Orc Quest; or, A Critical Examination of Agency Through in Interactive Fiction (Warcraft)

Said individuals can be very high up in the alliance when Grok is already working for the Scarlets as a defacto mercenary.

Grok is also no longer of the horde thanks to being exiled.

Which is a problem on two levels. Firstly, it's Grok individually being praised and connected to the Alliance leadership, not the entirety of Orcish forces under his command. While the recognition is there, the underlying required respect and acknowledgment between nations in order to actually control Alterac as a state isn't. With Grok being chosen as 'Constable' it doesn't confirm any long term control or ownership beyond being picked by the Alliance to serve as the person in charge of the region, and the one responsible for dealing with anything that crops up. You can get rid of a Constable once his job is done, regardless of how much you might respect him, in order to take all the benefits of what he's been working on. It's not control in perpetuity. Not to mention that places like Stromgarde and the rebuilt Lordaeron absolutely will be taking the most useful sections for themselves like the did in the aftermath of the Second War and leaving the rest to ruin.

Secondly, with Grok no longer being part of the Horde, what taking control of Alterac looks like back in Kalimdor. An section of renegade Orcs working alongside a number of foreign powers to claim a mountain stronghold? There's already the Dark Horde, what do you thing they'll name the Horde under Grok as? Furthermore, Thrall, even if he was inclined to let yet another challenger to Orcish unification exist, can't because the Frostwolves would be a fundamental part of its makeup, which would make him look incredibly weak internally and basically force his hand if Grok appeared to be making yet another Horde based in Alterac.
 
[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade.
 
Consider also that Drek'Thar actually KNOWS what Kalimdor and Durotar specifically is like. He went to Durotar, and then decided to go back to Alterac. I don't see how to "pacify" Frostwolves aside from bloodshed: they're already settled in, don't want to leave, and their leader already has been to Kalimdor and decided that it's not worth it. You also can't just recruit him into the Alliance, because, well, he's pretty much Thrall's father figure. Forget Grok being branded as traitor, if something happens to Thrall's ShamanDad, he will come down upon FelDad with furious anger.

Imagine if Grok'mash going for a purpose and a title causes the new Horde-Alliance war

Being mercenaries against the Scourge is noble. Even with Stromgarde we removed foreign squatters from their lands (Syndicate and ogres). Here Dathrohan wants Grok to slay or conquer the locals, who live on their native land (Syndicate and Trolls), and do something about the local Alliance-Horde conflict (in which, IMHO, the Alliance is in the wrong, or at least equally an invasion force in the once-independent country, and for rather selfish reasons). I don't think Grok is currently Machiavellian enough to consider something like "I better help the Alliance occupy this kingdom smoothly, despite the wishes of its original denizens and my old compatriots, because it's just more convenient to me and makes the Alliance stronger against the bad guys."
[ ] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.
 
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Being mercenaries against the Scourge is noble. Even with Stromgarde we removed foreign squatters from their lands (Syndicate and ogres). Here Dathrohan wants Grok to slay or conquer the locals, who live on their land (Syndicate and Trolls), and do something about the local Alliance-Horde conflict (in which, IMHO, the Alliance is at the wrong, or at least equally an invasion force in the once-independent country, and for rather selfish reasons). I don't think Grok is currently Machiavellian enough to consider something like "I better help the Alliance occupy this kingdom smoothly, despite the wishes of its original denizens and my old compatriots, because it's just more convenient to me and makes the Alliance stronger against the bad guys."
Good point Grok isn't at the point where he would really be comfortable or even eager to do something this shady even if it would be politically expedient.
 
[X] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.

Given that the reason the Alteraci are considered baddie bandits instead of loose confederates of a broken kingdom is because they sided with the Horde, I don't think Grok would be willing to wreck their faces just because the Alliance wants him to.

Like, if it takes longer to just walk around the mountains so as to not have to fight the stormpike dwarves, we can. We're not a super logistics dependent massive army, nor do we have strict timetables
 
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On lore and interpretation (specifically Alterac)
"Alliance land"? Excuse me?
So I'll refer back to previous remarks in this thread about the problems of interpreting 30 years of lore which has been through many iterations and a few radical retcons. For example in Rise of the Horde, the Frostwolves are a very small clan of like 40, whereas in game they're all over the place, with hundreds in Alterac for example. As the GM I have to interpret this to form a sensible narrative, so just as it's come up before it'll happen again. I'll try and refer to a central timeline of broadly accepted events though, and I tend to favour sources like Chronicle as that for example is a specific (failed lol) attempt at making a consistent timeline for the story.

For example on sources,
The Stormpikes operate only on the "sovereign imperialistic imperative" by King Magni.
this is pretty biased right? Like clearly Blizzard as noted before aren't great at representing politics well, and therefore went for an unreliable narrator approach? We also have 'The Frostwolves reacted with the most brutal and uncivilized act of aggression the Alliance has experienced.' so I think it's ok to question clearly partisan stuff which has been designed to provide the barely fig leaf of reasoning. At least it's a step up from the usual quest of 'I want X item, go get it for me.'

There's lore stuff that still gets through and we can learn stuff from that, but it's hardly something like, for example, the Witcher, where high politics is the central mover of events.
I don't remember anything about Frostwolves taking part in the First War,

To establish a timeline that combines some elements of old and new lore:

  1. Orcs invade, destroy stormwind. The Frostwolves take part in the First War, but at some point before the Second War leave. The Frostwolves are seen as reliable enough that Durotan has fairly high office and respect, and we can compare this to some clans which were left behind on Draenor (Laughing Skull for example). Therefore we know they served under Blackhand, and besides that bear some of the collective guilt for the whole Draenei thing.
  2. The Frostwolves somehow make their way across a whole continent, presumably killing quite a few people on the way. They establish themselves in Alterac Valley, which at that point is presumably unoccupied.
  3. The Alliance is formed out of human kingdoms, with some representation from other races. At it's base this is a supernational collective security pact, but it does have the ability to levy taxes etc (as seen in the schism over paying for internment camps). I note this because clearly there's some element of super-national juristiction going on here.
  4. The Second War happens, toward the end of this, Perenolde allies with the Orcs to prevent his kingdom's destruction, and betrays the Alliance in various ways. A Stromgarde intervention force retakes the passes, leading to Doomhammer's defeat. The Horde retreat and are defeated at Blackrock Mountain and the Dark Portal destroyed, leading to the conclusion of the war.
  5. There may or may not have been some additional Alterac skullduggery.
  6. In the aftermath, the Alliance establishes the camps system, as well as discussing what to do with various other leftover orc clans who have escaped capture. Again, due to discussions on aid to rebuild Stormwind, I again would assert that the Alliance appears to be more than just a defensive pact, and has more juristiction.
  7. Orcs start appearing again, not really important but the Alliance invades Draenor. Important point is that random bands of Orcs are still a threat and the Alliance regard them as such, whether more organised (Dark Horde) or less.
  8. The Alliance debates what to do with Alterac, whether to balkanize it, or to establish a new king, or what.
  9. Aiden Perenolde maybe dies etc (I've chosen to have the Alliance execute him in this quest), and his son takes over, trying to build his power through the Syndicate, a bandit confederation led by former Alteraci nobles.
  10. The Frostwolves, who have lived somewherein Alterac since the First War, are still living there. They shelter Orc fugitives such as Thrall and Doomhammer when they come to visit, and are otherwise pretty friendly with other Orcs. I have decided that they also raid humans, like all Orcs tend to on occasion, though I'll acknoledge that this is interpretation rather than backed up by a particular source. The Frostwolves then play a significant part in the destruction of the Camps system, and the stealing of the Alliance's fleet at Southshore, as well as the liberation of fugitive Orcs like Hellscream.
  11. The Third War and the Scourging of Lordaeron happen. I would argue it's implied (and have therefore represented in this quest) that W3RoC's bandits are part of the Syndicate, and hostile to the Alliance. The Syndicate survive the wars, hold up in Alterac.
  12. Following the war, at least some Frostwolves return to Alterac, indeed, quite a large number. The Horde maintain several outposts to monitor certain situations, including Hammerfall and the Frostwolves.
  13. At some point a Dwarven expedition presumably takes advantage of the lack of authority in northern Lordaeron, and sets up shop in Alterac too (though partly this is no doubt because of the needs for two groups being opposed for a BG in WoW.

My point in writing all of this out is to demonstrate that the Alliance has pretty good reason in this quest to be skeptical of the Frostwolves claims to residency. They were part of an invading army, fought their way north through several kingdoms, actively sponsored the alliance's foes, and then took part in war against the alliance. They can have no claim of 'oh we've just been living peacefully all this time chilling with the elements'. The Stormpike don't seem to be there for the land, original it seems to be a somewhat expansionist dwarven effort, potentially also surveying for Titan stuff or minerals, but that's not really relevant. Similarly, whether the Alteraci actually want the alliance there, or acknoledge the Alliance's juristiction over them is also somewhat irrelevnat. The Alteraci are regarded as a criminal state, unworthy of recognition and in active conflict with Alliance forces across various theaters.

Now we might say that maybe some of this unreasonable and the desires of the Alteraci who've been disenfranchised by nobles making decisions for them all the time might be sad abotu this, or object. Similarly, we might argue that the Frostwolves also don't really want to be in perpetual conflict with an invading Dwarves force, and that they perceive Alterac Valley as their land.

However, from the Alliance's perspective, notably from Dathrohan's perspective, the person who's saying all of this to you, that doesn't matter. Dathrohan is interested in expanding the Alliance's juristiction and power as much as he can to fund his war effort. Does the original charter of the Alliance have legitimate authority to arrange the affairs in soverign kingdoms? Dathrohan would argue it does.

I also note that if you were actualyl talking to any of these parties, obviously they would present different views, but you haven't yet, so I feel the need to note these various points.
 
[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade.

I think this gives us the most flexibility in sorting out the alterac situation.
 
[X] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.

Getting bogged down on political striffes and trying to establish our own little fiefdom doesn't seems like the big fight for Azeroth we are looking for.
And on top of that, I really don't see why we would go and help the humans throw the trolls out of their own land ...
 
I think it was said by a dwarf NPC, actually, or an in-game document.
Yea there's a couple of them. My point was more that I think they're for flavour etc, but sure perhaps we can use that one as evidence of a certain writ etc.

Also, just in case you missed it, @SneakyWalrus @ArcanaVitae @Redgamer026 @mcclay @Thanatosra @Kir the Wizard @Taijutsu_ @Tetriyananos

I added a small element to the chapter, in bold below. I want to make it clear that this specific commission is against the Syndicate, it's not the broader commission Dathrohan wants to give you to fight others. Of course, this is definitely Dathrohan pressuring Grok to take the wider commission as Constable, but for the moment Dathrohan is giving the soft sell. Just wanted to specify that in case you weren't aware, but it's also fair enough to still want to vote to refuse etc.




Dathrohan tapped the square signifying the kingdom's capital, "You are trusted among the Alliance leadership, and I doubt many would object to you taking command of that kingdom, so long as you kept faith with us and enforced the normal laws. You would have refugee, indeed a strong one within the mountains, and legitimacy to draw followers to your cause."

You were still reluctant. "I could not accept such a broad commision, not without first consulting my father as clan chief." you managed.

The Grand Crusade nodded, "Very well." he began, "I will say this then: Act as a Captain of the Alliance in Alterac, and you may take whatever forces you wish, for the Stormpike will not deny your rank. Act in defence of Alliance forces if you hear calls for aid, but otherwise concentrate on the Syndicate. Root them out, deliver Perenolde to me. I lay no duty to you to carry war against the trolls or your own kind. Perhaps we might discuss that later, but for now, your only proactive action need be against the Syndicate."


You frowned. Dathrohan's speech was full of advantages. And you supposed even if you accepted his commission to take the kingdom, you need not necessarily remain there afterward. However, if you refused it, you could still make your way through the kingdom, either by the coast road or through the mountains themselves.

"What say you then, 'Breaker'?"
 
Alright. If we are limiting it to Syndicate and defense-only, then it's an easier sell.
[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade.
 
[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade
more agreeable for syndicate
 
[x] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.
 
Which is a problem on two levels. Firstly, it's Grok individually being praised and connected to the Alliance leadership, not the entirety of Orcish forces under his command. While the recognition is there, the underlying required respect and acknowledgment between nations in order to actually control Alterac as a state isn't. With Grok being chosen as 'Constable' it doesn't confirm any long term control or ownership beyond being picked by the Alliance to serve as the person in charge of the region, and the one responsible for dealing with anything that crops up. You can get rid of a Constable once his job is done, regardless of how much you might respect him, in order to take all the benefits of what he's been working on. It's not control in perpetuity. Not to mention that places like Stromgarde and the rebuilt Lordaeron absolutely will be taking the most useful sections for themselves like the did in the aftermath of the Second War and leaving the rest to ruin.

Secondly, with Grok no longer being part of the Horde, what taking control of Alterac looks like back in Kalimdor. An section of renegade Orcs working alongside a number of foreign powers to claim a mountain stronghold? There's already the Dark Horde, what do you thing they'll name the Horde under Grok as? Furthermore, Thrall, even if he was inclined to let yet another challenger to Orcish unification exist, can't because the Frostwolves would be a fundamental part of its makeup, which would make him look incredibly weak internally and basically force his hand if Grok appeared to be making yet another Horde based in Alterac.
All that investment and then get rid of a rising star? Honestly seems more like thanks to the raid, Danrothan gets to clear the old guard more so more radical heirarchies can be established.

Does the horde under Thrall have claims on the Eastern kingdoms?

If Grok doesn't take the offer then @FractiousDay will Danrothan find someone else to be the hatchetman in Alterac? Someone less friendly to the horde?

Then there's the relationship with Thrall. Not a very good one when he had to get himself exiled because he needed someone to cast blame for?
 
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[X] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.

Gonna have to say no to that my man.
 
[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade

At worst we still can subjugate Syndicate rather than eliminate. MC's horde will grow. And if Dathoran will try something funny MC can and will go into partisan mode and became a threat that Crusade don't want, because let none of us forget that blademasters are death from stealth to any invading army. If Dathoran will do nothing - then MC can truly subjugate Alterac and make them join Horde. Also is Lordaeron and Undercity under crusade control?
 
Seriously where was this fuck the Alliance energy a while back when we had a choice in our adventure of exile?

We are officially friends with them with a letter signed by their bigwigs for safe passage in their lands.

It would be detrimental now to burn and rip that to pieces now.
 
Personally I think being friendly with the alliance is good but getting too involved with their internal politics is a quick way to loose that friendliness or get screwed over.
 
I don't have as much quandries about routing out the syndicate. While they are theorically the legit rulers of the place and the alliance just refuse to recognize them because they don't like them, they (or at least the leadership) are massively pro-slavery and specifically pro orc-slavery iirc. So if we consider that Grok takes a few minutes to ask around who are these guys and what are they standing for before agreeing to fight them, I feel he would be up to go kick their ass.

I'm not sure if I will change my vote, because it still feels like politicking instead of fighting the good fight.
At the same time if we run around Alterac looking for clues about the death night we will probably run into the syndicate anyway, so I don't know ...
 
[X] Refuse the commission. You dislike embroiling yourself further in Alliance politics, no matter how convenient it is for Dathrohan. This will make getting through Alterac more difficult for a number of reasons.
 
Seriously where was this fuck the Alliance energy a while back when we had a choice in our adventure of exile?

We are officially friends with them with a letter signed by their bigwigs for safe passage in their lands.

It would be detrimental now to burn and rip that to pieces now.

For my part at least, its not so much "Fuck the alliance" as "For Azeroth".
I'm all for working with the alliance against large scale threats (Scourge, Burning Legions, Ragnaros, Old gods, etc), which is how we got the respect of their bigwigs and the reason we have that letter in the first place.
On the other hand, involving ourselves in political and teritorial disputes doesn't help protect the world and will end up limiting our ability to work with whoever is needed in our true fights. Involving ourselves in the Alliance internal striffes seems like a particularly bad idea because Grok has little knowledge of what he would get himself in and no way to determine who's in the right, on top of the fact that as the outsider mercenary we are pretty likely to end up being thrown away or scapegoated if we ever become inconvenient.
 
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[X] Accept an Alliance commission to take Alterac, guaranteeing cooperation from local Alliance forces, and support from Dathrohan's Crusade.
 
For my part at least, its not so much "Fuck the alliance" as "For Azeroth".
I'm all for working with the alliance against large scale threats (Scourge, Burning Legions, Ragnaros, Old gods, etc), which is how we got the respect of their bigwigs and the reason we have that letter in the first place.
On the other hand, involving ourselves in political and teritorial disputes doesn't help protect the world and will end up limiting our ability to work with whoever is needed in our true fights. Involving ourselves in the Alliance internal striffes seems like a particularly bad idea because Grok has little knowledge of what he would get himself in and no way to determine who's in the right, on top of the fact that as the outsider mercenary we are pretty likely to end up being thrown away or scapegoated if we ever become inconvenient.
We did that the second Grok and his warband set foot in Lordaeron. Just as the forsaken have been affected so did Feldad save them through his son. In the Arathi highlands, Grok helped the prince out with his issues. The political and territorial disputes do help protect the world but that's up to a certain point of view.

I'm not sure as an outsider mercenary, Grok is disposable. He may have been if his abilities were not up to snuff but I think after defeating one of the most powerful death knights when others suffered casualties he may be just too valuable to not dispose of.
 
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