Ope, my bad, fixing. Given that that's a really big goof on my end, have another reward dice.

I'm feeling rather generous today.

Sweet. I'll add it to this roll:

(Hamingja Roll #1) This is for if you develop a muna or not from your wedding ceremony. And, if you do, how good it is.

[X] "Yes, yes I am."
[X] "I feel like I've been waiting for this moment my entire life."

Hope your appointment goes well.
 
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I'm kind of playing around with the idea of going Wanderlust and a sort of "Young Odin Adventurer" sort with the next character. Guy who's all about travelling the continent, learning from all sorts of places, with the intent to bring some of it back home to advance the Craft.

Or something along those lines. This setting is cool and a character that's about exploring it would be a fun cooldown after Halla proceeds to build a foundation of loot and pillage from.
In turn, I'd been thinking about a guy who wanders the earth and winds up doing the Hallr thing and sexing up a wide variety of willing women - ideally including a fair number of sapient magical beasties with interesting bloodlines. Give us some options to work with when it comes time to pick the character after that, and ones that have some interesting heritable traits.

These two, they go together pretty well.

/***********/

For the runes... there's an only vaguely trustworthy wiki that suggests that some versions of Surtr's tale have him injured by Freyr's replacement weapon (fashioned of antlers).

More generally, though, his end would have been throwing out so much fire (to destroy the world) that it killed him too - a fitting metaphor for ur little clay piece, which does essentially the same thing - destroying itself to bring forth fire..
 
Hey look, it's Halla!

I'll throw a reward dice your way, but don't expect me to reward ai generated art in the future. I think it's really fascinating in how it works, but there's just a little too much shady stuff going on for me to endorse it right now.

It's fine, it's intended as a placeholder, pending someone actually talented. That's how I like using them, because my aphantasia means everyone is an arbitrary blob of ideas if I don't have something to anchor it down with.

I'd still prefer a professional commission artist, but I'm not as wealthy as I used to be since I lost my job :(

Anyway, put that bonus die on the Muna Check. Wanna get that Magic.
 
@Imperial Fister
So, the research roll and the rune don't have a progress counter...we did roll 2 successes and the Rune does have new info, so it seems to have done something. Can we get some idea of how productive assigning training dice is to rune stuff? Not necessarily precise numbers or anything, but it'd be nice to be able to properly compare putting dice into that with dice into other training options.
 
because my aphantasia means everyone is an arbitrary blob of ideas if I don't have something to anchor it down with.
Having hypophantasia myself (the one that's almost aphantasia but not quite), I feel you there.
@Imperial Fister
So, the research roll and the rune don't have a progress counter...we did roll 2 successes and the Rune does have new info, so it seems to have done something. Can we get some idea of how productive assigning training dice is to rune stuff? Not necessarily precise numbers or anything, but it'd be nice to be able to properly compare putting dice into that with dice into other training options.
I'm currently trying something rather experimental with figuring out runes. Essentially, it's up to you, the players, to decode the runes and, upon doing so, you unlock the ability to use them to their fullest extent.

Known runes are stored in training and stats, on your character sheet

If it doesn't work out, we'll swap back to an abstracted rolling method. In which case, I'll count the dice rolled for it this turn.
How does First Impressions actually work? Does it add dice or something?
Adds 1 success.
 
I'm currently trying something rather experimental with figuring out runes. Essentially, it's up to you, the players, to decode the runes and, upon doing so, you unlock the ability to use them to their fullest extent.

Known runes are stored in training and stats, on your character sheet

If it doesn't work out, we'll swap back to an abstracted rolling method. In which case, I'll count the dice rolled for it this turn.

Cool. That's fine, we just won't assign dice to it while doing that then.

I'm...not personally great at this kind of puzzle solving, but other people in the thread seem to have some solid ideas!
 
Incidentlaly, Low-Tide's Gift is absolutely Salt. No questions asked. When the tide goes out, whatever's trapped behind evaporates and leaves salt behind. Which is a absolutely one of the most valuable things that exist in an ancient to middle-aged society, given how it's critical in food preservation.

So, given that, here's what we know.

(Hardened Soft)Pottery meets (Black Man's End), (Force of Fire)Explosion is (Low-Tide's Gift) Salt

Could (Black Man's End) be referring to Pitch by any chance? (Also referring to as Tar), it's a fairly common thing that both catches fire and would probably drag you in and drown you if you fell into it. It's also a fairly common siege weapon used, since burning pitch poured over the wall is one of the famous ways to make problems go away.

Remember, the Rune has to be inked, if that's the case, the first phrase is telling you the Material (Pottery) and the Ink (Pitch), then the second half describes what it actually does. (Explodes)

Actually, given that, the whole phrase honestly describes the entire process of evaporating salt in the first place. You contain it within ceramic bowls, fuel it with peat (Which is one of the precursors to pitch), and burn it, evaporating the impurities and leaving you with salt in the end.
 
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For low-tide's gift, another option is whales. Dead whales washing up on shore are a major find in Norse culture - literal tons of meat, fat and bone. Feuds have been started over claims to a washed up whale. Now, it took me a while to think of how that might relate to fire, but then I realized - whale-oil.
 
[X] "I feel like I've been waiting for this moment my entire life."

So happy for Halla, hope this is the start of a wonderful marriage, they both deserve it.
 
For low-tide's gift, another option is whales. Dead whales washing up on shore are a major find in Norse culture - literal tons of meat, fat and bone. Feuds have been started over claims to a washed up whale. Now, it took me a while to think of how that might relate to fire, but then I realized - whale-oil.

Whale-Oil would do it, it's one of the best fuels there, and it would stand-in for Black Man's End as well, which makes the phrase balanced. "An Explosion from Pottery, Fuel from Whales"

Or something along those lines.
 
Actually, given that, the whole phrase honestly describes the entire process of evaporating salt in the first place. You contain it within ceramic bowls, fuel it with peat (Which is one of the precursors to pitch), and burn it, evaporating the impurities and leaving you with salt in the end.

Whale-Oil would do it, it's one of the best fuels there, and it would stand-in for Black Man's End as well, which makes the phrase balanced. "An Explosion from Pottery, Fuel from Whales"

Or something along those lines.
Thanks. Peat is a great idea for "black man's end" actually - it makes a lot more sense for it to be a peat bog, where bog bodies were thrown, than my half-baked sulfur idea.
 
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