Voting is now closed
Scheduled vote count started by Imperial Fister on Mar 12, 2023 at 5:03 PM, finished with 39 posts and 9 votes.
 
(Hamr Rank Up!)
(Bash Rank Up!)
(Dodge Rank Up!)
Well... we didn't get imaging, but....


[x] Go shopping (Please specify what you want to buy and/or sell) (Hugr (Silver-Tongue))
[X] There's some kind of a commotion in the middle of Asvir, go check it out
[X] There's somebody telling tales in the Headsman's hall, go listen for a spell
[X] There's a wrestling competition going on with handsome rewards, go participate

Edit: and too slow by a bare moment.
 
Winter 4/Asvir Visit 2.1
Wrestling Competition
The announcer for the competition squints down at you, clear doubt in his eyes as you say you're hear to participate.

After a long, drawn out stretch of silence, he finally relents and marks you down. He quickly explains the rules to you.

No weapons, no blood, no hugareida. You wrestle against three opponents and the sponsor of the competition gives out rewards depending on how well you do.

Glancing at the sponsor's table, you see an opulently-dressed man feasting on meat and greens. A beautiful serving girl brings him freshly cooled drinks as he demands it. But while he draws the attention, you find yourself glancing at the rewards on display.

For defeating a single opponent, you receive a work knife with a fancy silver inlay.

For defeating two opponents, you receive the first reward and a silver armband.

For defeating three opponents, you receive the first two and a chance at the grand-prize: a fine helmet of iron. There are rumors circling about that there's a secret reward for the over-all winner as well, but nobody seems to be able to agree on what it is.

Stepping out onto the field of grunting, sweaty men, you look over your various opponents.

The first is a red-haired man with a heavy belly. He's laughing as a smaller and far skinnier man struggles to lift him by even the slightest little bit. After a few moments of this, he seems to tire of these games and casually picks the younger man up by the back of his trousers with a single hand before dumping him off to the wayside.

The second is a tall man with a lean body. He's smart and boy does he know it. He seems to prefer slithering around his opponents' guards before flipping them with skill and trickery.

The third and final of your opponents is a short and squat man with an ugly face. However, he seems to posses a great deal of strength and skill that has him flipping men like they were toys. Out of all of your opponents, he seems the most threatening.

You have 8 dice to use in each plan. You have 18 orthstirr to use on tricks.

What is your strategy for the first?
[ ] Plan Name
-[ ] Closing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Grabbing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Throwing (Dice Write in)
--[ ] Trick? (Optional Write in)

And the second?
[ ] Plan Name
-[ ] Closing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Grabbing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Throwing (Dice Write in)
--[ ] Trick? (Optional Write in)

And the third?
[ ] Plan Name
-[ ] Closing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Grabbing (Dice Write in)
--[ ] Trick? (Optional Write in)
-[ ] Throwing (Dice Write in)
--[ ] Trick? (Optional Write in)

0~0~0

AN: I've assumed that you would boost your hamr and glima scores as high as you could, so I did it for you. I believe all the math is right, but feel free to double-check.

How do wrestling matches work? Rather simply. There are three stages, Closing, Grabbing, and Throwing. The winner of the most stages wins the match. HOWEVER, the right trick at the right time can throw everything off.

Please make it clear which opponent the plan is for in the plan name. Also please feel free to ask questions as needed.

25-minute moratorium, this will be the last update for today.
 
I assume we are all thinking the same thing?
Is Nut-Cracker (2/9) allowed
If we get a Fenning related to this I'll lose my shit
 
Well, the Imaging Roll is cursed, as are Scouting and Management, but the Hamr roll went well beyond expectations and Bash and Dodge went okay, so that's good.

@Imperial Fister can Halla research the charm and figure out how to duplicate it, and if so how would that work? Like, just dedicate training dice to it or what? And who has Reward Dice? Because if anyone who has them is willing to use one of them on Imaging that would be great and I'm not even sure who that is (I know some people, but I'm not sure it's an exhaustive list).

I'll come up with a wrestling plan in a bit if nobody else does, though my ideas are somewhat nebulous.

I assume we are all thinking the same thing?
Is Nut-Cracker (2/9) allowed
If we get a Fenning related to this I'll lose my shit

It isn't. Knee-Groin Trick is, but the friendly version, which is a bit different.
 
Last edited:
[X] Surprise Trick (First Match)
-[X] Closing 3d6
-[X] Grabbing 4d6
-[X] Throwing 1d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Technical Wrestling (Second Match)
-[X] Closing 1d6
-[X] Grabbing 4d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Sudden Advance (Third Match)
-[X] Closing 4d6
-[X] Grabbing 1d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)

So...I'm not sure what the impact of the trick would be, but it seems like it'd only be available during Grabbing...but I likewise see no reason not to use it there at every chance. The hope is that it's a surprise in the first match, and then helps tip the odds in the others even once it's no longer a surprise. But I'm just throwing stuff out here to some degree...if anyone else has a better plan I'm all ears.

EDIT: Trick is actually Throwing, plan adjusted.
 
Last edited:
Jumping when an opponent has a size and reach advantage is a bad idea. We'll get rag-dolled like Thorfinn when he met Thorkell
Targeting joints on them on the other hand ....
 
Jumping when an opponent has a size and reach advantage is a bad idea. We'll get rag-dolled like Thorfinn when he met Thorkell

I think it's valid to do once as a surprise if it's allowed, but I also think it's not mechanically allowed. I also think Halla actually has the same reach as your average Norseman (she's a tall woman)...size I'm less sure on.

Targeting joints on them on the other hand ....

We definitely can't do that, as we only know how to do it with an axe or axe-like implement.
 
Last edited:
Knee-Groin Trick would be a throwing trick, in this instance
@Imperial Fister can Halla research the charm and figure out how to duplicate it, and if so how would that work? Like, just dedicate training dice to it or what?
Correct
And who has Reward Dice?
I keep track on the reward dice post. Spoiler at the top of the page
 
Last edited:
[X] Surprise Trick (First Match)
-[X] Closing 3d6
-[X] Grabbing 4d6
-[X] Throwing 1d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Technical Wrestling (Second Match)
-[X] Closing 1d6
-[X] Grabbing 4d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Sudden Advance (Third Match)
-[X] Closing 4d6
-[X] Grabbing 1d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)
 
[X] Surprise Trick (First Match)
-[X] Closing 3d6
-[X] Grabbing 4d6
-[X] Throwing 1d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Technical Wrestling (Second Match)
-[X] Closing 1d6
-[X] Grabbing 4d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)

[X] Sudden Advance (Third Match)
-[X] Closing 4d6
-[X] Grabbing 1d6
-[X] Throwing 3d6
--[X] Use Knee-Groin Trick (the friendly version)

I'll use my reward die on the first phase of the first fight.
 
Back
Top