So, here's my idea:
[X] Plan Let's Get Married
-[X] (Personal) Spend time with...(Write in)
--[X] Gabriel
--[X] Try and make friends
-[X] (Crafting) Try to make something (Write in) (Hugr+Some kind of crafting skill)
--[X] Make a new set of tools
-[X] (Must Take) It's... it's time to get
married! Yay!
Training:
-[X] (Research) Try to figure out how magical items work (Write in)
--[X] Research Explosive Charm 1d6
--[X] Ask about and discuss with Hallr how runes work
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Kindle-Spinner 2d6 (1d6)
--[X] Train Ember-Winged Cloak 4d6 (2d6)
--[X] Train Firebomb-Strike 2d6 (1d6)
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Sidestep 1d6
--[X] Train trick to increase eyesight 1d6
--[X] Train 'Household' Housecraft Skill-Trick 1d6
--[X] Train 'Stealth' Wildcraft Skill-Trick 1d6
-[X] (Training) Hamr (30 successes to rank up)
--[X] Train Glima - 1 Reward Die courtesy of
@DeadmanwalkingXI
--[X] Train Labor 1d6
--[X] Train Overland 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Artcraft 1d6
--[X] Train Management 1d6
--[X] Train Scouting 1d6
--[X] Train Strategy 1d6
--[X] Train Weaponcraft 2d6
--[X] Train Wildcraft 1d6
--[X] Train Wordplay 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 5 Hamr
---[X] 4 Chop, 4 Defend, 4 Dodge, 4 Glima, 2 Overland (18 total)
--[X] 6 Hugr
---[X] 3 Composure, 4 Housecraft, 2/3 Scouting, 3 Silver-Tongue, 3 Tactics, 3 Wordplay, 2 Wildcraft (20/21 total, depending on if Scouting goes up)
--[X] 4 Fylgja
--[X] 1 First Impression
--[X] 17/16 free for tricks (depending on if Scouting goes up)
For actions, we're obviously getting married, aside from that we still need to up our relationship with Gabriel if we're ever going to open the meteor (though the fight did help), and we need to make Good Tools to advance our crafting trait and help advance it further (and even Decent ones could be sold). We also really want to help Stigandr, but he'll be at the wedding and we need to talk to the Seeress (which we do next turn) before we can really help. spending time with Drifa (especially exploring) is tempting, but I think other stuff takes priority this turn.
So, in terms of training, for this turn, I'm ensuring absolutely that we up Glima for the combat dice pool bonus (and to keep things nice and neat). For the other skills, 1d6 in a bunch of stuff than need only 1-2 successes continues to be as good as always, and Weaponcraft is the last one I'd feel bad about going on a raid entirely without, so 2 dice hopefully help with that.
In terms of Ignite stuff, I'm hoping to get Ember-Winged Cloak to Refined and thus usable this turn (if still highly expensive at 12 orthstirr), but it's not truly urgent so I'm only slightly over-investing there...the other ignition tricks are just gonna proceed apace with one die invested in each (as is EWC after this turn). Getting them completed in the case of Firebomb-Strike, and Mastered in both cases, is likely worth it...spending one die each on them for 13 turns or so to Master them is very worth it for...probably all of them, IMO.
For other Trick stuff we being researching the explosive charm (as we all wanted), increasing eyesight could be useful in as little as three successes (and 3 successes for a way around our downside is a small price to pay), and we still need that cheap Dodge trick (in the long run, I think we want both Sidestep for ourselves and Backstep for our Owl, but that can wait a bit and we can loan the owl Sidestep once we have it to at least Rough and more reasonably send it on scouting missions), and Household is the one crafting Trick remaining needed for true self-sufficiency (a priority with the upcoming marriage), and I think we need Stealth so starting now seems like a good call.