Well, in that case, here's my plan:
[X] Asgeirr (Boy 1)
[X] Sigurdr (Boy 2)
[X] Eyvor (Girl)
[X] Give it to Boy 2
[X] Plan Lots Of Gifts
-[X] (Crafting) Try to make something
--[X] Forged Iron Scythe (+7 Successes Tools/Workshop)
-[X] (Shopping) Ask Abjorn to buy something for you
--[X] Go buy about 160 Fodder (we don't know a set price, but based on the price of sheep, 16 Food for 1 oz. silver is the price of meat, so he shouldn't need to spend all that much, even if this is the wrong time of year)
--[X] Take 2 Good Hens and 2 Fine Hens (total value of 1 and 1/2 oz. of silver) and 108 cloth (18 oz. of silver in value) to use to purchase these things. Definitely using the Hens first, but also exchange any remaining cloth for silver after the purchase.
-[X] (Exploration) Go on a walk through...
--[X] The unexplored parts of her own lands, probably taking Abjorn with her, and maybe other people (Stigr, Stigmar, Aki, etc. if they want to come)
Yule:
-[X] (Yule) Give Halfdan's family 9 Fine Hens, 1 Fine Rooster, 2 Fine Ewes, 1 Fine Ram (Total Value: 22 and 1/2 oz silver)
-[X] (Yule) Give Aki 1 Fine Ram, 1 Decent Ox, 1 Decent Bull (probably for turning into an ox, but that's up to him), 1 Decent Cow, 1 Good Bog Iron Plow, 1 Good Bog Iron Work Knife (Total Value: 51 oz. silver if an Ox is as valuable as a bull, a little less if not)
-[X] (Yule) Give Stigr Wanderlust and 9 oz. of silver to buy himself some armor since he's gonna need it (25-27 oz of silver depending on if Wanderlust is Forged Iron),
-[X] (Sacrifice) We will sacrifice 1 Good Ram, 1 Good Ewe, and 1 Decent Ewe to Thor, and 2 Decent Roosters to Heimdall.
Training:
-[X] (Research)
--[X] Try opening our gate again to gain more odr, being prepared to shut it a lot sooner 1d6
---[X] Make sure we have Aki and Abjorn there spotting us, making sure to wake us up after 30-40 minutes (bringing a bucket of cold water, and splashing you with it if you're unresponsive to other measures), and have Hallr start closing the gate around the same time
--[X] Continue cultivating our Hearthroot as best we can 1d6
--[X] Examine the energy released during the blot ceremonies and see if there is any resonance with orthstirr or your aspects.1d6
--[X] Do more bible reading with Jerasmus 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
--[X] Train Campfire Trick for cleansing poisons and diseases 4d6 (2d6)
--[X] Train Campfire Trick for warding off inimical magics of a less corporeal nature (curses, mind control, blasts of raw destruction, and so on...the idea is that the campfire's light would protect against the darkness which seems thematically on-point) 4d6 (2d6)
--[X] Train Halting Vortex 1d6
--[X] Train Goal-Tell 1d6
--[X] Train Cool-Off 1d6
-[X] (Training) Tricks
--[X] Train Sidestep 1d6
--[X] Train Magnify-Sight 1d6
--[X] Train Skewer-Flick 1d6
--[X] Train 'Mail' Armorcraft Skill-Trick 1d6
--[X] Train 'Sax' Weaponcraft Skill-Trick 1d6
--[X] Train 'Tracking' Wildcraft Skill-Trick 1d6
-[X] (Training) Hamr (63 successes to rank up)
--[X] Train Hamr itself 1d6
--[X] Train Cut 1d6
--[X] Train Farmwork 1d6
-[X] (Training) Hugr (29 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Armorcraft 1d6 (+1 Success from Sten)
--[X] Train Barb-Tongue 1d6
--[X] Train Composure 1d6
--[X] Train Housecraft 1d6 (+1 Success from Sten)
--[X] Train Scouting 1d6
--[X] Train Silver-Tongue 1d6
--[X] Train Wildcraft 1d6 (+1 Success from Sten)
--[X] Train Wordplay 1d6
-[X] (Training) Fylgja (12 success to rank up)
--[X] Train Fylgja Itself 1d6
Management:
-[X] Management
--[X] (Multicraft) Make Meat-Keeping Sticks 1d6 (+7 Successes Tools/Workshop)
--[X] (Multicraft) Make Exploding Charms 1d6 (+7 Successes Tools/Workshop)
--[X] (Fields) Clear Fields 0d6 (+3 Successes from Ox)
--[X] (Fields) Seed Fields w/Fodder 23d6
--[X] (Fields) Tend Fields 11d6 (9d6 from Scythe and Plow)
--[X] (Resources) Cloth 3d6 (3d6 from Wood Axe, +4 Successes Work Knife)
--[X] Pay our taxes in cloth (-36 Cloth)
--[X] Make our Good Bull into an Ox (successes added above)
--[X] Slaughter our Basic Bull use a Meat-Keeping Sticks to preserve it (+12 Food Preserved beyond our Storage limit, -1 Meat-Keeping Sticks)
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 6 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Cut, 2 Labor, 3 Overland (32 total)
--[X] 6 Hugr
---[X] 2 Barb-Tongue, 3 Composure, 5 Housecraft, 3 Management, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 4 Wildcraft (33 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 160 free for tricks
So, this sells, sacrifices, slaughters, or gives away all our excess livestock (it should leave us with 5 Fine Hens, 1 Superior Hen, 1 Fine Rooster, 7 Fine Ewes, 1 Fine Ram, 3 Fine Cows, 1 Superior Cow, 1 Fine Bull, and 1 Good Ox, and only -16 Fodder per turn), as well as massively helping out Aki (two oxen can definitely provide for both themselves and the other animals we're giving him, and the Ram should improve their current sheep's bloodlines while the cow either gives more Food per Fodder or can be sold) and giving solid rewards to our other friends as well (and gives Wanderlust to a kindred spirit). It also does a bit more crafting on our remaining tools in need of an upgrade. This does result in us giving Aki the first thing we ever crafted, but I'm comfy with the sentimentality there.
We sadly won't quite have Tracking done this turn, but automatically will next turn if we keep working, so we go scout our Horra next turn instead. Speaking of which, this is definitely sort of a 'train everything' turn, including starting on several new tricks in the hope of getting them to useful levels quickly. I have 1d6 earmarked for research that I wasn't sure what to do with, we're definitely trying to get more odr and watering our plant, plus bible study, but beyond that? I'm not clear. I can easily reassign it to a skill, but I feel like we have something more to do in the way of research.
EDIT: Added KreenWarrior's research idea in the empty research slot.
Switched out one crafting action for exploring her own lands. Added more dice to Campfire Tricks at the expense of not getting a new Throwing Trick yet and slightly delaying our Weaponcraft (which I don't think needs to be as far ahead of our Armorcraft).