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But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.
 
[X] Leader
-[X]When discovered, cast universal confusion at the Dryads with attached Smoke and Mirrors to teleport into combat with leader. Fake a charge at the dryads as well if range is not enough.
 
But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.
I'd rate the chances of survival decently.

I suspect both will have enough combat and magic to make the outcome of a fight very dice-dependant, but in the chaos of a battle it seems less likely that they'll be able to stop us from teleporting out or healing with the Seed, so they are far from certain to finish the job even if the dice are against us.
 
But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.

I think we will murder the trio in a straight fight, they are battle mages but we have no indication that they are any tougher than a normal dryad in a straight fight, which is to say not very. On top of that they are distracted and we have the belt to fall back on. Drycha depends on what she is doing and what the forest might be able to do to help. Ideally we beat her and then the local fey help us drive off the interlopers, but it's like that time we fought Evil Dumbledore only worse because she is older, stronger and using our wind... then again Mathy has grown since then as well.
 
But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.
I think it's somewhere in the ballpark of when Mathilde fought Algebra.

On the bright side, we also have a chance of someone else on our side getting involved too.
 
I see people keep bringing up the Forest of Shadows acting against Drycha, and I just want to make something clear: we have very little evidence that the forest is "on our side". It's resisting her spellcasting, thus making her concealment less effective, which is why we can sense her at all (barely). But that is not at all the same as helping us - it is simply acting against the efforts of an Ulgu caster foreign to the forest. But you know who is also a foreign Ulgu caster? Mathilde.

Now, the invasion force is from a different magical forest and apparently there is animosity between the two forests, so maybe the forest will act against her but not against Mathilde, and maybe it will even help Mathilde. But I really wouldn't bet Mathilde's life on it.

But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.
Against the Dryad trio, pretty high. If Mathilde finds herself overwhelmed she can always dragonflask them, and even if that doesn't win the fight on the spot it should at least give her enough of a distraction to retreat behind friendly forces. And if the fight drags on there will be reinforcements coming to help, and the returning scouts will probably recognize anyone Mathilde is engaging with as a priority targets.

Against Drycha...Let's say medium to low. She is very powerful, and Mathilde will be facing her completely alone. And unlike the Dryads, there will be no cavalry arriving to bail us out. We have the dragonflask as a panic button, and we have the seed and the belt, so there's some chance of us at least doing serious damage, but I could see many ways that this could go very wrong. If it turns out that the Forest of Shadows is hindering our spellcasting and not only hers, or if she has a unit guarding her (why wouldn't she?), or if she or one of the spirits she hangs out with dispels the seed of regrowth...
 
The thing we know, in and out of character, about any surviving Ulgu Tree Spirit who hates and frequently fight elves, is that they have never conclusively won (we know this because there are still elves in Athel Lorien), but have never died. We therefore know that they are very, very willing to run away when things go badly. They haven't survived as long as they have by going do-or-die in a fair fight.
[X] Spellcasters
 
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[X] Spellcasters

Leader getting an alpha strike off from stealth is bad.
So is letting a trio of battle wizards getting spells off unimpeded and they are working now.
 
Survival I give us good odds even against Drycha.

Even if we totally whiff our surprise attack, we've got a ton of survival oriented tools between the Belt and the Seed, and Ulgu is better at disengaging than it is at chasing - and just giving Drycha a distraction she can't ignore before running back to allies will still stall her ability to assassinate Boris.
 
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Hmmm. Adding spellcasters because it fits best with what I want to do. Less morale effect though

[X] Spellcasters
[X] Treeman
 
As much as I want to see it right now, I'm sure this won't be our last chance to throw down with the Angry Tree and the Spellcasters are a more immediate threat.

[x] Spellcasters
 
Against the Dryad trio, pretty high. If Mathilde finds herself overwhelmed she can always dragonflask them, and even if that doesn't win the fight on the spot it should at least give her enough of a distraction to retreat behind friendly forces. And if the fight drags on there will be reinforcements coming to help, and the returning scouts will probably recognize anyone Mathilde is engaging with as a priority targets.
Dragonflask isn't really something we can pull out in the middle of being overwhelmed. It's a good alpha strike, but takes a few seconds to prepare and use, can be countered by magic users—which these are—and blinds Mathilde for a bit afterwards. Not a good idea.
 
[X] Spellcasters

Leader getting an alpha strike off from stealth is bad.
So is letting a trio of battle wizards getting spells off unimpeded and they are working now.

The Krugs are showing up right after Mathilde and in prime position to ambush the spellcasters. Other people can gank the obvious battle wizards, only Mathilde can try to mess with Drycha.
 
But in all seriousness, how do people rate our chances of survival if we go after either Drycha or the trio? They're both dangerous enough enemies to have a solid shot at killing Mathilde, enough that under most circumstances I wouldn't vote for engaging either alone.
With our loadout we're kind of an Out of Context Problem for Drycha. Between our Ulgu magic, dwarven gear, and our other goodies I fully expect hat we'd blindside her. Hell, she might even mistake us for a Witch Hunter thanks to the hat.
 
For people who talk about the dangers of attacking Drycha, it's incomparably more dangerous to be attacked by Drycha while we're already engaged in combat.

If we attack the Branchwraiths and Drycha responds by teleporting behind us with a Mindrazor in hand, we're almost certainly going to die, and if we're killed with a Mindrazor I wouldn't be confident that the Seed would work. Particularly as she or any surviving Branchwraiths can just keep stabbing. By contrast if we teleport behind her with Branhule drawn and swinging, she'd probably going to be the one who ends up dead.
 
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As much as I want to see it right now, I'm sure this won't be our last chance to throw down with the Angry Tree and the Spellcasters are a more immediate threat.

[x] Spellcasters
Nnno, that's not really how boney runs quests. When this is over, we're going back to waystones, not going on a worldwide manhunt for someone who is too good at hiding to be found. When this encounter is over, Drycha is not really going to be part of the quest anymore unless she seeks us out.

Meanwhile within the encounter, this is our only realistic chance to attack her. We need the element of surprise.
 
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@Boney I've not played the table top in awhile, but if I remember right, 'Shadow wizards teleporting after every cast' was a distinctly imperial college thing right? At last lore wise? (Rules wise they might not have bothered keeping it to one faction.)

Like, I don't think elf armies get the lore atubuites; they avoid arcane marks/getting to deep into any one wind

I don't want to be making a silly assumption that Drycha as the TP lore atubuite just because she can do shadow magic.
 
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Mechanics wise it's probably 3 minimal boost rolls for the dryads right?

Like Mathilde vs Dryad 1: 1d100 + 40 vs 1d100 + 10
Like Mathilde vs Dryad 2: 1d100 + 40 vs 1d100 + 10
Like Mathilde vs Dryad 3: 1d100 + 40 vs 1d100 + 10

Then heal, damage, and dodge rolls.

Then Drycha is I'm guessing a little better than Abelreich and that Chaos champion guy we fought with Milica(?)

So Mathilde vs Drycha: 1d100 + 40 vs 1d100 + 60

Also think the danger to Drycha is if we make a ostentatious splash, she'll probably target Milica or Boris for the kill. I don't think Drycha is all that wary of Mathilde yet.
 
Nnno, that's not really how boney runs quests. When this is over, we're going back to waystones, not going on a worldwide manhunt for someone who is too good at hiding to be found. When this encounter is over, Drycha is not really going to be part of the quest anymore unless she seeks us out.

Meanwhile within the encounter, this is our only realistic chance to attack her. We need the element of surprise.

I'd more say that if we don't take the opportunity to attack with the benefit of surprise we really, really, really don't want to throw down with the 'Angry Tree' later, as if Drycha has the initiative to alpha strike Mathilde the quest is very likely to end.
 
@Boney I've not played the table top in awhile, but if I remember right, 'Shadow wizards teleporting after every cast' was a distinctly imperial college thing right? At last lore wise?

Like, I don't think elf armies get the lore atubuites; they avoid arcane marks/getting to deep into any one wind

I don't want to be making a silly assumption that Drycha as the TP lore atubuite just because she can do shadow magic.

In the tabletop it was treated as an intrinsic part of Grey Magic and available to anyone wielding it.
 
[X] Leader

Actually I'm changing my vote. Drycha is extremely dangerous, but we're going to be absurdly confusing for her to deal with, and have a decent chance of putting her on the back foot from the start.
 
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