All of those were example skills I came up with in an early iteration of the mechanics page that I never ended up changing. I'll change them to some proper examples.@Imperial Fister looking over what skills we might want to raise going forward, I noticed that the skill examples listed in the info post are definitely at least partially obsolete (they still list Sword and Shield), and a couple of other entries raise questions:
Specifically, Charm is a listed example, but that would seem to fall under silver-Tongue, right? Memorization is also listed but, like, what would that even do? Just raise Capacity and nothing else, or what?
I'd probably have business be under Management (which also includes running a farm and/or a ship). Bartering is already covered by Silver-Tongue, you can just learn some barter-based tricks to compliment that.Another, unrelated, skill question is whether Business is a viable skill to learn, because we probably want to learn it if it is.
Your Average Joe is gonna have their highest non-combat be something like Farming or Labor at 5 or even 6, then a smattering of other skills like Blacksmithing and Architecture and Riding at 2 or 3. They probably also know some Weapon Smithing and, if they're good at it, perhaps even some Sword or Armor Smithing.Also, for another unrelated skill question, it was mentioned that having their main combat skill at 4 was about typical of an adult warrior, is the same true of other professional skills? How our skills compare to others seems relevant.
All of those were example skills I came up with in an early iteration of the mechanics page that I never ended up changing. I'll change them to some proper examples.
I'd probably have business be under Management (which also includes running a farm and/or a ship). Bartering is already covered by Silver-Tongue, you can just learn some barter-based tricks to compliment that.
Your Average Joe is gonna have their highest non-combat be something like Farming or Labor at 5 or even 6, then a smattering of other skills like Blacksmithing and Architecture and Riding at 2 or 3. They probably also know some Weapon Smithing and, if they're good at it, perhaps even some Sword or Armor Smithing.
Of course, a Warrior-Who-Farms and a Farmer-Who-Wars will have different stats. A WWF is going to have way higher combat skills while having similar non-combat skills to an FWW's combat.
Blacksmithing is general tools and more working items. Weaponsmithing is all weapons aside from swords (because you need a specialist to make those) and Armorsmithing specifically refers to mail, which isn't exactly easy to make.I'm less sure which category smithing skills would fall under, and are all the different kinds of smithing really completely separate skills? That seems a little weird given other skills.
Wouldn't you be impacted by all the vibrations over time and get exhausted. Especially around fire. Also xianxia blacksmithing always seems to have more advanced stuff that requires hitting harder. Only reason I sorta bring this up is that like every blacksmith I see is like really jacked.Blacksmithing is general tools and more working items. Weaponsmithing is all weapons aside from swords (because you need a specialist to make those) and Armorsmithing specifically refers to mail, which isn't exactly easy to make.
They'd fall under Hugr. Even I, out-of-shape dingus that I am, can swing a hammer for most of a day and be fine. It's way more mental than it is physical.
Wouldn't you be impacted by all the vibrations over time and get exhausted. Especially around fire. Also xianxia blacksmithing always seems to have more advanced stuff that requires hitting harder. Only reason I sorta bring this up is that like every blacksmith I see is like really jacked.
Don't get me wrong, it is a workout, but it's really not that crazy.Wouldn't you be impacted by all the vibrations over time and get exhausted. Especially around fire. Also xianxia blacksmithing always seems to have more advanced stuff that requires hitting harder. Only reason I sorta bring this up is that like every blacksmith I see is like really jacked.
Town trips last as long as you want them to, because on farms there's always something that needs doing so people can't hang out for very long and towns don't really do that.Say, @Imperial Fister , how many mini turns will we get in the village? And how many of our initial choices can we go and look into?
Say, can we not put single die into training skills going forward. I feel they mostly fail and are a waste of both die and action points. Can we at least put 2 die in to anything we want to train, like actually commit to it, instead of leaving it to luck? We dont have enough time to waste it like this.
Whats the difference between Seidr and Hugareida? Both are magic, right?
Eh, the Seeress has a fixed place, lets go with this for a first visit
well, the town(/village) mini turn last as long as we stay here by Imperial FisterShe doesn't stay here forever, though. She's only here during the Summer, and I'd like to learn seidr as soon as possible rather than waiting another year to meet her.
If the red-haired mam is supposedly Sten, he's on his way to meet us anyway, so I personally don't see a reason to pick him over the Seeress.
And i meant fixed in that she can be found there, not wandering like Sten.Town trips last as long as you want them to, because on farms there's always something that needs doing so people can't hang out for very long and towns don't really do that.
well, the town(/village) mini turn last as long as we stay here by Imperial Fister
And i meant fixed in that she can be found there, not wandering like Sten.
Poetry Rank (2) (Dice Max is 3d6, 3 Orthstirr to Max) (4 Successes Left)
Would it be worthwhile including Poetry's effect on Capacity on the front page?(Poetry Rank Up! 4 Successes Left)
(+2 Capacity! Every other poetry rank up, your capacity is improved.)