It settles at the bottom of your stomach — just above your unborn children — and waits, patiently, for something. For something that isn't clear.

Where'd the decent ox come from?

Also, now that I read it, did we we just find the Norse version of a dantian? Like, in Chinese cultivation, the equivalent of that gate thing would be a cultivator's golden core - that would certainly make sense as a 'foundation', and Halla notes that she seems to be missing one. I'm guessing that 'foundation' has something to do with the realm ascension that Norse cultivation lacks. I wonder if Hallr found this, and developed it? I doubt he'd have comprehensive knowledge of it, given the fact that he's split up, sadly.
This part is the dantien, more than likely. What the gate is is a much bigger question.

The decent ox came from us gelding the bull.
 
Anyway, we definitely want to distribute our excess Food, it's basically free Hamingja or Drengskapr, which are both extremely useful to us, and we produce far more Food than we can reasonably eat either.
 
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EDIT: @Imperial Fister also, there's an inconsistency in our Management tab. Actually, there are a couple...we should be consuming 6 Food per turn, and one place says we have a second House (one Decent, one Basic) but the other says we have a Good House...so which is it?
I decided to give you the Decent House as another building, effectively granting you a free guest house in the form of your old Basic House.

The Good House is in progress and is an upgrade to your house.
The decent ox came from us gelding the bull.
Wasn't an action, I don't believe, but there was a lot of talk about it so I figured I'd do it for you... unless I missed something
 
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But even as patient as virthing and saemd may be, it simply lacks the staying power of... of something.

But even as controllable as it is, it's... it's almost lacking something. With how light it is, it feels as if it needs something to anchor it, some kind of foundation to build off of.
So, frami, virthing, and saemdi all seem to be missing a foundational element.

I actually wonder if this is where self-worth comes into play as theorized by Alectai. The one thing that no one else can take away from you, the Captain America "No you move" bit. Something that can form a core.

Edit: That could also be a way to open the gate - open it from the inside.
 
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I decided to give you the Decent House as another building, effectively granting you a free guest house in the form of your old Basic House.

The Good House is in progress and is an upgrade to your house.

Check. It probably shouldn't be listed as 0/6 then since it exists?

Oh, and important question: How many backup weapons can add dice in combat? I assume it isn't unlimited, but we definitely want to add our sax...do we need to replace Thievesbane to do that?
 
Does the crafting option allow us to try and make a new rune combination?

Edit: Oh wait, it's research, right?
 
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So, frami, virthing, and saemdi all seem to be missing a foundational element.

I actually wonder if this is where self-worth comes into play as theorized by Alectai. The one thing that no one else can take away from you, the Captain America "No you move" bit. Something that can form a core.

Edit: That could also be a way to open the gate - open it from the inside.

Alternately, we never actually used all three in tandem, Virthing and Saemd were both described as being 'Patient' and had solidity, but they didn't really act on their own, while Frami was described as the one that was fluid and malleable, but lacked staying power. IF explicitly told us that the writing of the experiment was to leave one free at all times in case of emergency. Which means that Halla never tried using all three at once.

All three in tandem should be enough to do something with the Gate. We definitely came very close to a breakthrough there, so it's worth trying a tandem Weaving this turn.
 
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lots of failure rolls, i see. hmmmm worse case scenario happened house wise, should have just done 1d6 like i said we would have gotten 2 successes instead of 1 from rolls, and a loss in management dice? we have 30 now but Gabriel joined?


oh -5 from maintenance of new buildings +2 from Gabriel, Gabriel you better learn to farm real quick!
 
Alternately, we never actually used all three in tandem, Virthing and Saemd were both described as being 'Patient' and had solidity, but they didn't really act on their own, while Frami was described as the one that was fluid and malleable, but lacked staying power. IF explicitly told us that the writing of the experiment was to leave one free at all times in case of emergency. Which means that Halla never tried using all three at once.
Sure, we can try it, it just doesn't fit as a solution to me, not least because normal orthstirr is all three mixed together as far as I can tell.
 
Check. It probably shouldn't be listed as 0/6 then since it exists?
Basic House #2 is to build another extra house, if you wanted to.
Oh, and important question: How many backup weapons can add dice in combat? I assume it isn't unlimited, but we definitely want to add our sax...do we need to replace Thievesbane to do that?
You only have two hands to use things at a time... right now, anyways.

We'll say two on the belt, two in your hands, one in the shield if you have a shield, can keep an extra shield on your back (can't store weapons in it, though).
 
lots of failure rolls, i see. hmmmm worse case scenario happened house wise, should have just done 1d6 like i said we would have gotten 2 successes instead of 1 from rolls, and a loss in management dice? we have 30 now but Gabriel joined?


oh -5 from maintenance of new buildings +2 from Gabriel, Gabriel you better learn to farm real quick!

Honestly, Gabriel is most helpful as an extra set of hands in case the Shit Hits the Fan. Our foes are escalating apparently, a Curse like this is serious juju.

I consider "Consult with Jerasmus, see if he has any insights as to what caused the Curse and what measures you might have to break it." to be a critical component of next turn's plan. I don't want to leave this thing unchallenged.

Sure, we can try it, it just doesn't fit as a solution to me, not least because normal orthstirr is all three mixed together as far as I can tell.

Two completely separate pools, I repeat. And it was explicitly described as weaving. Raw Orthstirr is basically an oil, this was described as fabric. I don't see that suddenly becoming Oil again just because we added a third component from our 'Internal' Pool....
 
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Did my each one of the 3 stokes is best at 1 type of cultivation hold any weight?

edit: i feel like this idea went untested but i do not have excellent reading comprehension going by my ACT scores, really hope it holds weight cause I spent an hour or 3 thinking on the implications of such a concept and the implications of our house giving prestige last night
 
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Did my each one of the 3 stokes is best at 1 type of cultivation hold any weight?

It does seem that using a single Aspect's Orthstirr influences the Trick, but whether it changed the effects or not is unclear. A comparison was directly drawn with Sagaseeker's catlike awareness, and giving a measure of that onto the Kindle-Spinner. I don't know if that means it's got a limited ability to home in on targets or not, but it does confirm that the 'Texture' of Internally Derived Orthstirr is different from your "Outer Orthstirr"
 
Alternately, we never actually used all three in tandem, Virthing and Saemd were both described as being 'Patient' and had solidity, but they didn't really act on their own, while Frami was described as the one that was fluid and malleable, but lacked staying power. IF explicitly told us that the writing of the experiment was to leave one free at all times in case of emergency. Which means that Halla never tried using all three at once.

All three in tandem should be enough to do something with the Gate. We definitely came very close to a breakthrough there, so it's worth trying a tandem Weaving this turn.

I thought Frami/Virthing/Saemd persist throughout the scene, though? Like, even if we don't use them all at once, I'm pretty sure that they're still active - we just end up using all the orthstirr it gives. We've definitely used all three in one fight, before, too. Admittedly, we've never used all three while full on orthstirr, and that does seem to make a difference.

Also, could we get Jerasmus to teach us Frisian? Or French. Or whatever the main language is in Lotharingia - I know Imperial clarified but I've forgotten.
 
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Oil.

F...

It's fucking Ink and Threads, that's the difference between External Orthstirr and Internal Orthstirr, isn't it? One is used as pigment to write with, the other is what you're writing on, isn't it? It's literally the same thing as Runes, you need a Pigment and a Medium to write on--and what Medium is more durable than the Weave that is Fate itself?
 
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Oil.

F...

It's fucking Ink and Threads, that's the difference between External Orthstirr and Internal Orthstirr, isn't it? One is used as pigment to write with, the other is what you're writing on, isn't it? It's literally the same thing as Runes, you need a Pigment and a Medium to write on--and what Medium is more durable than the Weave that is Fate itself?
Now I'm wondering if Imperial Fister is an Exalted player because this whole thing is feeling more and more like a literal Anima Banner.
 
Also, could we get Jerasmus to teach us Frisian? Or French. Or whatever the main language is in Lotharingia - I know Imperial clarified but I've forgotten.
French is courtly language, the language that the nobility will be speaking. Frisian is the language the people in Frisia use. German is the more common language among the other peoples.
Now I'm wondering if Imperial Fister is an Exalted player because this whole thing is feeling more and more like a literal Anima Banner.
Hilariously, I know jack shit about Exalted other than Alchemicals exist... and that's only because of Alectai's current quest
 
It does seem that using a single Aspect's Orthstirr influences the Trick, but whether it changed the effects or not is unclear. A comparison was directly drawn with Sagaseeker's catlike awareness, and giving a measure of that onto the Kindle-Spinner. I don't know if that means it's got a limited ability to home in on targets or not, but it does confirm that the 'Texture' of Internally Derived Orthstirr is different from your "Outer Orthstirr"
Its not how I envisioned it for sure, Kindle spinner is Hugr and Frami was to be Hamr since it is an aura while, Saemd is a crown, and Virthing owl feathers like our Fylgja. so its for sure not specialized orthstirr for 1 specific cultivation for sure.
 
Okay, I'm thinking this:

[X] Muna: The Return of Stigr (Gives Twist: Hidden in Rags)

[X] Plan Dealing With The Curse
-[X] (Personal) Spend time with...
--[X] Gabriel
--[X] Offer him his armor back, it's his after all
--[X] Talk to him about the Meteor and ask for his help
-[X] (Personal) Spend time with...(again)
--[X] Jerasmus
--[X] Consult with him, see if he has any insights as to what caused the Curse and what measures you might have to break it
--[X] Ask him about the bible and what's in it, see about learning to read it
-[X] (Visit) Go visit...
--[X] Steinby, your Father's Farm
--[X] (Optional) Go here with the intent to investigate the Curse.
--[X] After talking with Jerasmus

Surplus:
-[X] (Surplus)
--[X] Make a sacrifice to the Gods (+1 Hamingja per 20 Food/Fodder sacrificed to a limit of 3) (60 Food)

Training:
-[X] (Research)
--[X] Experiment with Frami, Virthing, and Saemd and weaving them together further, including doing all three and experimenting with the Gate. If it looks like it's putting up resistance, don't force it, try pivoting instead to doing something inside the Empty Space. Also make sure there are people with us to guard against ambush if using all three of the options 1d6
--[X] Research the bible (ideally with Jerasmus if he's available) 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Sidestep 1d6
--[X] Train Magnify-Sight Trick 1d6
--[X] Train 'Household' Housecraft Skill-Trick 1d6
--[X] Train 'Teaching' Wordplay Skill-Trick 1d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Hamr itself 11d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Hugr itself 1d6
--[X] Train Weaponcraft 1d6
--[X] Train Wildcraft 1d6
-[X] (Training) Fylgja (16 success to rank up)
--[X] Train Fylgja Itself 1d6

Management:
-[X] Management
--[X] (Construction) Improve House #1 1d6
--[X] (Construction) Improve House #2 6d6
--[X] (Construction) Improve Workshop 1d6
--[X] (Construction) Improve Barn 1d6
--[X] (Construction) Improve Storehouse 6d6
--[X] (Fields) Clear Fields 16d6 (6d6 from Scythe and Plow, +2 successes from Ox)
--[X] (Resources) Cloth 8d6 (3d6 from Wood Axe)

Fylgja:
-[X] (Fylgja Capacity)
--[X] Put the largest boulder we can find in the unused slot

Equipment:
-[X] (Equipment)
--[X] Add our new sax as another backup weapon

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 4 Housecraft, 2 Management, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (28 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 155 free for tricks

For surplus, I see no reason not to go all out on Drengskapr and Sacrifices given the benefits, which makes the +2 Hamingja option from Stigandr less impressive. (EDIT: Only one option being available makes Sacrifices correct this turn.)

For actions, going to Steinby seems like a must after talking to Jerasmus, and we can start on that crafting stuff, though talking with Gabriel about the meteor is possible...but we're not gonna actually do that until Summer (at the earliest) since it's a Visit (and we're already doing that this winter with the investigation) so it doesn't seem necessary. (EDIT: Wrong about it being a visit, so we'll talk to Gabriel this turn rather than crafting.)

For training, we actually rolled well enough that if we focus on it, we can hit Hamr 6 before giving birth, which seems very useful indeed. That reduces the 1d6 per turn stuff to the more long term stuff and stuff we're like, 1 success away from, but it's worth it if we can manage it.

For research, I'm happy to rephrase, but this seems like what we'd be doing.

For Management, we want to get to the next level of these buildings, and want to clear the fields...that's pretty much it.
 
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The more I think about it, the more sound this feels like. Orthstirr is an Ink, a Pigment. It's literally what Colors Fate and the World. The more Important you are, the more Attention you get in the Tapestry, which means more Pigment is used to fill yourself in, making you better and better at standing out from the crowd. That pigment stains your own Thread in the Tapestry, and since the Pigment is your own importance, how much Effort is being put into making you distinctive, it's natural for more Important people to have more control over their own fate. Your own Threads become brighter, and more distinctive in nature, and easier to grasp as the Ink seeps deeper and deeper

It's very easy to squeeze that excess pigment out for an extra boost, like the artist going more wild with the embellishments in important moments. But if you're clever, you can use your own stained threads to gain a measure of control over your own Fate. To weave a Saga of your own.

EDIT: Hey Deadman, you want to add in "See if you can find a lock, and if you do so, see if you can Weave a Key from your combined Aspects to open it."

Also, I'd much rather follow up on the Meteorite quest too, we could use an OCP right around now, and we don't urgently need a Wood Axe either. Maybe we can divert some training dice somewhere to try that Orthstirr Funnel Trick that I suggested a while back? We only need it to be Rough to be usable for this purpose, right?
 
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[X] Muna: The Return of Stigr (Gives Twist: Hidden in Rags)

[X] Plan Dealing With The Curse

the Muna and twist is for sure needed, twist are only good if you have excess orthstirr for your level which we do have somehow and hidden in rags seems like a perfect asspull/get out of jail free card based on the name
 
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