Yeah, having foreign cultivators as allies is key as they are likely exempt from a lot of the stuff that the Enemy can use to mess with the Norse.

When we make the cultivation manual for Halla, we might want to leave one copy with Gabriel so no funny business can happen.
 
Doubt it. I think they're within the Norse culture itself. They can't really intervene outside of Norselands.

The Enemy notably, while able to put in, 'You Die' landmines, can't make it outright impossible.
The Enemy was responsible for the Bronze Age Collapse and predates rain. It seems likely they predate Norse culture as such, unless they've infiltrated it.
 
Given the warning, we may want to wait even longer than that, honestly. We want to live long enough to not only see the kids grow up but teach and protect them during their childhood as well. Like, I'm down for figuring out how to use odr and carefully drawing more, but I think we should wait a while before we try too much else, including planting a seed.

Honestly, I both want to give the kids a happy childhood, and also very much don't want to start play again with a young child. I'd like to try and put our in-depth experimentation off a bit more so we can play our children once they've hit a reasonable age. I'm not saying stop all experimentation until they're 16 or anything, but maybe slow it down a little and figure out more precautions to take.
One (possibly) less dangerous thread to follow:
The Vestfold Amulet
-Asveig left you an amulet with her dying breath. Apparently, there's something in Vestfold it belongs with. No further details were given and you doubt there's much more you could learn from your home.
-The amulet has runes neither you nor Blackhand can read.
 
Hey, could our Fylgja be key to part of the Norse Cultivation method? Particularly during Odr Condensation. Since your Fylgja is your soul, and Odr Condensation takes place in your soul, perhaps they might retain consciousness even while you're passed out?
Yep, they can put mines in the way, but they can't actually close the path forward. We just have to use Charred Soul's Inheritance effect as a minesweeper, which is what makes this mad gambit possible at all. We seem to have cleared the first hurdle that stops most people, now we have to explore and perfect this stage before we dare advance further--and hopefully have more questlines and our kids ready to take over before we start thinking of stepping forward again.

Remember after all, just taking your first step on the Path is apparently Instant Death, we just avoided it because Hallr could close the gate for us, and apparently having minders also was important. (Though why that was important seems unclear, since it didn't look like they did anything--unless it was their presence alone that deterred the first Landmine from fully exploding maybe.)
Maybe having Minders is key in waking you up? And protect you from attacks sent by The Enemy to kill you while you're unconscious and helpless.
The Enemy was responsible for the Bronze Age Collapse and predates rain. It seems likely they predate Norse culture as such, unless they've infiltrated it.
I still wonder what limits them. They can act on a very powerful and grand scale, setting landmines in cultivation, messing with fate and circumstances.. but can't do the overt things it needs to do to WIN. I still think that while we may have a Feud with The Enemy, we're hardly the only people Feuding with The Enemy either.
 
Hey, could our Fylgja be key to part of the Norse Cultivation method? Particularly during Odr Condensation. Since your Fylgja is your soul, and Odr Condensation takes place in your soul, perhaps they might retain consciousness even while you're passed out?

Maybe having Minders is key in waking you up? And protect you from attacks sent by The Enemy to kill you while you're unconscious and helpless.

I still wonder what limits them. They can act on a very powerful and grand scale, setting landmines in cultivation, messing with fate and circumstances.. but can't do the overt things it needs to do to WIN. I still think that while we may have a Feud with The Enemy, we're hardly the only people Feuding with The Enemy either.

I doubt it, remember, the first landmine is basically a Sure Kill to anyone who doesn't have a head ghost to close the Gate for them, and apparently minders to prevent anything from taking advantage of your vulnerability. If Fylgja access was an easy way to safely open the Gate, it wouldn't be as unheard of as it is today, I think.

Still, a topic for Experimentation once we're able to pick up Odr Condensation again.
 
I wonder how many cultivation styles have been or are hobbled like ours.

If they caused the Collapse, after all, it can't be only us.
To be fair, 'caused the Collapse' is speculation - the Enemy appears to have cursed Steel, the Sea Peoples used Steel, the Sea Peoples caused the Collapse.

Atlantis? Ancient advanced people who came from the sea to fuck with the landfolk
I am extremely curious about Atlantis in this setting. OTL it was likely Mycenaean Greece or just a straight up allegory, but here, who knows?

The idea of messing with cultivation itself is bizarre. Does that mean messing with the human physiology and soul-structure? Is it the fucking Apple?
 
Hmm, I wonder if the "steps of cultivation" would be named after the Realms that the World tree leads to?

Like, if the "Well" that you plant a "Seed" takes root, does it grow into a World tree inside your soul?
And then you ascend from Midgard, to... Muspelhiem(?) or Hel(?) and end at Asgard?

...Actually, in that case, would a proper heart demon (for a Norse cultivator who has actually begun the path) be called a Nidhogg?

...Wait, nevermind. Nid-heart.
 
Yeah, Planting a Seed is probably a step too far for now, but we can at least develop a safe means of Odr Condensation, I think, we know that Hallr can at least close that Gate if our techniques don't work, especially if we have him do so well before our Aspects start to wear out, and we can compare and contrast with Gabriel--at least in generalities if not specifics.

That, I think, should be relatively safe, especially since we survived it once when we didn't know the risk, and we're going to be much more cautious afterwards. Figuring out Odr Applications will come with that.

Yeah, I'm down with that once we give birth. Before we give birth we should stick to experimenting a bit with odr and see what we can do with it.
 
Does Halla's Aspects and/or her Fylgja look different now that she's a True cultivator?
 
This also puts new perspective on Fister saying the thread would scream when reveals the reqs for Christian Cultivation.

A Cultivation method that *isn't* full of traps and landmines to kill you? Woot.
 
This also puts new perspective on Fister saying the thread would scream when reveals the reqs for Christian Cultivation.

A Cultivation method that *isn't* full of traps and landmines to kill you? Woot.
I already wasn't gonna go for the Christian method, but now I'm gonna not go for it even harder out of spite.
 
I already wasn't gonna go for the Christian method, but now I'm gonna not go for it even harder out of spite.

I mean, presumably most cultivation methods aren't trapped...but yeah, I want to fix ours not just take on some foreign one. The Norse method actually sounds really neat and like the uncorrupted version might have fewer perverse incentives than what we know of the Christian one.
 
I feel like when Halla dies the quest is just going to die. It's happened to almost every single quest I know of with this mechanic. All the work put into a character just ending like that. That's a hard one to get over.
 
I feel like when Halla dies the quest is just going to die. It's happened to almost every single quest I know of with this mechanic. All the work put into a character just ending like that. That's a hard one to get over.

I feel like that's a lot more true if she dies now than if she dies in 18 years after we've poured significant effort into precisely training our children and successors. There's already a lot of talk about playing Son #2 as a wandering cultivator and heading to Byzantium (probably with his siblings), and that sounds awesome to me. Having to go through the years before they're 16 and an adult again would be rough, but if we can avoid that I think we'll be okay.
 
Does the Prestige of our farm give Orthsirr to people who live on it, incidentally? Abjorn and Halla obviously get Orthsirr, but it's less clear on if, say, Stigmar gets Orthsirr.

e: Also, can Hamingja be spent to, well, avoid the landmines in True Norse Cultivation?
 
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Does the Prestige of our farm give Orthsirr to people who live on it, incidentally? Abjorn and Halla obviously get Orthsirr, but it's less clear on if, say, Stigmar gets Orthsirr.

That's a good question. Evidence suggests not since we didn't get any for Steinarr's farm when we lived there, but maybe being an adult helping out gets you some even if being a kid helping out doesn't?
 
I feel like when Halla dies the quest is just going to die. It's happened to almost every single quest I know of with this mechanic. All the work put into a character just ending like that. That's a hard one to get over.

It'll be fine, the difference with those other games is the protag tends to live stupid long. The expectations have been made clear from the very start.

Still, finding out we're still in Realm 0... Ulp!

I hope we can at least map out Realm 1 before we die.
 
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