Huh... that's a lot of iron. Not bad.

Hm. I wonder if the Church psuedo-spirit has something to do with that story we heard - the one where all the residents of the village holed up in a monastery. Oh wait, they're not the same thing. Nevermind.

I imagine fighting a priest in a church is probably a death sentence for us right now, though. It probably acts as some sort of territory that they can control, or it'd buff/debuff on command, maybe?

Anyway, I'm up for hitting the village next. We have pretty low heat right now, low enough that we can afford to raid another location and expect no Knight there.

Actually, @Imperial Fister, if we attack the Manor, can we expect the felag to team up on the Knight there? Or would they rather 1v1 it? If we gank the Knight, I think we actually stand a chance at raiding the Manor, especially with our new twist.
 
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Okay, WAGing here, but I think the difference between priests and knights may lay in where their 'castle' is. Knights build their castle internally, but priests have a symbiotic cultivation relationship with their church.

Of course, knights might gain a benefit from a well-maintained church as well... 🤔
 
Okay, WAGing here, but I think the difference between priests and knights may lay in where their 'castle' is. Knights build their castle internally, but priests have a symbiotic cultivation relationship with their church.

Of course, knights might gain a benefit from a well-maintained church as well... 🤔

Perhaps? It'd most likely mean that a priest is tied to their church, too - which is something we can definitely exploit in future fights. I think the theory holds merit, but we can't be sure of it as of now.
 
Actually, @Imperial Fister, if we attack the Manor, can we expect the felag to team up on the Knight there? Or would they rather 1v1 it? If we gank the Knight, I think we actually stand a chance at raiding the Manor, especially with our new twist.
It'd be a team fight... as long as nobody challenges the Knight. Folkmarr could, for example, say that nobody is allowed to do that but you'd probably have to convince him of that first
 
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Honestly, I feel like we shouldn't pick more than one more fight here. Things are likely going to get spicy if we stick around longer than that.
 
Honestly, I feel like we shouldn't pick more than one more fight here. Things are likely going to get spicy if we stick around longer than that.

Like, you mean one fight including the one we just did? Or one fight as in one more? Because if it's the former, I'd argue that our heat is pretty low right now - we could definitely get away eith one more raid before we have to dip.

It'd be a team fight... as long as nobody challenges the Knight. Folkmarr could, for example, say that nobody is allowed to do that but you'd probably have to convince him of that first

If we want to try the Manor, we're going to have to convince Folkmarr to not let anyone 1v1 the Knight. I'd much rather we gank the guy then risk one of us dying a stupid, preventable death.
 
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Also: Orth regens but Frami and co stay tapped until next full turn, right?

Per previous statements, they recover after every fight.

I honestly don't know whether to go for the manor here. It's definitely good loot and I'm tempted...we can take one Knight and a Squire as a group. Two knights and squires, however, may be a bridge too far.
 
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Like, you mean one fight including the one we just did? Or one fight as in one more? Because if it's the former, I'd argue that our heat is pretty low right now - we could definitely get away eith one more raid before we have to dip.

I suspect that Heat isn't something that is a linear increase. Right now, we're a Local Problem, if we claim another victory, we become a Regional Problem, they're already patrolling for us after all, and we did bag a fairly potent Priest in a publically viewed 1v1. They're willing to solve it in-house still because we don't look like we're going to be more than a yearly upset so far due to us not enthralling most of the town and burning it to the ground, but that changes if we foil them again while they're looking for us.

Also, hitting a village kind of puts a bad taste in my mouth. It's little risk expected and little gain. Where's the fun in bullying the weak?

Hit the Manor I think, I'm a lot more willing to try throwing down with a Knight now that we have that Twist.
 
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Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.
 
Perhaps? It'd most likely mean that a priest is tied to their church, too - which is something we can definitely exploit in future fights. I think the theory holds merit, but we can't be sure of it as of now.
Hmm. It might relate to the Catholic heirarchy. Granting a priest authority to hold a church might grant them extra benefits, like how a Jarl can grant orthstirr.

Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.
I was thinking an Arthur situation - off in some equivalent to Avalon, to perhaps return someday.
 
Not to mention, the Knights have squires as well.

Who wants to bet, part of being a Squire is offering your power to your Knight?

A Knight with a Squire might actually be more dangerous than a Knight with a (not yet official) Squire.
 
I suspect that Heat isn't something that is a linear increase. Right now, we're a Local Problem, if we claim another victory, we become a Regional Problem, they're already patrolling for us after all, and we did bag a fairly potent Priest in a publically viewed 1v1. They're willing to solve it in-house still because we don't look like we're going to be more than a yearly upset so far due to us not enthralling most of the town and burning it to the ground, but that changes if we foil them again while they're looking for us.

That doesn't really change anything I said? Mechanically, I'm pretty sure this'll just result in bigger/stronger hunting parties and higher chances of them finding you on account of the how much their investing into catching you. I agree that we shouldn't let it escalate, but since we spared the people of the village and didn't enthrall anyone, they're not spending a lot to catch us. Oh wait, I think you're agreeing with me. Or I'm agreeing with you. My bad.

Also, hitting a village kind of puts a bad taste in my mouth. It's little risk expected and little gain. Where's the fun in bullying the weak?

Also, hitting a village kind of puts a bad taste in my mouth. It's little risk expected and little gain. Where's the fun in bullying the weak?

Hit the Manor I think, I'm a lot more willing to try throwing down with a Knight now that we have that Twist.

There's challenging yourself, and then there's taking unnecessary risks. Although I actually agree with you here - we can probably take the Manor. I'd be down for it if we can convince Folkmarr to have the felag gank the Knight rather than 1v1 him. Hopefully the second Knight won't be there, either.
 
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[X] Plan Lock Him Down
Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.

Theirs also the chance of Charlesmagne 'King asleep under the mountain' style myth being true and he will return someday.
 
The issue is they're trying to solve it in-house, because it'd be a loss of face to admit they need help dealing with a small band of vikings, doubly so as we've not really done much in the way of permanent damage due to maintaining discipline. But they will if it turns out we're beyond their ability to challenge.

What I'm trying to say is "If it escalates, we're probably not looking at just a couple more pursuers." Right now, the only major Threats are the local ones, two knights and their Squires, and one of them is patrolling and trying to catch us. I absolutely would not want to fight a higher ranked Knight though, let alone a group of them. Even fighting one feels like a spicy meatball.
 
So, I think the biggest conflict here is gonna be based on what we raid next, and honestly, I'm super ambivalent (I think we can take one Knight as a group...but two? I'm concerned.), so I have come up with two plans. One raids the Manor and the other the Village. That is the only difference between them.

Here is the first:

[X] Plan And Now The Manor

-[X] The Manor (High Danger (100% chance a Knight is there. 30% chance a second Knight is there)) (High Loot) (++++Heat)

-[X] Get to know/spend time with the other felagi
--[X] Folkmarr Manetaker, the Jarl in charge of the felag
--[X] Convince him to make sure nobody challenges any Knights to single combat
-[X] Get to know/spend time with the other felagi
--[X] Stigmar Kersson, Stigandr's brother
-[X] Recite poetry to the felag (Hugr (Wordplay))

Training:
-[X] Train Sidestep 1d6
-[X] Train Magnify-Sight Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
--[X] Train Halting Vortex 1d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Farmwork 1d6
--[X] Train Labor 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Management 1d6
--[X] Train Sailing 1d6

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (22 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 49 free for tricks

And here is the second:

[X] Plan Too Rich For My Blood

-[X] The Village (Low Danger (30 Fighters. 15% chance a Knight is there)) (Low Loot) (++Heat)

-[X] Get to know/spend time with the other felagi
--[X] Folkmarr Manetaker, the Jarl in charge of the felag
--[X] Convince him to make sure nobody challenges any Knights to single combat
-[X] Get to know/spend time with the other felagi
--[X] Stigmar Kersson, Stigandr's brother
-[X] Recite poetry to the felag (Hugr (Wordplay))

Training:
-[X] Train Sidestep 1d6
-[X] Train Magnify-Sight Trick 1d6
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 2d6 (1d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
--[X] Train Campfire 2d6 (1d6)
--[X] Train Halting Vortex 1d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Farmwork 1d6
--[X] Train Labor 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Management 1d6
--[X] Train Sailing 1d6

Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 3 Bash, 3 Pierce, 3 Throw, 2 Labor, 3 Overland (30 total)
--[X] 6 Hugr
---[X] 3 Composure, 3 Scouting, 3 Silver-Tongue, 3 Strategy, 3 Tactics, 4 Wordplay, 3 Wildcraft (22 total)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 49 free for tricks

So, where we raid aside, for actions, I think now is the time to try poetry, coming off our success in battle, getting to know Folkmarr better is good for our long term aspirations and talking to him about challenging knights is important in avoiding...a situation, and Stigmar is the one of these people who is actually our neighbor and someone we're likely to see regularly (securing him as an ally against Horra would be really good).

In terms of training, we now have more dice and are free to return to things other than working towards Bloody Basics (Yay!). Logically, that seems to be one die each in the tricks we're working on (barring the Housecraft Trick since we'll get +2 successes on that each roll once we're home...putting dice toward it now would be a waste), starting on Campfire, working on our Management Dice Pool Skills, and picking up Sailing, which we currently lack entirely (and really only makes sense to pick up while raiding since we live inland).
 
[X] Plan And Now The Manor

Though I'd rather get some more introductions done with the rest of the Felagi first. We might want to invest in Barb-Tongue as well. It seems a good thing for breaking Focus.
 
Charlemagne is dead but not gone... do the Carolingians have the same sort of trait as our Charred Soul? Hopefully, we don't ever run into Charles the Fat or Charles the Bald who might not have died at the equivalent times due to cultivation stuff.
I mean this is Xianxia, even if it is western, and gaining immortality is not out of the question. That or he (and others who reach such heights) somehow "ascend". Perhaps as Saints while for the Norse it would be something else?
 
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