Okay, so here's what I'm thinking:
[ ] Learning-Owl
[X] Shield-Owl
These seem the best, but the downside on Learning Owl is rough, and the upside being random makes it a lot less useful than if we picked it. It's still good, but not as. Shield Owl, meanwhile, is actually all upside if we only use intercept on people we care about. Like, I'd rather get hit than have a failed intercept mean someone we love dies, y'know?
[X] Wizard-Owl
Wizard is defensible but that downside is also rough, albeit in a different way. (EDIT: But upon reflection, I definitely prefer its down side to Learning-Owl's)
[X] If he hit you... then you want to hit him back. (Spar with Gabriel)
This seems like a no-brainer. We wanted to do this anyway.
[X] Plan Family And Shopping
-[X] (Personal) Spend time with...(Write in)
--[X] Drifa
-[X] (Personal) Spend time with...(Write in)
--[X] Asva
-[X] (Visit) Go visit...
--[X] Asvir!
--[X] Visit the seeress and go shopping
Training:
-[X] (Blackhand's Training) Try to develop old/train new hugareida tricks (Write in)
--[X] Train Halting-Vortex 1d6
--[X] Train Imaging Skill-Trick 4d6
-[X] (Steinarr's Training) Ask Steinarr to teach you a trick/some tricks (Write in)
--[X] Train Leaping-Cleave Trick 1d6
-[X] (Training) Hamr (8 successes to rank up)
--[X] Train Hamr Itself 4d6
--[X] Train Bash 1d6
--[X] Train Dodge 1d6
-[X] (Training) Hugr (31 successes to rank up)
--[X] Train Composure 1d6
--[X] Train Management 1d6
--[X] Train Scouting 1d6
Orthstirr:
-[X] (Orthstirr Usage)
--[X] 4 Hamr
--[X] 6 Hugr
--[X] 4 Fylgja
--[X] 3 Silver-Tongue
--[X] 1 First Impression
--[X] 18 free for tricks
So, I'm totally down with spending time with family, so let's do that now. Plus shopping (and hopefully talking to the seeress). We are in terms of training, running out of time on getting our Artcraft trick completed and Hugr up, so there's some focus there this turn. Maybe a little overfocused on the Imaging, but we do need it up and overflow successes go to Artcraft so they aren't a complete waste or anything.