know.( ) Frami: 40 | ( ) Virthing: 40 | ( ) Saemd: 40
Sagaseeker has 20 orthstirr in its reservoir.
Ashen Kiss has 13 orthstirr in its reservoir.
You can put 30 orthstirr into your combat pool.
Your combat pool is 24d6.
AutomailThe door to the underhouse slides open and you are welcomed into the dwarves' home by a smiling Toki. He's missing a few teeth on the side of the mouth, but he doesn't seem overly bothered by them. As he gestures for you to take a seat, you notice that metal coats his arm from fingers to shoulder.
Hm.... No mention of the bolt thrower? Oh well, perhaps next turn
30+30 Orthsirr per Frenzy is pretty expensive.
We'll probably want to unravel this, mostly.
I don't think we should put Odr into Hugr anytime soon, though. Even if our theory is right, and having pockets to store Frenzy in = No Berserk mode, that's still 30+30 Orthsirr gone per Frenzy. That's a lot. And of course 1 Odr/Turn.
Incidentally this is missing our Superior Chain Mail with it's 13 Orthsirr reserve. Important now, I know.
...We should (have) give our armor a name.
We want to be really sure that we won't go Berserk, though. And that if we do Berserk people won't get Nid for taking us down.It's worth it to put more in to see if one set of three pockets can hold more than 1 Frenzy. Like, if it can hole 3 Frenzy, it'd be much more worth it.
That also lets us gain some benefits from those pockets while we wait to unravel them (because, even at 15d6 per turn, that'll take a while). We don't want to go higher than that, but we want to go that high, I think.
That really is a shame, though. Three pieces of equipment with their own independent Orthstirr pools would've been atrocious even under current circumstances.Huh. Missed that. But actually, Ashen Kiss has no Orthstirr pool, so the numbers are correct.
We want to be really sure that we won't go Berserk, though. And that if we do Berserk people won't get Nid for taking us down.
Having pockets to put Frenzy in doesn't necessarily equate to automatically storing them, after all.
That really is a shame, though. Three pieces of equipment with their own independent Orthstirr pools would've been atrocious even under current circumstances.
'I don't remember, unfortunately. It's possible that there is no other way.'By the way, Hallr Blackhand, aside from improving our Orthsirr, what other ways are there to get more Odr over time?
'No real skill is required in taking out these knots. It's just time consuming... damn Enemy.'
Yeah, I blanked on the thing that had the orthstirr and defaulted to the named item, lmaoHuh. Missed that. But actually, Ashen Kiss has no Orthstirr pool, so the numbers are correct.