In the long run, Hallr's plan is genius in it's own way. More and more people will get Charred Soul, more and more chances to defeat the Enemy. Figuring out a way to ensure long term cooperation between Charredsoul Descendants might be something we should look at. Especially with cultivation being communal.

Charred Soul is one person at a time, that's still a big deal because you're passing Information down, but it's not going to spread.

Born of Fire though will!
 
The only way to stop revenge is through, say it with me now, Protracted Legal Battles!
Gotta pick up lawyer skills, got it.
Should ask Steinarr (nope, cursed to lethargy).
Sten? Halfdan?

In the long run, Hallr's plan is genius in it's own way. More and more people will get Charred Soul, more and more chances to defeat the Enemy. Figuring out a way to ensure long term cooperation between Charredsoul Descendants might be something we should look at. Especially with cultivation being communal.
Charred Soul is only for the main heir (chosen by us)
 
Gotta pick up lawyer skills, got it.
Should ask Steinarr (nope, cursed to lethargy).
Sten? Halfdan?

We've been told this is Silver-Tongue, Barb-Tongue, Composure (and Tricks as appropriate), having money on hand for bribes (we've got this one down), and maybe some Glima if they start throwing hands (I think we're good here, too). So we'll work on the skills.
 
Last edited:
We can probably get more Drengskapr from giving away food in Winter Turns 2 & 3, since there will likely be more needy families in those turns. Comparatively.

Also I think that someone like the Seeress may be able to close the Gate.
 
Last edited:
Sten stands in the door to his forge, letting his skin drink in the cool air after a day in the forge. His hair is full of metal flakes and skin is covered in soot and ash. He nods your way, obviously requesting your presence.

Asva is coming from the barn, buckets of milk in her hands as she makes her way to the farmhouse — where your father resides. Her face is a mask of steely determination, cold and unrelenting and unstoppable in purpose. She's not letting your father die of something as pitiful of starvation of all things!

Drifa sits alone in an unharvested field, picking at something sprouting from the ground. It looks to have a strange sparkle to it, like something truly magical.
Sten: Has stuff to tell us and/or ask us to do.
Asva: Busy keeping dad from not dying.
Drifa: Just found a magical thing, that grew up from the ground in Winter. In a field that had been sown with different crops.
 
[X] Drifa, in the field

Most of the stuff I wanted to say wa already said...

But if it's like a dam with a floodgate, we could maybe build a lock or something from what grows in our soul?
Like, perhaps a cartoonish machine from logs or stone pillars, domino style?

If the fyjgla transfer works, that could make things easier....

For making this whole cultivation easier.... Can we share Odr? Like, giving one mote to "awaken" others' cultivation or something?

Also... Will the Charred soul auto awaken on transfer or do we need to figure out a surefire way to safely do it?

Oh, right, if we go to town at next raid trials (just watching) would that give us extra safety for the next gate opening?

Oh, yeah, was mentioned if Aki would see change, it's definitely worth a try next turn imo. Perhaps the seer could give some tips as well.
 
Last edited:
Off-topic, but I wonder if the other children named after Hallr can awaken Charred Soul, too. If so,aybe it'd be possible to consolidate knowledge that our fragment of Hallr lost?
 
Off-topic, but I wonder if the other children named after Hallr can awaken Charred Soul, too. If so,aybe it'd be possible to consolidate knowledge that our fragment of Hallr lost?

Already been confirmed several times that Charred Soul is one person only at a time. That's all it honestly needs to be, since as long as our line exists, we can continue to keep chopping away at The Project.
 
We can probably get more Drengskapr from giving away food in Winter Turns 2 & 3, since there will likely be more needy families in those turns. Comparatively.

I suspect the rates are set, though I'd be fine with being wrong. My personal thought is that on Winter Turn 2, we Sacrifice again for Hamingja, then we maybe give away food in Winter Turn 3 for Drengskapr. It's honestly really tempting to just go all Hamingja all the time, but we can probably gain Hamingja in other ways and 1 Drengskapr a year will add up...on the other hand so would the Hamingja. Ugh. I really wish we could do both...I understand the mechanics not wanting that, but it honestly doesn't make much sense in-universe that we can't give food away just because we're also making sacrifices.

A cap on sacrifices totally makes sense...the Gods not wanting to reward you more than a certain amount per [period of time] tracks for me. And a cap on how much food we can get Drengskapr for also makes sense...charity beyond that point is unnecessary or goes unnoticed. But the fact that we can't do both at once is the part where the rules/story interaction falls down for me.

Like, we can't give away food to hungry people just because we're also sacrificing? That just doesn't make a lot of sense to me. If we have enough food charity seems like it should always be an option. Maybe it takes too much time to do both? But even then we should be able to spend an action on it...

Also I think that someone like the Seeress may be able to close the Gate.

I dunno if telling the Seeress about The Project is good or not. I'd want to make sure Horra is dead, learn some seidr, and get to know her better first.
 
Last edited:
So... various thoughts.

- True Norse Cultivation is covered in landmines because of Enemy. Also, Enemy is waaay older than any kind of Norse differentiation.
- Our family line specifically has apparently been actively opposed to the Enemy for some time.
- The Nornir have the "they die at time X" thing going on, and are generally neutral. They aren't acting for or against us.
- The orthstirr cheat, which basically allows vikings to function as cultivators even without setting foot into the raw lethality that is standard viking cultivation, was a Big Thing that someone brought into being through great sacrifice.
- People talk about the norse gods in sort of a vague way... but no one seems to care. They don't seem to matter. They don't seem to be doing anything.

So... I'm not sure why the Enemy decided to target the Norse directly. Possibly it had something to do with our family. From the looks of things, though, the nornir setting of death-fate may well have been a way to try to save the norse from the fact that their cultivation was otherwise deeply lethal. The orthstirr thing sounds like it might be another attempt to basically do the same thing... and that it's possible that the reason we don't hear from the gods is that they had to sacrifice that much to make it all happen.

I also notice... the "8/9 until tier 1" thing that we have goign on has echoes of what we've been seeing from Christian cultivation, with their decades. If so, the fact that we were able to jump as far as we did in one go suggests that orthstirr (and the ay that it bulks out virthing, frami, and saemd) is a heck of a cultivation boost... if you can survive the process of using it.

Oh... and one of the things that might have saved us about having allies nearby was... well, Abjorn shook us awake. It's unclear what would have happened if he had not.
 
Last edited:
Already been confirmed several times that Charred Soul is one person only at a time. That's all it honestly needs to be, since as long as our line exists, we can continue to keep chopping away at The Project.

I thought that was only limited to our family, not in general. Damn, that sucks. Oh well, guess we have to make do with rediscovering true Norse cultivation ourselves.
 
- The Nornir have the "they die at time X" thing going on, and are generally neutral. They aren't acting for or against us.

I'm not sure of this one. Them being in the service of the Enemy but under severe restrictions in what they can do is still pretty plausible, honestly. They could certainly also be neutral, but we haven't seen strong evidence one way or the other as of yet.

- People talk about the norse gods in sort of a vague way... but no one seems to care. They don't seem to matter. They don't seem to be doing anything.

I mean, this is true of the Christian God as well, and probably of all Gods in this setting. You're not wrong in general, but I think your specifying the Norse Gods is...I think all Gods are like that.

So... I'm not sure why the Enemy decided to target the Norse directly. Possibly it had something to do with our family. From the looks of things, though, the nornir setting of death-fate may well have been a way to try to save the norse from the fact that their cultivation was otherwise deeply lethal. The orthstirr thing sounds like it might be another attempt to basically do the same thing... and that it's possible that the reason we don't hear from the gods is that they had to sacrifice that much to make it all happen.

I think the Enemy is using the Norse as a weapon. They were clearly always a warrior culture, by warping things in such a way as to make them target other less crippled cultures, empowering them enough to make them dangerous, and sabotaging their ability to really advance and change things, they become a weapon against other cultures and cultivation systems that it has got less of a hold on.

I also notice... the "8/9 until tier 1" thing that we have goign on has echoes of what we've been seeing from Christian cultivation, with their decades. If so, the fact that we were able to jump as far as we did in one go suggests that orthstirr (and the ay that it bulks out virthing, frami, and saemd) is a heck of a cultivation boost... if you can survive the process of using it.

In fairness, we don't know how easy a Christian has it bursting through to the First Bead of the First Decade, and even if we did have an easier time it might be only because we have a lot more orthstirr than average. Like, it's plausible, if people are right that it's the 10s digit of your Aspects that you can pull in safely, that most people can only pull in 1-2 (remember average warriors of 20 have 40-60 orthstirr, meaning their Aspects are all in the 12-20 range) at a time to our 7-8. That's less 'orthstirr is great' and more 'lots of orthstirr is great'
 
Do we know the names of Abjorns family, im trying to make a family tree for our family.
 
- People talk about the norse gods in sort of a vague way... but no one seems to care. They don't seem to matter. They don't seem to be doing anything.
Sacrifices to the gods can earn Hamingja, which seems to imply that the Gods are capable of doing something at least.

We could also try living in ways pleasing to the gods for more Hamingja, potentially, but that's a larger ask.
I think the Enemy is using the Norse as a weapon. They were clearly always a warrior culture, by warping things in such a way as to make them target other less crippled cultures, empowering them enough to make them dangerous, and sabotaging their ability to really advance and change things, they become a weapon against other cultures and cultivation systems that it has got less of a hold on.
Maybe, but the Norse aren't exactly, in, uh, ascent.
 
I mean, this is true of the Christian God as well, and probably of all Gods in this setting. You're not wrong in general, but I think your specifying the Norse Gods is...I think all Gods are like that.
No... both Knight and Priest cultivation are explicitly acts of worship, and their nid-equivalent is sin. The Christian God is a big deal as far as the actual Christians are concerned. That's... not really nearly so much the case on the viking side.

Sacrifices to the gods can earn Hamingja, which seems to imply that the Gods are capable of doing something at least.
Okay. That's fair.

In fairness, we don't know how easy a Christian has it bursting through to the First Bead of the First Decade, and even if we did have an easier time it might be only because we have a lot more orthstirr than average. Like, it's plausible, if people are right that it's the 10s digit of your Aspects that you can pull in safely, that most people can only pull in 1-2 (remember average warriors of 20 have 40-60 orthstirr, meaning their Aspects are all in the 12-20 range) at a time to our 7-8. That's less 'orthstirr is great' and more 'lots of orthstirr is great'
Yeah... but having lots of orthstirr isn't that hard. Also, most of the folks over on the Christian side aren't cultivators at all... and while Halla probably got more than most would, she got all fo that at one sitting, over the course of a bit more than an hour. If it weren't starkly lethal, then even the mediocre vikings coudl hit 10 without too much trouble.



I also had alternate possibility... because I realize that if Viking Cultivation was not full of minefields, it would be seriously OP

- Hallr's family line has been opposing The Enemy for exceedingly long time. As part of the process, one of them made whatever horrible sacrifices were necessary to make orthstirr a thing.
- This basically turned norse cultivators into a tribe of natural-born god-killers. Well, whatever the Enemy is, it's pretty blatantly god-tier. Anyway, this is enough to make the Enemy sit up and take notice, and that's why he starts cursing Viking cultivation specifically in all sorts of horrible ways.
 
Do we know the names of Abjorns family, im trying to make a family tree for our family.

Abjorn's mother is dead, he's an only child, and his dad is kind of a dick. We did hear his dad's name, but I'd have to go look it up. We don't know anything else, I don't think.

Maybe, but the Norse aren't exactly, in, uh, ascent.

Right now? They kinda are, actually. The Danelaw is a thing at the moment, for example, with the heights of Viking conquest still in the future, Viking raiders are widely feared already, and per Imperial Fister in this universe no major inroads have yet been made by Christianity. They're gonna lose eventually if we don't change things...which we have been told is a Neutral ending rather than a loss for us, as that means the Enemy loses too. Which brings me to the other part: The fact that the Enemy is trying to use them that way doesn't mean it's winning, just that it's trying to use them for that.

No... both Knight and Priest cultivation are explicitly acts of worship, and their nid-equivalent is sin. The Christian God is a big deal as far as the actual Christians are concerned. That's... not really nearly so much the case on the viking side.

Isn't it? Like, I think Nid can very directly be equated to 'The Gods Don't Approve' if you choose to. And as for the Christians...they're powered by faith, sure, but there's no evidence that power is actually external and quite a bit that it isn't. They are powered by Faith in God, not God.
 
Last edited:
Actually, it is really hard, because you need to be a certain level of badass to start doing Feat worthy things, and Halla tended to get in way over her head and only held her own through good tactics, lots of training, and good allies.

Even with that though, she didn't really reach truly exceptional levels of Orthstirr until the Raid Arc, which had her doing practically everything right as part of a Raid that took two high value targets, popped at least one Fifth Decade Priest in single combat, and challenged a Knight and not only walked away, but got loot.

Having Aspects in the 70s before she's 17 is stupidly above par, keep in mind too that this is still the Zeroth Realm--we didn't even really qualify as Cultivators until we condensed our first motes of Odr. In a theoretically functional system, you'd probably begin cultivating Odr as soon as you had strong enough Aspects to Open the Gate, and have your first 9 Motes before your first Raid. In that sense, Halla's effectively operating with the gas tank of someone either deeply into the First Realm or qualifying to challenge the Second and playing catch up.
 
Back
Top