[X] Gather your kin and kith and go hunt down the source of this evil
-[X] Bring Abjorn, Gabriel, and the Brothers Stig with you and Sten. Offer an invitation to Aki to come along--you got a good example of how helpful a strong Fylgja can be during the Raid, and you've never seen someone with better ability given his age--even if all it can contribute is its eyes in the sky and Aki's own cleverness and sensitivity to more esoteric things, it'll be a boon for tracking the source of the Curse quickly. As for yourself... You know your condition well, you'll come along and do your best to provide ranged and defensive support with your Hugareida rather than immediately charge in, but you won't rule out taking attacks of opportunity if you think you can tilt the scales safely.
-[X] Send a runner to Halfdan's Farm, ask him to protect your home while you're busy investigating this Curse issue, you don't want to leave anything to chance with this kind of sorcery in play.
-[X] Lay out our backup swords, let Gabriel borrow whichever one he thinks is best
 
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Yeah, unlocking the deeper secrets of our very soul is cool and all, but have you considered becoming the go to people for high quality livestock, therefore giving all our family members a nice headstart?

We were gifted a Decent pair to start with, but we should be well off enough to grant all our children a Fine pair at least, especially if we get a Superior bull soon. That would have compounding effects as our children would immediately be well off enough to get plenty of farmhands and or get Drengsapr from giving to the poor. It's less fancy than Odr or whatever, but it should still strengthen our family via cultivation so to speak.
 
I am looking forward to the Murderkittens growing up, learning how to fight from their parents, and then finally heading into town for the first time to be exposed to Norse society.

MK 1: What do you mean women don't know how to fight? My mom said she killed an ogre while she was pregnant with me.
MK 2: I asked someone for any advice they had on Odr cultivation, and he looked at me like I grew a second head.
MK 3: I talked with a man at the docks, and he said that there's people in Christian nations who just... don't fight. At all. What's wrong with them?
 
I am looking forward to the Murderkittens growing up, learning how to fight from their parents, and then finally heading into town for the first time to be exposed to Norse society.

MK 1: What do you mean women don't know how to fight? My mom said she killed an ogre while she was pregnant with me.
MK 2: I asked someone for any advice they had on Odr cultivation, and he looked at me like I grew a second head.
MK 3: I talked with a man at the docks, and he said that there's people in Christian nations who just... don't fight. At all. What's wrong with them?

In fairness, I think we will tell them to keep the odr thing a secret and warn them about the other stuff being different away from us. But there's definitely still a real difference between hearing and experiencing.
 
By the time the Murderkittens would be old enough to try the Raid Trials at the expected age, at least two more Murderkittens will have also reached adulthood. Knowing Halla and Abjorn, though, more will come than that, so you could just unleash the Murderkitten Horde
 
"Halla and Abjorn have an entire Raid Party of children, and all of them are terrors to face."

Especially if we've cracked enough of Realm 1 by then that we can safely induct everyone into it and have at least the basic stuff sorted out. I don't think Odr Condensation will be ridiculously difficult now that we've survived the initial trap though, not while we've got Hallr doing overwatch for us while we try to find a method that'll work to close the Gate on purpose.

Hah, I halfway expect that Odr Condensation Methods are going to be graded like equipment is, as how many dice you get to roll, with successes generating Odr, up to a limit of your Aspects Ten Digits, and then they become Upgradable like any Attribute or Skill is, with the caveat of being able to teach others your methodology to an extent.
 
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"Halla and Abjorn have an entire Raid Party of children, and all of them are terrors to face."

I mean, this does seem like a pretty likely scenario if we survive longer term. We won't have any children unable to fight in this house...I suspect we'll continue locking in all the +1 to stats traits as well, so our children will be larger in stature than those of other people.

I'm now envisioning the whole family of 7' plus redheads with grey eyes (aside from Abjorn on the hair and eyes) with Halla being over a foot shorter than the rest of them and occasionally grousing that actually, she's considered pretty tall outside the family...
 
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"Abjorn has faced down curses and monsters of all shapes and sizes. The only thing he fears is his wife wondering if it's time for another child."
 
I mean, this does seem like a pretty likely scenario if we survive longer term. We won't have any children unable to fight in this house...I suspect we'll continue locking in all the +1 to stats traits as well, so our children will be larger in stature than those of other people. I'm now envisioning the whole family of 7' plus redheads with grey eyes with Halla being over a foot shorter than the rest of them...

I mean, chances are good we'll get at least some people who just aren't that stoked about fightan, nothing wrong with our kittens deciding to be fluffy housecats, as long as that's their decision.
 
"Halla and Abjorn have an entire Raid Party of children, and all of them are terrors to face."

Especially if we've cracked enough of Realm 1 by then that we can safely induct everyone into it and have at least the basic stuff sorted out. I don't think Odr Condensation will be ridiculously difficult now that we've survived the initial trap though, not while we've got Hallr doing overwatch for us while we try to find a method that'll work to close the Gate on purpose.

Hah, I halfway expect that Odr Condensation Methods are going to be graded like equipment is, as how many dice you get to roll, with successes generating Odr, up to a limit of your Aspects Ten Digits, and then they become Upgradable like any Attribute or Skill is, with the caveat of being able to teach others your methodology to an extent.
With a proper codified method of drawing Odr from the gate, the limit may be higher than Aspect Ten Digits. If the Orthsirr strand is stronger, it will take longer to unravel, for example.
 
With a proper codified method of drawing Odr from the gate, the limit may be higher than Aspect Ten Digits. If the Orthsirr strand is stronger, it will take longer to unravel, for example.

True, it might be possible. We'll just have to see how it all shakes out though, figuring out exactly how to codify a safe methodology though is going to be a gigantic research gate I feel though, unless someone becomes very clever.

On that note, @Imperial Fister , did you anticipate us unlocking Odr this early? Earlier? Much later?
 
I mean, chances are good we'll get at least some people who just aren't that stoked about fightan, nothing wrong with our kittens deciding to be fluffy housecats, as long as that's their decision.

Absolutely. We'd still train them to fight, though. I just...can't imagine Halla not. Sometimes, you need to stab someone, and when you do, she'll make sure you're ready to do so.
 
Absolutely. We'd still train them to fight, though. I just...can't imagine Halla not. Sometimes, you need to stab someone, and when you do, she'll make sure you're ready to do so.

We should absolutely require a Hamr 5 minimum in all of our kittens. Ideally Hugr 5 too, whatever else goes on past that is their own business.
 
We should absolutely require a Hamr 5 minimum in all of our kittens. Ideally Hugr 5 too, whatever else goes on past that is their own business.

Plus Fylgja 4 for the upgrade...but yes. And skill in Glima, Dodge, Defense, and at least one weapon-type just in case, along with teaching them weaving, poetry, and several other non-combat skills. I don't think our training program will enforce any skills at above 2 or so, but it'll enforce a fair number of them going to 2 and certainly enable higher than that if they so desire.
 
Time wise, I figured you'd hit it before 20.

Power wise, you're ahead of my initial expectations, which has helped you tremendously in cultivating Odr.

Huh, a bit ahead of schedule, but power wise, we're well ahead of the curve, and that leads to faster progress towards Realm 1, very nice.

Are we going to get the Formal Name for Realm 1 when we reach it? Like how we got the name for Odr when we condensed our first motes of it?

We need to get better at weaving, if only for esoteric reasons rather than practical ones.

Halla rolls almost 9 dice for weaving, that's actually really good, she could be better, but that's well in the ballpark of producing Decent level stuff at a minimum, with a decent chance at Good and an outside shot at Fine.
 
We should absolutely require a Hamr 5 minimum in all of our kittens. Ideally Hugr 5 too, whatever else goes on past that is their own business.

MK: But Mooom, I just want to be a skald.
Halla: Traveling from town to town all by your lonesome? What if you encounter some ne'er-do-well along the way? Not to mention that you can hardly expect to write songs about feats of strength and daring with no idea of what an appropriate baseline should be for a warrior. Now pick up your shield; we're going again!
 
Do we now know enough of our Aspects to manifest them for Orthsirr *without* them appearing? Not letting people know our Aspects is pretty helpful.
 
Looking forward to it then! We'll probably end up tripping over that while figuring out our Condensation Method anyway, given the implication you've made that it's having Odr 9 that unlocks Realm 1 in earnest.
 
We need to get better at weaving, if only for esoteric reasons rather than practical ones.

Weaving is Housecraft which we want to raise for a lot of reasons, so I see no reason we'd stop raising it any time soon. We'll probably stick to 1d6 per turn, but with Sten's bonus that still averages 2 successes per turn.

Halla rolls almost 9 dice for weaving, that's actually really good, she could be better, but that's well in the ballpark of producing Decent level stuff at a minimum, with a decent chance at Good and an outside shot at Fine.

We actually have 11 dice for weaving (7 for Hugr 6 + 4 for Housecraft 3), and will soon be at 12 (we're only a couple of turns away from Housecraft 4).
 
Do skills have special effects for hitting rank 7, or is that only for normal attributes?

Like would Housecraft Rank 7 let you learn Seidr the Hard Way?
 
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